diff --git a/src/bitmap.cpp b/src/bitmap.cpp index 66259d0..99706c4 100644 --- a/src/bitmap.cpp +++ b/src/bitmap.cpp @@ -42,7 +42,7 @@ struct BitmapPrivate { - TexFBO tex; + TEXFBO tex; /* 'setPixel()' calls are cached and executed * in batches on 'flush()' */ @@ -57,8 +57,8 @@ struct BitmapPrivate void bindTextureWithMatrix() { - Tex::bind(tex.tex); - Tex::bindMatrix(tex.width, tex.height); + TEX::bind(tex.tex); + TEX::bindMatrix(tex.width, tex.height); } void bindFBO() @@ -88,7 +88,7 @@ struct BitmapPrivate if (pointArray.count() == 0) return; - Tex::unbind(); + TEX::unbind(); bindFBO(); pushSetViewport(); glState.blendMode.pushSet(BlendNone); @@ -139,7 +139,7 @@ Bitmap::Bitmap(const char *filename) if (!imgSurf) throw Exception(Exception::SDLError, "SDL: %s", SDL_GetError()); - TexFBO tex; + TEXFBO tex; p->ensureFormat(imgSurf, SDL_PIXELFORMAT_ABGR8888); @@ -148,8 +148,8 @@ Bitmap::Bitmap(const char *filename) p = new BitmapPrivate; p->tex = tex; - Tex::bind(p->tex.tex); - Tex::uploadImage(p->tex.width, p->tex.height, imgSurf->pixels, GL_RGBA); + TEX::bind(p->tex.tex); + TEX::uploadImage(p->tex.width, p->tex.height, imgSurf->pixels, GL_RGBA); SDL_FreeSurface(imgSurf); } @@ -159,7 +159,7 @@ Bitmap::Bitmap(int width, int height) if (width <= 0 || height <= 0) throw Exception(Exception::RGSSError, "failed to create bitmap"); - TexFBO tex = gState->texPool().request(width, height); + TEXFBO tex = gState->texPool().request(width, height); p = new BitmapPrivate; p->tex = tex; @@ -237,7 +237,7 @@ void Bitmap::stretchBlt(const IntRect &destRect, float normOpacity = (float) opacity / 255.0f; - TexFBO &gpTex = gState->gpTexFBO(destRect.w, destRect.h); + TEXFBO &gpTex = gState->gpTexFBO(destRect.w, destRect.h); FBO::bind(gpTex.fbo, FBO::Draw); FBO::bind(p->tex.fbo, FBO::Read); @@ -322,7 +322,7 @@ void Bitmap::gradientFillRect(const IntRect &rect, quad.setPosRect(rect); - Tex::unbind(); + TEX::unbind(); p->bindFBO(); p->pushSetViewport(); @@ -401,7 +401,7 @@ void Bitmap::hueChange(int hue) flush(); - TexFBO newTex = gState->texPool().request(width(), height()); + TEXFBO newTex = gState->texPool().request(width(), height()); FloatRect texRect(rect()); @@ -419,7 +419,7 @@ void Bitmap::hueChange(int hue) shader.setInputTexture(p->tex.tex); FBO::bind(newTex.fbo); - Tex::bindMatrix(width(), height()); + TEX::bindMatrix(width(), height()); p->pushSetViewport(); p->blitQuad(quad); @@ -500,7 +500,7 @@ void Bitmap::drawText(const IntRect &rect, const char *str, int align) { /* Aquire a partial copy of the destination * buffer we're about to render to */ - TexFBO &gpTex2 = gState->gpTexFBO(posRect.w, posRect.h); + TEXFBO &gpTex2 = gState->gpTexFBO(posRect.w, posRect.h); FBO::bind(gpTex2.fbo, FBO::Draw); FBO::bind(p->tex.fbo, FBO::Read); @@ -519,8 +519,8 @@ void Bitmap::drawText(const IntRect &rect, const char *str, int align) } gState->bindTex(); - Tex::uploadSubImage(0, 0, txtSurf->w, txtSurf->h, txtSurf->pixels, GL_BGRA); - Tex::setSmooth(true); + TEX::uploadSubImage(0, 0, txtSurf->w, txtSurf->h, txtSurf->pixels, GL_BGRA); + TEX::setSmooth(true); Quad &quad = gState->gpQuad(); quad.setTexRect(FloatRect(0, 0, txtSurf->w, txtSurf->h)); @@ -563,7 +563,7 @@ void Bitmap::flush() const p->flushPoints(); } -TexFBO &Bitmap::getGLTypes() +TEXFBO &Bitmap::getGLTypes() { return p->tex; } diff --git a/src/bitmap.h b/src/bitmap.h index 951dfea..a7fffe5 100644 --- a/src/bitmap.h +++ b/src/bitmap.h @@ -29,7 +29,7 @@ #include "sigc++/signal.h" class Font; -struct TexFBO; +struct TEXFBO; struct BitmapPrivate; // FIXME make this class use proper RGSS classes again @@ -102,7 +102,7 @@ public: /* */ void flush() const; - TexFBO &getGLTypes(); + TEXFBO &getGLTypes(); void bindTexWithMatrix(); sigc::signal modified; diff --git a/src/gl-util.h b/src/gl-util.h index 52dc288..350a059 100644 --- a/src/gl-util.h +++ b/src/gl-util.h @@ -46,7 +46,7 @@ struct ID \ } \ }; -namespace Tex +namespace TEX { DEF_GL_ID @@ -190,7 +190,7 @@ namespace FBO bind(ID(0), mode); } - inline void setTarget(Tex::ID target, unsigned colorAttach = 0) + inline void setTarget(TEX::ID target, unsigned colorAttach = 0) { glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + colorAttach, GL_TEXTURE_2D, target.gl, 0); } @@ -303,48 +303,48 @@ struct GenericBO typedef struct GenericBO VBO; typedef struct GenericBO IBO; -struct TexFBO +struct TEXFBO { - Tex::ID tex; + TEX::ID tex; FBO::ID fbo; int width, height; - TexFBO() + TEXFBO() : tex(0), fbo(0), width(0), height(0) {} - bool operator==(const TexFBO &other) const + bool operator==(const TEXFBO &other) const { return (tex == other.tex) && (fbo == other.fbo); } - static inline void init(TexFBO &obj) + static inline void init(TEXFBO &obj) { - obj.tex = Tex::gen(); + obj.tex = TEX::gen(); obj.fbo = FBO::gen(); - Tex::bind(obj.tex); - Tex::setRepeat(false); - Tex::setSmooth(false); + TEX::bind(obj.tex); + TEX::setRepeat(false); + TEX::setSmooth(false); } - static inline void allocEmpty(TexFBO &obj, int width, int height) + static inline void allocEmpty(TEXFBO &obj, int width, int height) { - Tex::bind(obj.tex); - Tex::allocEmpty(width, height); + TEX::bind(obj.tex); + TEX::allocEmpty(width, height); obj.width = width; obj.height = height; } - static inline void linkFBO(TexFBO &obj) + static inline void linkFBO(TEXFBO &obj) { FBO::bind(obj.fbo); FBO::setTarget(obj.tex); } - static inline void fini(TexFBO &obj) + static inline void fini(TEXFBO &obj) { FBO::del(obj.fbo); - Tex::del(obj.tex); + TEX::del(obj.tex); } }; diff --git a/src/globalstate.cpp b/src/globalstate.cpp index c12a0cc..d967e9a 100644 --- a/src/globalstate.cpp +++ b/src/globalstate.cpp @@ -76,10 +76,10 @@ struct GlobalStatePrivate Font *defaultFont; - Tex::ID globalTex; + TEX::ID globalTex; int globalTexW, globalTexH; - TexFBO gpTexFBO; + TEXFBO gpTexFBO; Quad gpQuad; @@ -114,22 +114,22 @@ struct GlobalStatePrivate globalTexW = 128; globalTexH = 64; - globalTex = Tex::gen(); - Tex::bind(globalTex); - Tex::setRepeat(false); - Tex::setSmooth(false); - Tex::allocEmpty(globalTexW, globalTexH); + globalTex = TEX::gen(); + TEX::bind(globalTex); + TEX::setRepeat(false); + TEX::setSmooth(false); + TEX::allocEmpty(globalTexW, globalTexH); - TexFBO::init(gpTexFBO); + TEXFBO::init(gpTexFBO); /* Reuse starting values */ - TexFBO::allocEmpty(gpTexFBO, globalTexW, globalTexH); - TexFBO::linkFBO(gpTexFBO); + TEXFBO::allocEmpty(gpTexFBO, globalTexW, globalTexH); + TEXFBO::linkFBO(gpTexFBO); } ~GlobalStatePrivate() { - Tex::del(globalTex); - TexFBO::fini(gpTexFBO); + TEX::del(globalTex); + TEXFBO::fini(gpTexFBO); } }; @@ -202,9 +202,9 @@ void GlobalState::bindQuadIBO() void GlobalState::bindTex() { - Tex::bind(p->globalTex); - Tex::allocEmpty(p->globalTexW, p->globalTexH); - Tex::bindMatrix(p->globalTexW, p->globalTexH); + TEX::bind(p->globalTex); + TEX::allocEmpty(p->globalTexW, p->globalTexH); + TEX::bindMatrix(p->globalTexW, p->globalTexH); } void GlobalState::ensureTexSize(int minW, int minH, Vec2 ¤tSizeOut) @@ -218,7 +218,7 @@ void GlobalState::ensureTexSize(int minW, int minH, Vec2 ¤tSizeOut) currentSizeOut = Vec2(p->globalTexW, p->globalTexH); } -TexFBO &GlobalState::gpTexFBO(int minW, int minH) +TEXFBO &GlobalState::gpTexFBO(int minW, int minH) { bool needResize = false; @@ -236,8 +236,8 @@ TexFBO &GlobalState::gpTexFBO(int minW, int minH) if (needResize) { - Tex::bind(p->gpTexFBO.tex); - Tex::allocEmpty(p->gpTexFBO.width, p->gpTexFBO.height); + TEX::bind(p->gpTexFBO.tex); + TEX::allocEmpty(p->gpTexFBO.width, p->gpTexFBO.height); } return p->gpTexFBO; diff --git a/src/globalstate.h b/src/globalstate.h index 509825e..718b998 100644 --- a/src/globalstate.h +++ b/src/globalstate.h @@ -32,7 +32,7 @@ struct RGSSThreadData; struct GlobalIBO; struct mrb_state; struct SDL_Window; -struct TexFBO; +struct TEXFBO; struct Quad; class Scene; @@ -100,7 +100,7 @@ struct GlobalState void bindTex(); void ensureTexSize(int minW, int minH, Vec2 ¤tSizeOut); - TexFBO &gpTexFBO(int minW, int minH); + TEXFBO &gpTexFBO(int minW, int minH); Quad &gpQuad(); diff --git a/src/graphics.cpp b/src/graphics.cpp index 5c0c8f6..aa6dfea 100644 --- a/src/graphics.cpp +++ b/src/graphics.cpp @@ -216,7 +216,7 @@ struct CPUTimer struct PingPong { - TexFBO rt[2]; + TEXFBO rt[2]; unsigned srcInd, dstInd; int screenW, screenH; @@ -226,9 +226,9 @@ struct PingPong { for (int i = 0; i < 2; ++i) { - TexFBO::init(rt[i]); - TexFBO::allocEmpty(rt[i], screenW, screenH); - TexFBO::linkFBO(rt[i]); + TEXFBO::init(rt[i]); + TEXFBO::allocEmpty(rt[i], screenW, screenH); + TEXFBO::linkFBO(rt[i]); glClearColor(0, 0, 0, 1); glClear(GL_COLOR_BUFFER_BIT); } @@ -237,7 +237,7 @@ struct PingPong ~PingPong() { for (int i = 0; i < 2; ++i) - TexFBO::fini(rt[i]); + TEXFBO::fini(rt[i]); } /* Binds FBO of last good buffer for reading */ @@ -253,8 +253,8 @@ struct PingPong screenH = height; for (int i = 0; i < 2; ++i) { - Tex::bind(rt[i].tex); - Tex::allocEmpty(width, height); + TEX::bind(rt[i].tex); + TEX::allocEmpty(width, height); } } @@ -268,8 +268,8 @@ struct PingPong swapIndices(); /* Discard dest buffer */ - Tex::bind(rt[dstInd].tex); - Tex::allocEmpty(screenW, screenH); + TEX::bind(rt[dstInd].tex); + TEX::allocEmpty(screenW, screenH); bind(); } @@ -288,7 +288,7 @@ struct PingPong private: void bind() { - Tex::bindWithMatrix(rt[srcInd].tex, screenW, screenH, true); + TEX::bindWithMatrix(rt[srcInd].tex, screenW, screenH, true); FBO::bind(rt[srcInd].fbo, FBO::Read); FBO::bind(rt[dstInd].fbo, FBO::Draw); } @@ -352,7 +352,7 @@ public: glState.blendMode.pushSet(BlendNone); - Tex::bindMatrix(geometry.rect.w, geometry.rect.h); + TEX::bindMatrix(geometry.rect.w, geometry.rect.h); screenQuad.draw(); glState.blendMode.pop(); @@ -466,8 +466,8 @@ struct GraphicsPrivate CPUTimer cpuTimer; bool frozen; - TexFBO frozenScene; - TexFBO currentScene; + TEXFBO frozenScene; + TEXFBO currentScene; Quad screenQuad; RBOFBO