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File diff suppressed because one or more lines are too long
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@ -1104,4 +1104,5 @@ var mapping = {
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"graphics/transitions/019-whorl01": "Graphics/Transitions/019-Whorl01.png?h=92f6e9a57545d15cd4b03dcb1d9c367d",
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"graphics/transitions/020-flat01": "Graphics/Transitions/020-Flat01.png?h=94dd9f75005cdc7236a0b400b71920fd",
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"graphics/windowskins/windowskin_kn": "Graphics/Windowskins/Windowskin_kn.png?h=6ad592d1b718424e634dda8f7b96aac2",
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"*/**/**/*": "*/**/**/*?h=",
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};
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@ -9,7 +9,6 @@
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<script src="js/drive.js"></script>
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<script src="js/dpad.js"></script>
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<script src="gameasync/mapping.js"></script>
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<script src="gameasync/bitmap-map.js"></script>
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<title>MKXP</title>
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<style>
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@ -238,8 +237,15 @@
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const s = document.createElement('script');
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s.setAttribute('src', 'mkxp.js');
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document.body.appendChild(s);
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getLazyAsset('gameasync/bitmap-map.js', 'Primary assets', () => {
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const s = document.createElement('script');
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s.setAttribute('src', 'gameasync/bitmap-map.js');
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document.body.appendChild(s);
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});
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});
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}, 200);
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var bitmapSizeMapping = {};
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if (!is_touch_device()) {
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document.getElementById('dpad').style.display = 'none';
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41
js/drive.js
41
js/drive.js
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@ -1,24 +1,3 @@
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// https://stackoverflow.com/a/9458996
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function _bytesToBase64(bytes) {
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var binary = '';
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var len = bytes.byteLength;
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for (var i = 0; i < len; i++) {
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binary += String.fromCharCode(bytes[i]);
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}
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return window.btoa(binary);
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}
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// https://stackoverflow.com/a/21797381
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function _base64ToBytes(base64) {
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var binary_string = window.atob(base64);
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var len = binary_string.length;
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var bytes = new Uint8Array(len);
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for (var i = 0; i < len; i++) {
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bytes[i] = binary_string.charCodeAt(i);
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}
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return bytes;
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}
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// Canvas used for image generation
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var generationCanvas = document.createElement('canvas')
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window.fileAsyncCache = {};
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@ -37,7 +16,6 @@ window.loadFileAsync = function(fullPath, bitmap, callback) {
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// Check if already loaded
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if (window.fileAsyncCache.hasOwnProperty(mappingKey)) return callback();
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console.log('load', mappingKey);
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// Show spinner
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if (!bitmap && window.setBusy) window.setBusy();
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@ -110,14 +88,15 @@ window.loadFileAsync = function(fullPath, bitmap, callback) {
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window.saveFile = function(filename) {
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const buf = FS.readFile('/game/' + filename);
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const b64 = _bytesToBase64(buf);
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localforage.setItem(namespace + filename, b64);
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localforage.setItem(namespace + filename, buf);
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localforage.getItem(namespace, function(err, res) {
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if (err || !res) res = {};
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res[filename] = 1;
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localforage.setItem(namespace, res);
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});
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(window.saveCloudFile || (()=>{}))(filename, buf);
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};
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var loadFiles = function() {
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@ -132,11 +111,16 @@ var loadFiles = function() {
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localforage.getItem(namespace + key, (err, res) => {
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if (err) return;
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const buf = _base64ToBytes(res);
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FS.writeFile('/game/' + key, buf);
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// Don't overwrite existing files
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const fname = '/game/' + key;
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if (FS.analyzePath(fname).exists) return;
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FS.writeFile(fname, res);
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});
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});
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});
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(window.loadCloudFiles || (()=>{}))();
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}
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var createDummies = function() {
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@ -183,7 +167,6 @@ function preloadList(jsonArray) {
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// Preload the asset
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FS.createPreloadedFile(path, filename, "gameasync/" + mappingValue, true, true, function() {
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window.fileAsyncCache[mappingKey] = 1;
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console.log('preload', mappingKey);
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}, console.error, false, false, () => {
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try { FS.unlink(path + "/" + filename); } catch (err) {}
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});
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@ -237,7 +220,7 @@ function getLazyAsset(url, filename, callback) {
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pdiv.innerHTML = `${filename} - ${loaded}KB / ${total}KB`;
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clearTimeout(abortTimer);
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abortTimer = setTimeout(retry, 3000);
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abortTimer = setTimeout(retry, 10000);
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};
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xhr.open('GET', url);
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xhr.send();
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@ -248,7 +231,7 @@ function getLazyAsset(url, filename, callback) {
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pdiv.style.opacity = '0.5';
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}, 100);
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abortTimer = setTimeout(retry, 3000);
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abortTimer = setTimeout(retry, 10000);
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if (hideTimer) {
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clearTimeout(hideTimer);
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