write screenshots to desktop directory OR home directory.

This commit is contained in:
Edward Rudd 2014-01-03 20:23:18 -05:00
parent cf38a9a334
commit f72ce6de33
6 changed files with 122 additions and 2 deletions

View File

@ -168,6 +168,20 @@ set(MAIN_SOURCE
source_group("MKXP Source" FILES ${MAIN_SOURCE} ${MAIN_HEADERS}) source_group("MKXP Source" FILES ${MAIN_SOURCE} ${MAIN_HEADERS})
## Platform source ##
if(LINUX)
set(PLATFORM_SOURCE
src/platform_linux.cpp
)
elseif(APPLE)
set(PLATFORM_SOURCE
src/platform_osx.mm
)
else()
message(FATAL_ERROR "No platform source for this platform")
endif()
## Setup embedded source ## ## Setup embedded source ##
set(EMBEDDED_INPUT set(EMBEDDED_INPUT
@ -340,6 +354,7 @@ add_executable(${PROJECT_NAME} MACOSX_BUNDLE
${BINDING_HEADERS} ${BINDING_HEADERS}
${BINDING_SOURCE} ${BINDING_SOURCE}
${EMBEDDED_SOURCE} ${EMBEDDED_SOURCE}
${PLATFORM_SOURCE}
) )
target_compile_definitions(${PROJECT_NAME} PRIVATE target_compile_definitions(${PROJECT_NAME} PRIVATE

View File

@ -49,7 +49,9 @@ Config::Config()
anyAltToggleFS(false), anyAltToggleFS(false),
allowSymlinks(false), allowSymlinks(false),
pathCache(true) pathCache(true)
{} {
setupPaths();
}
void Config::read() void Config::read()
{ {

View File

@ -50,6 +50,8 @@ struct Config
std::string iconPath; std::string iconPath;
std::string desktopPath;
std::string customScript; std::string customScript;
std::vector<std::string> rtps; std::vector<std::string> rtps;
@ -63,6 +65,8 @@ struct Config
void read(); void read();
void readGameINI(); void readGameINI();
private:
void setupPaths();
}; };
#endif // CONFIG_H #endif // CONFIG_H

View File

@ -544,7 +544,8 @@ struct GraphicsPrivate
snprintf(filename, sizeof(filename), "%d%02d%02d-%02d%02d%02d.png", snprintf(filename, sizeof(filename), "%d%02d%02d-%02d%02d%02d.png",
tm.tm_year+1900, tm.tm_mon+1, tm.tm_mday, tm.tm_hour, tm.tm_min, tm.tm_sec); tm.tm_year+1900, tm.tm_mon+1, tm.tm_mday, tm.tm_hour, tm.tm_min, tm.tm_sec);
writeScreenshot(filename); std::string path = threadData->config.desktopPath + filename;
writeScreenshot(path.c_str());
} }
}; };

91
src/platform_linux.cpp Normal file
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@ -0,0 +1,91 @@
#include "config.h"
#include <stdlib.h>
#include <fstream>
#include <string>
#include <unistd.h>
#include <boost/algorithm/string.hpp>
inline void ensure_trailing_slash(std::string& path)
{
if (path.size() && path[path.size()-1] != '/') {
path += "/";
}
}
static std::string find_xdg_config_dir()
{
std::string path;
const char* env = getenv("XDG_CONFIG_HOME");
if (env) {
path = env;
ensure_trailing_slash(path);
} else {
env = getenv("HOME");
if (!env) {
return "";
}
path = env;
ensure_trailing_slash(path);
path += ".config/";
}
return path;
}
static std::string get_desktop_dir()
{
std::string desktopPath;
std::string cfg_dir = find_xdg_config_dir();
if (!cfg_dir.empty()) {
std::string cfg_file = cfg_dir + "user-dirs.dirs";
if (access(cfg_file.c_str(), F_OK) == 0) {
std::ifstream fin(cfg_file.c_str());
std::string line;
while (std::getline(fin, line)) {
/* skip blank and comment lines */
if (line.empty() || line[0] == '#') continue;
std::vector<std::string> parts;
boost::split(parts, line, boost::is_any_of("="));
if (parts.size() == 2) {
std::string key = boost::trim_copy(parts[0]);
if (key == "XDG_DESKTOP_DIR") {
std::string val = boost::trim_copy_if(parts[1], boost::is_any_of(" \n\r\t\""));
desktopPath = val;
break;
}
}
}
}
}
const char* home = getenv("HOME");
if (home) {
size_t pos = desktopPath.find("$HOME");
if (pos != desktopPath.npos) {
desktopPath.replace(pos, pos + 5, home);
}
pos = desktopPath.find("${HOME}");
if (pos != desktopPath.npos) {
desktopPath.replace(pos, pos + 7, home);
}
}
if (desktopPath.empty() || access(desktopPath.c_str(), F_OK) != 0) {
if (home) {
desktopPath = home;
ensure_trailing_slash(desktopPath);
if (access((desktopPath + "Desktop").c_str(), F_OK) == 0) {
desktopPath += "Desktop/";
}
} else {
desktopPath = "";
}
}
ensure_trailing_slash(desktopPath);
return desktopPath;
}
void Config::setupPaths()
{
desktopPath = get_desktop_dir();
}

7
src/platform_osx.mm Normal file
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@ -0,0 +1,7 @@
#include "config.h"
void Config::setupPaths()
{
}