transBuffer; @@ -483,13 +483,13 @@ struct GraphicsPrivate cpuTimer(frameRate), frozen(false) { - TexFBO::init(frozenScene); - TexFBO::allocEmpty(frozenScene, scRes.x, scRes.y); - TexFBO::linkFBO(frozenScene); + TEXFBO::init(frozenScene); + TEXFBO::allocEmpty(frozenScene, scRes.x, scRes.y); + TEXFBO::linkFBO(frozenScene); - TexFBO::init(currentScene); - TexFBO::allocEmpty(currentScene, scRes.x, scRes.y); - TexFBO::linkFBO(currentScene); + TEXFBO::init(currentScene); + TEXFBO::allocEmpty(currentScene, scRes.x, scRes.y); + TEXFBO::linkFBO(currentScene); FloatRect screenRect(0, 0, scRes.x, scRes.y); screenQuad.setTexPosRect(screenRect, screenRect); @@ -501,8 +501,8 @@ struct GraphicsPrivate ~GraphicsPrivate() { - TexFBO::fini(frozenScene); - TexFBO::fini(currentScene); + TEXFBO::fini(frozenScene); + TEXFBO::fini(currentScene); RBOFBO::fini(transBuffer); } @@ -700,7 +700,7 @@ void Graphics::transition(int duration, shader.setCurrentScene(p->currentScene.tex); } - Tex::bindMatrix(p->scRes.x, p->scRes.y); + TEX::bindMatrix(p->scRes.x, p->scRes.y); glState.blendMode.pushSet(BlendNone); @@ -784,10 +784,10 @@ void Graphics::resizeScreen(int width, int height) p->screen.setResolution(width, height); - Tex::bind(p->frozenScene.tex); - Tex::allocEmpty(width, height); - Tex::bind(p->currentScene.tex); - Tex::allocEmpty(width, height); + TEX::bind(p->frozenScene.tex); + TEX::allocEmpty(width, height); + TEX::bind(p->currentScene.tex); + TEX::allocEmpty(width, height); FloatRect screenRect(0, 0, width, height); p->screenQuad.setTexPosRect(screenRect, screenRect); diff --git a/src/plane.cpp b/src/plane.cpp index 072aee1..bad6acd 100644 --- a/src/plane.cpp +++ b/src/plane.cpp @@ -187,11 +187,11 @@ void Plane::draw() p->bitmap->flush(); p->bitmap->bindTexWithMatrix(); - Tex::setRepeat(true); + TEX::setRepeat(true); p->quad.draw(); - Tex::setRepeat(false); + TEX::setRepeat(false); FragShader::unbind(); } diff --git a/src/shader.cpp b/src/shader.cpp index e46752c..46c6f5e 100644 --- a/src/shader.cpp +++ b/src/shader.cpp @@ -85,7 +85,7 @@ void FragShader::setVec4Uniform(GLint location, const Vec4 &vec) glUniform4f(location, vec.x, vec.y, vec.z, vec.w); } -void FragShader::setTexUniform(GLint location, unsigned unitIndex, Tex::ID texture) +void FragShader::setTexUniform(GLint location, unsigned unitIndex, TEX::ID texture) { GLenum texUnit = GL_TEXTURE0 + unitIndex; @@ -108,17 +108,17 @@ TransShader::TransShader() GET_U(vague); } -void TransShader::setCurrentScene(Tex::ID tex) +void TransShader::setCurrentScene(TEX::ID tex) { setTexUniform(u_currentScene, 0, tex); } -void TransShader::setFrozenScene(Tex::ID tex) +void TransShader::setFrozenScene(TEX::ID tex) { setTexUniform(u_frozenScene, 1, tex); } -void TransShader::setTransMap(Tex::ID tex) +void TransShader::setTransMap(TEX::ID tex) { setTexUniform(u_transMap, 2, tex); } @@ -144,12 +144,12 @@ SimpleTransShader::SimpleTransShader() GET_U(prog); } -void SimpleTransShader::setCurrentScene(Tex::ID tex) +void SimpleTransShader::setCurrentScene(TEX::ID tex) { setTexUniform(u_currentScene, 0, tex); } -void SimpleTransShader::setFrozenScene(Tex::ID tex) +void SimpleTransShader::setFrozenScene(TEX::ID tex) { setTexUniform(u_frozenScene, 1, tex); } @@ -232,7 +232,7 @@ void HueShader::setHueAdjust(float