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File diff suppressed because one or more lines are too long
265
index.html
265
index.html
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@ -7,6 +7,7 @@
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<meta name="viewport" content="width=device-width, initial-scale=1, minimum-scale=1, maximum-scale=1, user-scalable=no">
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<script src="js/localforage.min.js"></script>
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<script src="js/drive.js"></script>
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<script src="js/dpad.js"></script>
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<script src="gameasync/mapping.js"></script>
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<script src="gameasync/bitmap-map.js"></script>
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@ -180,60 +181,11 @@
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<script type='text/javascript'>
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var namespace = 'kne';
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var wTitle = 'KN_E'
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window.saveFile = function(filename) {
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const buf = FS.readFile('/game/' + filename);
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const b64 = _bytesToBase64(buf);
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localforage.setItem(namespace + filename, b64);
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localforage.getItem(namespace, function(err, res) {
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if (err || !res) res = {};
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res[filename] = 1;
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localforage.setItem(namespace, res);
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});
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};
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var loadFiles = function() {
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localforage.getItem(namespace, function(err, res) {
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if (err || !res) return;
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const keys = Object.keys(res);
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console.log('Locally stored savefiles', keys);
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keys.forEach((key) => {
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localforage.getItem(namespace + key, (err, res) => {
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if (err) return;
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const buf = _base64ToBytes(res);
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FS.writeFile('/game/' + key, buf);
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});
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});
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});
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}
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var createDummies = function() {
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// Base directory
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FS.mkdir('/game');
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// Create dummy objects
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Object.values(mapping).forEach((file) => {
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// Get filename
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const filename = '/game/' + file.split("?")[0];
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// Check if folder
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if (file.endsWith('h=')) {
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return FS.mkdir(filename);
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}
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// Create dummy file
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FS.writeFile(filename, '1');
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});
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};
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document.title = wTitle;
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var Module = {
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preRun: [createDummies],
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postRun: [loadFiles],
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postRun: [loadFiles, preloadInit],
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noAudioDecoding: true,
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print: (function() {
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return function(text) {
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@ -253,121 +205,33 @@
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setStatus: function(text) {}
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};
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window.setBusy = function() {
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document.getElementById('spinner').style.opacity = "0.5";
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};
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window.setNotBusy = function() {
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document.getElementById('spinner').style.opacity = "0";
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};
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function fullscreen() {
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document.getElementById('main').requestFullscreen();
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screen.orientation.lock("landscape")
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}
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window.onerror = function() {
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console.error("An error occured!")
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};
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function preloadList(jsonArray) {
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jsonArray.forEach((f) => {
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const url = mapping[f.toLowerCase().replace(new RegExp("\\.[^/.]+$"), "")];
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if (!url) return;
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// Preload the asset
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fetch('gameasync/' + url).then().catch();
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});
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function preloadInit() {
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// Load important files
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preloadList([
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'rgss.rb',
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'data/scripts',
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'data/actors',
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'data/classes',
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'data/skills',
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'data/items',
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'data/weapons',
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'data/armors',
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'data/enemies',
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'data/troops',
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'data/states',
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'data/animations',
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'data/tilesets',
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'data/commonevents',
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'data/system',
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'data/mapinfos',
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]);
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}
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window.fileLoadedAsync = function(file) {
