Rename 'Tex' to 'TEX' for consistency

This commit is contained in:
Jonas Kulla 2013-09-06 12:26:41 +02:00
parent ba3b904f34
commit b151a22f6e
13 changed files with 128 additions and 128 deletions

View file

@ -196,7 +196,7 @@ struct WindowPrivate
ColorQuadArray baseQuadArray;
/* Used when opacity < 255 */
TexFBO baseTex;
TEXFBO baseTex;
bool useBaseTex;
QuadChunk backgroundVert;
@ -414,9 +414,9 @@ struct WindowPrivate
void redrawBaseTex()
{
/* Discard old buffer */
Tex::bind(baseTex.tex);
Tex::allocEmpty(baseTex.width, baseTex.height);
Tex::unbind();
TEX::bind(baseTex.tex);
TEX::allocEmpty(baseTex.width, baseTex.height);
TEX::unbind();
FBO::bind(baseTex.fbo);
glState.pushSetViewport(baseTex.width, baseTex.height);
@ -428,7 +428,7 @@ struct WindowPrivate
/* Repaint base */
windowskin->flush();
windowskin->bindTexWithMatrix();
Tex::setSmooth(true);
TEX::setSmooth(true);
glState.pushSetViewport(baseTex.width, baseTex.height);
/* We need to blit the background without blending,
@ -445,7 +445,7 @@ struct WindowPrivate
glState.blendMode.pop();
glState.popViewport();
Tex::setSmooth(false);
TEX::setSmooth(false);
glState.clearColor.pop();
glState.popViewport();
@ -555,18 +555,18 @@ struct WindowPrivate
if (useBaseTex)
{
Tex::bindWithMatrix(baseTex.tex, baseTex.width, baseTex.height);
TEX::bindWithMatrix(baseTex.tex, baseTex.width, baseTex.height);
baseTexQuad.draw();
}
else
{
windowskin->flush();
windowskin->bindTexWithMatrix();
Tex::setSmooth(true);
TEX::setSmooth(true);
baseQuadArray.draw();
Tex::setSmooth(false);
TEX::setSmooth(false);
}
glPopMatrix();