Edward Rudd
a740f7754c
add option to choose whether left alt or both alts toggle's fullscreen
2014-01-01 15:56:38 -05:00
Edward Rudd
05668f792a
small tweaks to cmake for linux
2014-01-01 14:54:19 -05:00
Edward Rudd
5c0295e972
use correct macros in ruby code so code compiles in 32bit and 64bit mode
2014-01-01 11:20:42 -05:00
Edward Rudd
1ce4970d62
setup source groups in the cmake to make IDEs more organized
2014-01-01 11:19:31 -05:00
Edward Rudd
c6bd61d2de
code style fixes
2014-01-01 11:01:05 -05:00
Edward Rudd
835ea686c8
make indents consistent in cake.. also put a glaring note that the MRUBY support needs to be finished.
2014-01-01 10:46:33 -05:00
Edward Rudd
a18497ca7b
change to exe dir on startup and add some extra guards around boost program option parsing.
2013-12-31 21:03:53 -05:00
Edward Rudd
e87bdb8a95
cleaner approach to handling the viewport bug
2013-12-31 19:56:20 -05:00
Edward Rudd
f42539e02b
accept any alt for fullscreen switch
2013-12-31 19:31:29 -05:00
Edward Rudd
1120c60cae
fix viewport resizing on screen resize.
2013-12-31 19:31:14 -05:00
Edward Rudd
f8e8d704b5
use copy construction to pass the config along so the main constructor gets run once.
2013-12-31 17:23:15 -05:00
Edward Rudd
f2bb0b2e79
initialize gameFolder to be SDL_GetBasePath()
2013-12-31 17:19:05 -05:00
Edward Rudd
f106e31c6f
add missed force32 option
2013-12-31 16:36:00 -05:00
Edward Rudd
7aa07630e4
can't sizeof an iVar in a static function
2013-12-31 16:32:12 -05:00
Edward Rudd
02738be4c5
CMake's GLEW finds parent dir.. not GL subdir.
2013-12-31 16:31:58 -05:00
Edward Rudd
af70e8c1ff
correct ScanRow forward declares
2013-12-31 16:31:24 -05:00
Edward Rudd
eacc143ea0
update extension usage..
...
nearly all of the previous required extensions are CORE in OpenGL 2.0
the remaining ones need to have fallback checks for ARB vs EXT vs APPLE
variants..
2013-12-31 16:31:03 -05:00
Edward Rudd
27ae261d0e
don't use base name it's destructive to the incoming string which you shouldn't modify as c_str() is const.
2013-12-31 16:27:28 -05:00
Edward Rudd
a3c9f53335
GLSL 100 doesn't do automatic type conversions.. (int to float)
2013-12-31 16:26:49 -05:00
Edward Rudd
4a817f45e5
wrap not check in parenthesis so the check is done correctly.
2013-12-31 16:26:10 -05:00
Edward Rudd
2572a05e8b
safely print errors by explicitly specifying a format string
2013-12-31 16:25:38 -05:00
Edward Rudd
adfbc5bb64
pull in missing include
2013-12-31 16:25:13 -05:00
Edward Rudd
5b4e512dc6
ulong isn't defined anywhere (maybe on linux it is.. but not standard on OS X)
2013-12-31 16:24:56 -05:00
Edward Rudd
b1a2569dff
add CMake project for easier building
2013-12-31 16:24:14 -05:00
Jonas Kulla
f2d2a1886f
Shader: Throw on compile/link error, and print info logs
...
Also let go of the startup debug prints when compiling.
The engine will now tell us properly which shader fails
at which part.
2013-12-30 01:38:47 +01:00
Jonas Kulla
680e407a38
SharedState: Throw exception on errors (and handle them)
...
First up: throw if chdir(gameFolder) fails.
2013-12-30 01:37:55 +01:00
Jonas Kulla
9759e52b3c
Exception: Constructor now takes printf style arguments
2013-12-29 18:05:11 +01:00
Jonas Kulla
5b736bcfd6
mkxp.pro: Shorten keyword lenght to choose binding
...
'BINDING=BINDING_MRI' => 'BINDING=MRI'
Also error out if multiple bindings are chosen.