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document.title = wTitle;
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if (!(/.*Map.*rxdata/i.test(file))) return;
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fetch('preload/' + file + '.json')
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.then(function(response) {
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return response.json();
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})
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.then(function(jsonResponse) {
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setTimeout(() => {
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preloadList(jsonResponse);
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}, 200);
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});
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};
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var hideTimer = 0;
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function getLazyAsset(url, filename, callback) {
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const xhr = new XMLHttpRequest();
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xhr.responseType = "arraybuffer";
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const pdiv = document.getElementById("progress");
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let showTimer = 0;
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let abortTimer = 0;
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const retry = () => {
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xhr.abort();
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getLazyAsset(url, filename, callback);
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}
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xhr.onreadystatechange = function() {
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if (xhr.readyState == XMLHttpRequest.DONE && xhr.status >= 200 && xhr.status < 400) {
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pdiv.innerHTML = `${filename} - done`;
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hideTimer = setTimeout(() => {
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pdiv.style.opacity = '0';
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hideTimer = 0;
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}, 500);
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clearTimeout(showTimer);
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clearTimeout(abortTimer);
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callback(xhr.response);
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}
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}
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xhr.onprogress = function (event) {
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const loaded = Math.round(event.loaded / 1024);
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const total = Math.round(event.total / 1024);
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pdiv.innerHTML = `${filename} - ${loaded}KB / ${total}KB`;
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clearTimeout(abortTimer);
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abortTimer = setTimeout(retry, 3000);
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};
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xhr.open('GET', url);
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xhr.send();
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pdiv.innerHTML = `${filename} - starting`;
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showTimer = setTimeout(() => {
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pdiv.style.opacity = '0.5';
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}, 100);
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abortTimer = setTimeout(retry, 3000);
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if (hideTimer) {
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clearTimeout(hideTimer);
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hideTimer = 0;
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}
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}
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document.title = wTitle;
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// Load important files
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preloadList([
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'rgss.rb',
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'data/scripts',
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'data/actors',
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'data/classes',
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'data/skills',
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'data/items',
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'data/weapons',
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'data/armors',
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'data/enemies',
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'data/troops',
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'data/states',
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'data/animations',
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'data/tilesets',
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'data/commonevents',
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'data/system',
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'data/mapinfos',
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]);
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// Load wasm then initialize
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setTimeout(() => {
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getLazyAsset('mkxp.wasm', 'Game engine', () => {
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});
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}, 200);
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function simulateKeyEvent(eventType, keyCode, charCode) {
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var e = document.createEventObject ? document.createEventObject() : document.createEvent("Events");
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if (e.initEvent) e.initEvent(eventType, true, true);
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e.keyCode = keyCode;
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e.which = keyCode;
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e.charCode = charCode;
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// Dispatch directly to Emscripten's html5.h API (use this if page uses emscripten/html5.h event handling):
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if (typeof JSEvents !== 'undefined' && JSEvents.eventHandlers && JSEvents.eventHandlers.length > 0) {
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for(var i = 0; i < JSEvents.eventHandlers.length; ++i) {
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if ((JSEvents.eventHandlers[i].target == Module['canvas'] || JSEvents.eventHandlers[i].target == window)
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&& JSEvents.eventHandlers[i].eventTypeString == eventType) {
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JSEvents.eventHandlers[i].handlerFunc(e);
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}
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}
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} else {
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// Dispatch to browser for real (use this if page uses SDL or something else for event handling):
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Module['canvas'].dispatchEvent ? Module['canvas'].dispatchEvent(e) : Module['canvas'].fireEvent("on" + eventType, e);
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}
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}
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// Mappings
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const keyMap = {};
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const keysDown = {};
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/** Add virtual key binding */
