Commit Graph

815 Commits

Author SHA1 Message Date
Mathew Velasquez 9a8f3226fe Removed personal rules from .gitignore 2016-01-04 21:30:26 -05:00
Mathew bb43139921 Remove actor names from messagebox 2016-01-04 21:30:26 -05:00
Mathew cd22e64873 Footsteps updated for red factory interior 2016-01-04 21:30:26 -05:00
Mathew 3f53cad601 Fix light layer shake 2016-01-04 21:30:26 -05:00
Mathew e9d5908bc6 Added !bed as special event 2016-01-04 21:30:26 -05:00
Mathew 0836769fca Puzzle code for demo, etc 2016-01-04 21:30:26 -05:00
Mathew 917d320342 Linked to debugMode option, gutted RTP config 2016-01-04 21:30:26 -05:00
Mathew 189556652c Added list of panoramas clamped by default 2016-01-04 21:30:26 -05:00
Mathew 25a6478553 Fixed username detection bug 2016-01-04 21:30:26 -05:00
Mathew Velasquez 3fe32125a3 Renamed Scripts.rxdata to xScripts.rxdata so that editor won't overwrite scripts 2016-01-04 21:30:26 -05:00
Mathew Velasquez 7332a89eb0 Tweaked footsteps 2016-01-04 21:30:26 -05:00
Mathew Velasquez 09b5e173c9 Adjustments for red area 2016-01-04 21:30:26 -05:00
Mathew Velasquez 191afb3524 Consistent, proper CJK support 2016-01-04 21:30:26 -05:00
Mathew Velasquez 45e4a578a9 HACK to fix text rendering 2016-01-04 21:30:26 -05:00
Mathew Velasquez d749cb0ca9 Changed Sprite to RPG::Sprite in Sprite_Character 2016-01-04 21:30:26 -05:00
Mathew Velasquez 4c1dda76f6 Re-implemented ambient light and bulb glow 2016-01-04 21:30:26 -05:00
Mathew Velasquez c0bf423bbf Reorganized files 2016-01-04 21:30:26 -05:00
Mathew Velasquez 66b1cbe21f Debug mode instantly starts game 2016-01-04 21:30:26 -05:00
Mathew Velasquez afbcc3b6a3 Re-implemented lights as another viewport layer 2016-01-04 21:30:26 -05:00
Mathew Velasquez 52ad0e9f3e Changed c++11 to gnu11 to fix windows build 2016-01-04 21:30:26 -05:00
Mathew Velasquez 917233977d Added additional rule to gitignore 2016-01-04 21:30:26 -05:00
Mathew Velasquez a28082cae3 Rudimentary map wrapping added 2016-01-04 21:30:26 -05:00
Mathew Velasquez 652ef21a50 Started on light viewport, reorganized viewports 2016-01-04 21:30:26 -05:00
Mathew Velasquez d0fb509fa5 Message blip delay changed 2016-01-04 21:30:26 -05:00
Mathew Velasquez eee13befa7 Removed dataPathOrg/App config options, changed example config 2016-01-04 21:30:25 -05:00
Mathew Velasquez 5118df09f4 Added scripts 2016-01-04 21:30:25 -05:00
Mathew Velasquez d40ae86ba4 Tweaked configuration options 2016-01-04 21:30:25 -05:00
Mathew Velasquez 0b04d60ce0 Raise exception on FileSystem::openReadRaw 2016-01-04 21:30:25 -05:00
Mathew Velasquez 0c64b6c4b5 Added C++11 to project 2016-01-04 21:30:25 -05:00
Mathew Velasquez 180b0b99ed Maps no longer wrap at edges, but display blank tiles 2016-01-04 21:30:25 -05:00
Mathew Velasquez 1c70d4bcbe updated windows build 2016-01-04 21:30:25 -05:00
Mathew Velasquez f58dbf37ee removed all traces of INI_ENCODING 2016-01-04 21:30:25 -05:00
Mathew Velasquez ead39083d1 fixed OS X build 2016-01-04 21:30:25 -05:00
Mathew Velasquez 186dc1bfe9 added SDL controller support 2016-01-04 21:30:25 -05:00
Mathew Velasquez 5f99c595af overhauled input symbols to be more gamepad-friendly 2016-01-04 21:30:25 -05:00
Mathew Velasquez 3b64e7871b Manually rebased over latest mkxp commit. Some features, such as lighting, are not reimplemented yet. 2016-01-04 21:30:25 -05:00
Mathew 5a7480a406 Font: Updated default font array size 2015-12-01 14:11:58 -05:00
Mathew Velasquez c75edbb83a Font: Fix default fonts for VX+ 2015-11-30 16:43:37 -05:00
Jonas Kulla 53b5b923d4 Merge pull request #138 from mook/graphics-playmovie-stub
MRI: Stub out Graphics.play_movie
2015-10-30 16:20:47 +01:00
Mook 8e411cbcfe Graphics: Stub out play_movie
Some people are using it to detect the RGSS version.
2015-10-30 08:01:36 -07:00
Jonas Kulla 7bf6eca362 EventThread: Comment out unneeded SDL2 constants 2015-07-26 23:56:50 +02:00
Jonas Kulla 4d97a17c44 TilemapVX: Ensure legs of out-of-view table tiles are drawn 2015-07-21 12:13:25 +02:00
Jonas Kulla 7017ca1c53 Use static lifetime for constant array 2015-07-21 12:13:25 +02:00
Jonas Kulla 30465691ae Tilemap: Fix map viewport calculation
Calculation was completely off as it didn't take into
account the imposed viewport origin.

All in all, similar fixes as the previous ones to TilemapVX.
2015-07-21 12:13:25 +02:00
Jonas Kulla dd7545fcf2 TilemapVX: Clean up the horrible map viewport calculation code
Also rename "offset" to "origin" which makes a lot more sense
for ox/oy attributes.
2015-07-21 12:13:24 +02:00
Jonas Kulla 5aaeb0206c Remove some stuff that was accidentally committed 2015-07-21 12:13:24 +02:00
Jonas Kulla 9a3dd2d554 Config: Enable smoothScaling by default
There's really no reason not to.
2015-07-21 12:13:24 +02:00
Jonas Kulla 384249c31a Unify float literals to use f suffix and avoid double promotions
I might have missed some.
2015-07-21 12:13:24 +02:00
Jonas Kulla d1ee507ec4 Vec2i, IntRect: Add unequal operator 2015-07-21 12:13:24 +02:00
Jonas Kulla 21247b18b5 Merge pull request #127 from cremno/add-sprite-bush_opacity
MRI: add Sprite#{bush_opacity,bush_opacity=} bindings
2015-07-21 12:12:24 +02:00