value) glUniform1f(u_hueAdjust, value); } -void HueShader::setInputTexture(Tex::ID tex) +void HueShader::setInputTexture(TEX::ID tex) { setTexUniform(u_inputTexture, 0, tex); } @@ -254,7 +254,7 @@ void BltShader::setSource() glUniform1i(u_source, 0); } -void BltShader::setDestination(const Tex::ID value) +void BltShader::setDestination(const TEX::ID value) { setTexUniform(u_destination, 1, value); } diff --git a/src/shader.h b/src/shader.h index 135595a..1d39bb3 100644 --- a/src/shader.h +++ b/src/shader.h @@ -38,7 +38,7 @@ protected: void initFromFile(const char *filename); void setVec4Uniform(GLint location, const Vec4 &vec); - void setTexUniform(GLint location, unsigned unitIndex, Tex::ID texture); + void setTexUniform(GLint location, unsigned unitIndex, TEX::ID texture); GLuint shader; GLuint program; @@ -49,9 +49,9 @@ class TransShader : public FragShader public: TransShader(); - void setCurrentScene(Tex::ID tex); - void setFrozenScene(Tex::ID tex); - void setTransMap(Tex::ID tex); + void setCurrentScene(TEX::ID tex); + void setFrozenScene(TEX::ID tex); + void setTransMap(TEX::ID tex); void setProg(float value); void setVague(float value); @@ -64,8 +64,8 @@ class SimpleTransShader : public FragShader public: SimpleTransShader(); - void setCurrentScene(Tex::ID tex); - void setFrozenScene(Tex::ID tex); + void setCurrentScene(TEX::ID tex); + void setFrozenScene(TEX::ID tex); void setProg(float value); private: @@ -95,7 +95,7 @@ public: HueShader(); void setHueAdjust(float value); - void setInputTexture(Tex::ID tex); + void setInputTexture(TEX::ID tex); private: GLint u_hueAdjust, u_inputTexture; @@ -108,7 +108,7 @@ public: BltShader(); void setSource(); - void setDestination(const Tex::ID value); + void setDestination(const TEX::ID value); void setDestCoorF(const Vec2 &value); void setSubRect(const FloatRect &value); void setOpacity(float value); diff --git a/src/texpool.cpp b/src/texpool.cpp index cc5271a..f47423c 100644 --- a/src/texpool.cpp +++ b/src/texpool.cpp @@ -33,7 +33,7 @@ #include typedef QPair Size; -typedef QQueue ObjList; +typedef QQueue ObjList; static uint32_t byteCount(Size &s) { @@ -42,8 +42,8 @@ static uint32_t byteCount(Size &s) struct CacheObject { - TexFBO obj; - QLinkedList::iterator prioIter; + TEXFBO obj; + QLinkedList::iterator prioIter; bool operator==(const CacheObject &o) { @@ -59,7 +59,7 @@ struct TexPoolPrivate QHash poolHash; /* Contains all cached TexFBOs, sorted by release time */ - QLinkedList priorityQueue; + QLinkedList priorityQueue; /* Maximal allowed cache memory */ const uint32_t maxMemSize; @@ -90,8 +90,8 @@ TexPool::~TexPool() { while (!p->priorityQueue.isEmpty()) { - TexFBO obj = p->priorityQueue.takeFirst(); - TexFBO::fini(obj); + TEXFBO obj = p->priorityQueue.takeFirst(); + TEXFBO::fini(obj); --p->objCount; } @@ -100,7 +100,7 @@ TexPool::~TexPool() delete p; } -TexFBO TexPool::request(int width, int height) +TEXFBO TexPool::request(int width, int height) { CacheObject cobj; Size size(width, height); @@ -131,20 +131,20 @@ TexFBO TexPool::request(int width, int height) QByteArray::number(width), QByteArray::number(height)); /* Nope, create it instead */ - TexFBO::init(cobj.obj); - TexFBO::allocEmpty(cobj.obj, width, height); - TexFBO::linkFBO(cobj.obj); + TEXFBO::init(cobj.obj); + TEXFBO::allocEmpty(cobj.obj, width, height); + TEXFBO::linkFBO(cobj.obj); // qDebug() << "TexPool: (" << width << height << ")"; return cobj.obj; } -void TexPool::release(TexFBO &obj) +void TexPool::release(TEXFBO &obj) { - if (obj.tex == Tex::ID(0) || obj.fbo == FBO::ID(0)) + if (obj.tex == TEX::ID(0) || obj.fbo == FBO::ID(0)) { - TexFBO::fini(obj); + TEXFBO::fini(obj); return; } @@ -152,7 +152,7 @@ void TexPool::release(TexFBO &obj) { /* If we're disabled, delete without caching */ // qDebug() << "TexPool: (" << obj.width << obj.height << ")"; - TexFBO::fini(obj); + TEXFBO::fini(obj); return; } @@ -179,7 +179,7 @@ void TexPool::release(TexFBO &obj) bucket.removeOne(last); p->priorityQueue.removeLast(); - TexFBO::fini(last.obj); + TEXFBO::fini(last.obj); uint32_t removedMem = byteCount(removedSize); newMemSize -= removedMem; diff --git a/src/texpool.h b/src/texpool.h index d84d373..f7330b5 100644 --- a/src/texpool.h +++ b/src/texpool.h @@ -32,8 +32,8 @@ public: TexPool(uint32_t maxMemSize = 20000000 /* 20 MB */); ~TexPool(); - TexFBO request(int width, int height); - void release(TexFBO &obj); + TEXFBO request(int width, int height); + void release(TEXFBO &obj); void disable(); diff --git a/src/tilemap.cpp b/src/tilemap.cpp index 403dafd..4f2c377 100644 --- a/src/tilemap.cpp +++ b/src/tilemap.cpp @@ -194,7 +194,7 @@ struct TilemapPrivate /* Tile atlas */ struct { - TexFBO gl; + TEXFBO gl; bool animated; int frameH; int width; @@ -711,8 +711,8 @@ struct TilemapPrivate void bindAtlasWithMatrix() { - Tex::bind(atlas.gl.tex); - Tex::bindMatrix(atlas.animated ? atlasFrameW * 4 : atlasFrameW, atlas.frameH, + TEX::bind(atlas.gl.tex); + TEX::bindMatrix(atlas.animated ? atlasFrameW * 4 : atlasFrameW, atlas.frameH, atlas.frameIdx * atlasFrameW); } diff --git a/src/window.cpp b/src/window.cpp index be41566..0721101 100644 --- a/src/window.cpp +++ b/src/window.cpp @@ -196,7 +196,7 @@ struct WindowPrivate ColorQuadArray baseQuadArray; /* Used when opacity < 255 */ - TexFBO baseTex; + TEXFBO baseTex; bool useBaseTex; QuadChunk backgroundVert; @@ -414,9 +414,9 @@ struct WindowPrivate void redrawBaseTex() { /* Discard old buffer */ - Tex::bind(baseTex.tex); - Tex::allocEmpty(baseTex.width, baseTex.height); - Tex::unbind(); + TEX::bind(baseTex.tex); + TEX::allocEmpty(baseTex.width, baseTex.height); + TEX::unbind(); FBO::bind(baseTex.fbo); glState.pushSetViewport(baseTex.width, baseTex.height); @@ -428,7 +428,7 @@ struct WindowPrivate /* Repaint base */ windowskin->flush(); windowskin->bindTexWithMatrix(); - Tex::setSmooth(true); + TEX::setSmooth(true); glState.pushSetViewport(baseTex.width, baseTex.height); /* We need to blit the background without blending, @@ -445,7 +445,7 @@ struct WindowPrivate glState.blendMode.pop(); glState.popViewport(); - Tex::setSmooth(false); + TEX::setSmooth(false); glState.clearColor.pop(); glState.popViewport(); @@ -555,18 +555,18 @@ struct WindowPrivate if (useBaseTex) { - Tex::bindWithMatrix(baseTex.tex, baseTex.width, baseTex.height); + TEX::bindWithMatrix(baseTex.tex, baseTex.width, baseTex.height); baseTexQuad.draw(); } else { windowskin->flush(); windowskin->bindTexWithMatrix(); - Tex::setSmooth(true); + TEX::setSmooth(true); baseQuadArray.draw(); - Tex::setSmooth(false); + TEX::setSmooth(false); } glPopMatrix();