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function bindKey(elem, key) {
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keyMap[elem] = key;
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const ne = document.getElementById(elem);
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ne.addEventListener('touchstart', function(e) {
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e.preventDefault();
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simulateKeyEvent('keydown', key);
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keysDown[e.target.id] = elem;
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});
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ne.addEventListener('touchend', function(e) {
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e.preventDefault();
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if (keysDown[e.target.id] && keyMap[keysDown[e.target.id]]) {
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simulateKeyEvent('keyup', keyMap[keysDown[e.target.id]]);
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}
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keysDown[e.target.id] = 0;
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});
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ne.addEventListener('touchmove', function(event) {
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const myLocation = event.changedTouches[0];
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const realTarget = document.elementFromPoint(myLocation.clientX, myLocation.clientY).id;
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const origTarget = keysDown[myLocation.target.id];
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if (origTarget !== realTarget) {
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if (origTarget) {
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simulateKeyEvent('keyup', keyMap[origTarget]);
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keysDown[myLocation.target.id] = 0;
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}
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if (keyMap[realTarget]) {
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simulateKeyEvent('keydown', keyMap[realTarget]);
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keysDown[myLocation.target.id] = realTarget;
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}
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}
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});
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}
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function is_touch_device() {
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try {
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document.createEvent("TouchEvent");
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return true;
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} catch (e) {
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return false;
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}
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}
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if (!is_touch_device()) {
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document.getElementById('dpad').style.display = 'none';
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document.getElementById('apad').style.display = 'none';
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bindKey('ap-a', 90);
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bindKey('ap-ka', 65);
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const resize = function() {
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const el = document.getElementById('canvas');
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if (window.innerHeight > window.innerWidth) {
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el.style.height = 'unset';
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el.style.width = '100%';
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} else {
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el.style.width = 'unset';
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el.style.height = '100%';
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}
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}
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window.addEventListener('resize', resize);
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resize();
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</script>
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@ -0,0 +1,84 @@
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function simulateKeyEvent(eventType, keyCode, charCode) {
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var e = document.createEventObject ? document.createEventObject() : document.createEvent("Events");
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if (e.initEvent) e.initEvent(eventType, true, true);
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e.keyCode = keyCode;
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e.which = keyCode;
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e.charCode = charCode;
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// Dispatch directly to Emscripten's html5.h API (use this if page uses emscripten/html5.h event handling):
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if (typeof JSEvents !== 'undefined' && JSEvents.eventHandlers && JSEvents.eventHandlers.length > 0) {
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for(var i = 0; i < JSEvents.eventHandlers.length; ++i) {
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if ((JSEvents.eventHandlers[i].target == Module['canvas'] || JSEvents.eventHandlers[i].target == window)
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&& JSEvents.eventHandlers[i].eventTypeString == eventType) {
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JSEvents.eventHandlers[i].handlerFunc(e);
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}
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}
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} else {
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// Dispatch to browser for real (use this if page uses SDL or something else for event handling):
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Module['canvas'].dispatchEvent ? Module['canvas'].dispatchEvent(e) : Module['canvas'].fireEvent("on" + eventType, e);
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}
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}
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// Mappings
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const keyMap = {};
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const keysDown = {};
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/** Add virtual key binding */
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function bindKey(elem, key) {
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keyMap[elem] = key;
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const ne = document.getElementById(elem);
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ne.addEventListener('touchstart', function(e) {
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e.preventDefault();
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simulateKeyEvent('keydown', key);
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keysDown[e.target.id] = elem;
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});
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ne.addEventListener('touchend', function(e) {
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e.preventDefault();
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if (keysDown[e.target.id] && keyMap[keysDown[e.target.id]]) {
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simulateKeyEvent('keyup', keyMap[keysDown[e.target.id]]);
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}
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keysDown[e.target.id] = 0;
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});
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ne.addEventListener('touchmove', function(event) {
