Varun Patil
e69f14021a
Delete vorbis source in soundemitter
2020-05-06 20:22:29 +05:30
Varun Patil
9249f04d39
Disable MIDI loading
2020-05-06 19:15:15 +05:30
Varun Patil
2d2edadfac
Add audio conversion script
2020-05-06 17:24:25 +05:30
Varun Patil
fa912b616b
Remove SDL_sound dependency
2020-05-06 17:24:03 +05:30
Varun Patil
bf1602e49f
Do not decode audio
2020-05-06 16:15:44 +05:30
Varun Patil
2e366a713e
Fix map analyzer
2020-05-06 13:32:02 +05:30
Varun Patil
47ee508ae5
Add preload and scripts
2020-05-06 13:03:51 +05:30
Varun Patil
ad9474a6e9
Save game to indexeddb
2020-05-05 23:19:00 +05:30
Varun Patil
17517a5849
Add fullscreen button
2020-05-05 18:53:13 +05:30
Varun Patil
ca96c95143
Use webgl 2.0
2020-05-05 18:01:13 +05:30
Varun Patil
aba490f4d6
Trivial config change
2020-05-05 17:43:37 +05:30
Varun Patil
e4eb6f837d
Mark quad dirty on changing plane bitmap
...
This fixes crashes on Emscripten build
2020-05-05 17:19:34 +05:30
Varun Patil
ba2e08ec55
Load rxdata async
2020-05-05 16:00:11 +05:30
Varun Patil
ebe8d6f3bd
Remove custom mruby eval definition
2020-05-05 14:23:25 +05:30
Varun Patil
2b7f78d239
Remove audio mutexes
2020-05-05 11:22:27 +05:30
Varun Patil
40c1872245
Fix audio during transition
2020-05-05 10:34:57 +05:30
Varun Patil
4386a5a894
Move down spinner
2020-05-05 10:22:09 +05:30
Varun Patil
f008fa9275
Update cmake
2020-05-05 03:09:19 +05:30
Varun Patil
84cecb90f2
Remove old mruby extensions
2020-05-05 03:09:12 +05:30
Varun Patil
c9af091331
Fix for x86
2020-05-05 01:37:18 +05:30
Varun Patil
3f42fac8f5
Allow delay ticks
2020-05-04 22:57:49 +05:30
Varun Patil
f20d7a43b1
Remove main update loop
2020-05-04 22:51:21 +05:30
Varun Patil
b7c8011c52
Add shell
2020-05-04 22:38:59 +05:30
Varun Patil
920168abe0
Remove BGM print
2020-05-04 19:33:48 +05:30
Varun Patil
501d6ae608
Fix audio fade
2020-05-04 19:33:24 +05:30
Varun Patil
c94323ec16
Add audio async
2020-05-04 18:27:45 +05:30
Varun Patil
2ea2f31c03
Move emscripten function to separate file
2020-05-04 17:59:12 +05:30
Varun Patil
a847164445
Add missing BGS update
2020-05-04 17:45:53 +05:30
Varun Patil
0830986edf
Update cmakelists for asynify
2020-05-04 17:39:11 +05:30
Varun Patil
9b531afb0c
Add sync audio for emscripten
2020-05-04 17:39:00 +05:30
Varun Patil
ee39e65061
Add emscripten async bitmap
2020-05-04 16:22:32 +05:30
Varun Patil
3c39f14484
Add Emscripten CMakeLists
2020-05-04 13:14:08 +05:30
Varun Patil
8c5db3a401
Make changes for Emscripten
2020-05-04 13:13:57 +05:30
Varun Patil
776564d583
Remove bloat
2020-05-02 16:38:55 +05:30
Jonas Kulla
9dc42914de
README: Clarify target group of project
2019-06-20 06:01:20 +02:00
Jonas Kulla
86194118a3
FileSystem: Check PHYSFS_registerArchiver() for success
2019-05-18 16:48:17 +02:00
Jonas Kulla
98bdfcf758
FileSystem: Check PHYSFS_init() for success
...
Move it above the allocations so exceptions don't leak memory.
2019-05-18 16:42:56 +02:00
Jonas Kulla
6fa5b8c856
Sprite: Define M_PI manually
...
Apparently (older?) mingw-w64 with C++11 enabled doesn't have it.
2019-05-18 16:21:21 +02:00
Jonas Kulla
d6b477b887
qmake.pro: Add explicit C++11 flags
2019-05-18 16:17:09 +02:00
Jonas Kulla
9dcfb66e86
fluid-fun: Define destructor signature based on fluidsynth version
...
As per @carstene1ns 's suggestion.
2019-03-22 21:16:57 +01:00
Jonas Kulla
d4b9adc1d1
fluid-fun: Adjust function signature to fluidsynth 2.0
...
This breaks compilation with FLUID_SHARED against <2.0 versions,
which should be reasonable given that the default mode can still
dynamically load both variants.
Fixes #219 .
2019-03-21 08:07:02 +01:00
Luis Caceres
43cb318862
Config: Add case-insensitive ini file parser
2019-03-19 19:26:50 +01:00
Eliza Velasquez
bab22d87be
Fix font enumeration
...
Currently, the font enumeration callback erroneously stops searching if
it finds any files that aren't fonts. In the case that you have, say, a
desktop.ini or a .DS_Store or a license file, it may prevent all of the
fonts from being loaded. This commit resolves this.
2018-10-13 20:28:36 +02:00
Jonas Kulla
ae59fcd112
Graphics: Fix transition when new scene has gray tone effect
...
Rendering the scene may cause PingPong swaps of front / backbuffer,
so don't take references to those buffers until after rendering.
Fixes #199
2018-05-21 12:22:23 +02:00
ReinUsesLisp
b5e5a26d8b
Config: Set debug editor's debug variables into ruby
2018-02-22 09:08:45 +01:00
Jonas Kulla
9f44ee5068
FileSystem: Fix while termination condition
2018-01-22 10:54:21 +01:00
Jonas Kulla
183ebbed65
RGSSAD: Fix parsing of top level directory entries
...
We were spamming every path into the hash (including the top
level ones) without noticing... oh well.
2017-12-12 22:46:25 +01:00
Jonas Kulla
7902d0942d
Filesystem: Properly iterate top level dir entries
...
"." seemed to have worked in earlier PhysFS versions,
but it was never the correct way.
2017-12-12 22:45:01 +01:00
Jonas Kulla
947974cac6
Config: Properly use windowTitle everywhere instead of game.title
2017-12-12 17:57:02 +01:00
Jonas Kulla
2f81fbbf4b
Fix ordering
2017-12-11 00:51:21 +01:00