2013-12-29 18:01:57 +01:00
Jonas Kulla
7f4e58fd6e
MRI-Binding: Don't memcpy script data before deflating
...
I think the reason this was originally done was some
issue with ruby's GC where it would wrongfully sweep
the script array variable on the C stack.
This change should speed up startup a little.
2013-12-29 14:55:49 +01:00
Jonas Kulla
d8e22a8b3c
Remove unused definition
2013-12-29 14:36:32 +01:00
Jonas Kulla
2adf8ab265
Transition from QtCore to stdc++ / STL / boost
...
This looks like a pretty major change, but in reality,
80% of it is just renames of types and corresponding
methods.
The config parsing code has been completely replaced
with a boost::program_options based version. This
means that the config file format slightly changed
(checkout the updated README).
I still expect there to be bugs / unforseen events.
Those should be fixed in follow up commits.
Also, finally reverted back to using pkg-config to
locate and link libruby. Yay for less hacks!
2013-12-29 13:59:26 +01:00
Jonas Kulla
01529c5741
Audio: Fix stream not being unlocked on exception
2013-12-28 23:10:43 +01:00
Jonas Kulla
99866fb84c
Replace QStack with std::stack
2013-12-27 20:10:01 +01:00
Jonas Kulla
922a16a013
TexPool: Fix wrong total memory consumption calculation
...
The byte count of textures released into the pool was
erroneously added twice to the total byte count.
2013-12-27 18:46:04 +01:00
Jonas Kulla
fbf02cf2ce
Remove Qt style forloop
2013-12-27 06:19:30 +01:00
Jonas Kulla
f3def32461
Constify
2013-12-27 06:11:18 +01:00
Jonas Kulla
bd63bc9cd2
MRuby-Binding: Make code compile with latest mruby master
2013-12-27 04:36:24 +01:00
Jonas Kulla
231e38ae8e
Replace QVector, QList with std::vector, std::list
...
An exception is made of TexPool, which will need a
bit more testing before transitioning to std containers.
Also replace 'int' with 'size_t' where it is used only
as an array index.
2013-12-26 20:18:33 +01:00
Jonas Kulla
8215bc7e7d
Remove useless lines
2013-12-26 15:00:03 +01:00
Jonas Kulla
0ea242755e
README: Audio pitch is implemented
2013-12-21 23:02:42 +01:00
Jonas Kulla
2538ae4224
README: Typo
2013-12-21 23:01:31 +01:00
Jonas Kulla
8702afedfc
README: Mention SDL_sound patches
2013-12-21 21:25:31 +01:00
Jonas Kulla
19bb6c924e
Gaphics: Make frame skip a config option
...
When using something like Valgrind that will run
mkxp 20 times slower than normal, frame skip will
make the redraw loop completely grind to a halt.
Set 'frameSkip' to false in the config to
avert this.
2013-12-21 21:18:20 +01:00
Jonas Kulla
c504a383ba
MRI-Binding: Optimize RB_ARG_END vaarg guard
...
It's enough to check this only in debug mode.
Make this an empty define in release mode.
2013-12-20 11:29:12 +01:00
Jonas Kulla
d7ceff91a2
MRI-Binding: Deduplicate code
2013-12-20 10:22:01 +01:00
Jonas Kulla
cb36a28b09
Add a very crude screenshot function (press F3)
...
Files are named after the current date+time (down to seconds),
and written to the gameFolder directory.
2013-12-20 09:17:15 +01:00
Jonas Kulla
3a5c4eba52
BltShader: More hacks! Yay!
...
Seriously, I'm about to kill myself over this..
Not even gonna bother with math-if optimization.
2013-12-20 07:40:34 +01:00
Jonas Kulla
99cbb4d594
FileSystem: Remove useless code
2013-12-20 07:38:29 +01:00
Jonas Kulla
7e943e2803
MRI-Binding: Optimize attribute setters
2013-12-18 17:36:45 +01:00
Jonas Kulla
f1df97551c
FileSystem: Add "otf" to recognized font extensions
2013-12-15 10:19:22 +01:00