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const myLocation = event.changedTouches[0];
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const realTarget = document.elementFromPoint(myLocation.clientX, myLocation.clientY).id;
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const origTarget = keysDown[myLocation.target.id];
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if (origTarget !== realTarget) {
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if (origTarget) {
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simulateKeyEvent('keyup', keyMap[origTarget]);
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keysDown[myLocation.target.id] = 0;
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}
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if (keyMap[realTarget]) {
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simulateKeyEvent('keydown', keyMap[realTarget]);
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keysDown[myLocation.target.id] = realTarget;
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}
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}
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});
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}
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function is_touch_device() {
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try {
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document.createEvent("TouchEvent");
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return true;
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} catch (e) {
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return false;
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}
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}
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const resize = function() {
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const el = document.getElementById('canvas');
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if (window.innerHeight > window.innerWidth) {
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el.style.height = 'unset';
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el.style.width = '100%';
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} else {
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el.style.width = 'unset';
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el.style.height = '100%';
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}
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}
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window.addEventListener('resize', resize);
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window.addEventListener('load', resize);
|
168
js/drive.js
168
js/drive.js
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@ -21,24 +21,27 @@ function _base64ToBytes(base64) {
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// Canvas used for image generation
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var generationCanvas = document.createElement('canvas')
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window.fileAsyncCache = {};
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window.getMappingKey = function(file) {
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return file.toLowerCase().replace(new RegExp("\\.[^/.]+$"), "")
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}
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window.loadFileAsync = function(fullPath, bitmap, callback) {
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// noop
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callback = callback || (() => {});
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// Make cache object
|
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if (!window.fileAsyncCache) window.fileAsyncCache = {};
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// Get mapping key
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const mappingKey = getMappingKey(fullPath);
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const mappingValue = mapping[mappingKey];
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|
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// Check if already loaded
|
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if (window.fileAsyncCache.hasOwnProperty(fullPath)) return callback();
|
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if (window.fileAsyncCache.hasOwnProperty(mappingKey)) return callback();
|
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console.log('load', mappingKey);
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|
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// Show spinner
|
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if (!bitmap && window.setBusy) window.setBusy();
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|
||||
// Get mapping key
|
||||
const mappingKey = fullPath.toLowerCase().replace(new RegExp("\\.[^/.]+$"), "");
|
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const mappingValue = mapping[mappingKey];
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|
||||
// Check if this is a folder
|
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if (!mappingValue || mappingValue.endsWith("h=")) {
|
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console.error("Skipping loading", fullPath, mappingValue);
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|
@ -56,7 +59,7 @@ window.loadFileAsync = function(fullPath, bitmap, callback) {
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const load = (cb1) => {
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getLazyAsset(iurl, filename, (data) => {
|
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FS.createPreloadedFile(path, filename, new Uint8Array(data), true, true, function() {
|
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window.fileAsyncCache[fullPath] = 1;
|
||||
window.fileAsyncCache[mappingKey] = 1;
|
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if (!bitmap && window.setNotBusy) window.setNotBusy();
|
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if (window.fileLoadedAsync) window.fileLoadedAsync(fullPath);
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callback();
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|
@ -103,3 +106,152 @@ window.loadFileAsync = function(fullPath, bitmap, callback) {
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load();
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}
|
||||
}
|
||||
|
||||
|
||||
window.saveFile = function(filename) {
|
||||
const buf = FS.readFile('/game/' + filename);
|
||||
const b64 = _bytesToBase64(buf);
|
||||
localforage.setItem(namespace + filename, b64);
|
||||
|
||||
localforage.getItem(namespace, function(err, res) {
|
||||
if (err || !res) res = {};
|
||||
res[filename] = 1;
|
||||
localforage.setItem(namespace, res);
|
||||
});
|
||||
};
|
||||
|
||||
var loadFiles = function() {
|
||||
localforage.getItem(namespace, function(err, res) {
|
||||
if (err || !res) return;
|
||||
|
||||
const keys = Object.keys(res);
|
||||
|
||||
console.log('Locally stored savefiles', keys);
|
||||
|
||||
keys.forEach((key) => {
|
||||
localforage.getItem(namespace + key, (err, res) => {
|
||||
if (err) return;
|
||||
|
||||
const buf = _base64ToBytes(res);
|
||||
FS.writeFile('/game/' + key, buf);
|
||||
});
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
var createDummies = function() {
|
||||
// Base directory
|
||||
FS.mkdir('/game');
|
||||
|
||||
// Create dummy objects
|
||||
Object.values(mapping).forEach((file) => {
|
||||
// Get filename
|
||||
const filename = '/game/' + file.split("?")[0];
|
||||
|
||||
// Check if folder
|
||||
if (file.endsWith('h=')) {
|
||||
return FS.mkdir(filename);
|
||||
}
|
||||
|
||||
// Create dummy file
|
||||
FS.writeFile(filename, '1');
|
||||
});
|
||||
};
|
||||
|
||||
window.setBusy = function() {
|
||||
document.getElementById('spinner').style.opacity = "0.5";
|
||||
};
|
||||
|
||||
window.setNotBusy = function() {
|
||||
document.getElementById('spinner').style.opacity = "0";
|
||||
};
|
||||
|
||||
window.onerror = function() {
|
||||
console.error("An error occured!")
