fix screen grab crash when in fullscreen

- read the FBO size NOT the screen size.
This commit is contained in:
Edward Rudd 2014-01-03 12:33:44 -05:00
parent 3daf805350
commit cf38a9a334
1 changed files with 1 additions and 1 deletions

View File

@ -521,7 +521,7 @@ struct GraphicsPrivate
screen.getPP().bindLastBuffer();
glReadPixels(0, 0, scSize.x, scSize.y, GL_RGBA, GL_UNSIGNED_BYTE, screenshot->pixels);
glReadPixels(0, 0, scRes.x, scRes.y, GL_RGBA, GL_UNSIGNED_BYTE, screenshot->pixels);
IMG_SavePNG(screenshot, filename);