|
||||
};
|
||||
|
||||
function preloadList(jsonArray) {
|
||||
jsonArray.forEach((file) => {
|
||||
const mappingKey = getMappingKey(file);
|
||||
const mappingValue = mapping[mappingKey];
|
||||
if (!mappingValue || window.fileAsyncCache[mappingKey]) return;
|
||||
|
||||
// Get path and filename
|
||||
const path = "/game/" + mappingValue.substring(0, mappingValue.lastIndexOf("/"));
|
||||
const filename = mappingValue.substring(mappingValue.lastIndexOf("/") + 1).split("?")[0];
|
||||
|
||||
// Preload the asset
|
||||
FS.createPreloadedFile(path, filename, "gameasync/" + mappingValue, true, true, function() {
|
||||
window.fileAsyncCache[mappingKey] = 1;
|
||||
console.log('preload', mappingKey);
|
||||
}, console.error, false, false, () => {
|
||||
try { FS.unlink(path + "/" + filename); } catch (err) {}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
window.fileLoadedAsync = function(file) {
|
||||
document.title = wTitle;
|
||||
|
||||
if (!(/.*Map.*rxdata/i.test(file))) return;
|
||||
|
||||
fetch('preload/' + file + '.json')
|
||||
.then(function(response) {
|
||||
return response.json();
|
||||
})
|
||||
.then(function(jsonResponse) {
|
||||
setTimeout(() => {
|
||||
preloadList(jsonResponse);
|
||||
}, 200);
|
||||
});
|
||||
};
|
||||
|
||||
var hideTimer = 0;
|
||||
function getLazyAsset(url, filename, callback) {
|
||||
const xhr = new XMLHttpRequest();
|
||||
xhr.responseType = "arraybuffer";
|
||||
const pdiv = document.getElementById("progress");
|
||||
let showTimer = 0;
|
||||
let abortTimer = 0;
|
||||
|
||||
const retry = () => {
|
||||
xhr.abort();
|
||||
getLazyAsset(url, filename, callback);
|
||||
}
|
||||
|
||||
xhr.onreadystatechange = function() {
|
||||
if (xhr.readyState == XMLHttpRequest.DONE && xhr.status >= 200 && xhr.status < 400) {
|
||||
pdiv.innerHTML = `${filename} - done`;
|
||||
hideTimer = setTimeout(() => {
|
||||
pdiv.style.opacity = '0';
|
||||
hideTimer = 0;
|
||||
}, 500);
|
||||
clearTimeout(showTimer);
|
||||
clearTimeout(abortTimer);
|
||||
callback(xhr.response);
|
||||
}
|
||||
}
|
||||
xhr.onprogress = function (event) {
|
||||
const loaded = Math.round(event.loaded / 1024);
|
||||
const total = Math.round(event.total / 1024);
|
||||
pdiv.innerHTML = `${filename} - ${loaded}KB / ${total}KB`;
|
||||
|
||||
clearTimeout(abortTimer);
|
||||
abortTimer = setTimeout(retry, 3000);
|
||||
};
|
||||
xhr.open('GET', url);
|
||||
xhr.send();
|
||||
|
||||
pdiv.innerHTML = `${filename} - starting`;
|
||||
|
||||
showTimer = setTimeout(() => {
|
||||
pdiv.style.opacity = '0.5';
|
||||
}, 100);
|
||||
|
||||
abortTimer = setTimeout(retry, 3000);
|
||||
|
||||
if (hideTimer) {
|
||||
clearTimeout(hideTimer);
|
||||
hideTimer = 0;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue