Rename 'Tex' to 'TEX' for consistency

This commit is contained in:
Jonas Kulla 2013-09-06 12:26:41 +02:00
parent ba3b904f34
commit b151a22f6e
13 changed files with 128 additions and 128 deletions

View file

@ -38,7 +38,7 @@ protected:
void initFromFile(const char *filename);
void setVec4Uniform(GLint location, const Vec4 &vec);
void setTexUniform(GLint location, unsigned unitIndex, Tex::ID texture);
void setTexUniform(GLint location, unsigned unitIndex, TEX::ID texture);
GLuint shader;
GLuint program;
@ -49,9 +49,9 @@ class TransShader : public FragShader
public:
TransShader();
void setCurrentScene(Tex::ID tex);
void setFrozenScene(Tex::ID tex);
void setTransMap(Tex::ID tex);
void setCurrentScene(TEX::ID tex);
void setFrozenScene(TEX::ID tex);
void setTransMap(TEX::ID tex);
void setProg(float value);
void setVague(float value);
@ -64,8 +64,8 @@ class SimpleTransShader : public FragShader
public:
SimpleTransShader();
void setCurrentScene(Tex::ID tex);
void setFrozenScene(Tex::ID tex);
void setCurrentScene(TEX::ID tex);
void setFrozenScene(TEX::ID tex);
void setProg(float value);
private:
@ -95,7 +95,7 @@ public:
HueShader();
void setHueAdjust(float value);
void setInputTexture(Tex::ID tex);
void setInputTexture(TEX::ID tex);
private:
GLint u_hueAdjust, u_inputTexture;
@ -108,7 +108,7 @@ public:
BltShader();
void setSource();
void setDestination(const Tex::ID value);
void setDestination(const TEX::ID value);
void setDestCoorF(const Vec2 &value);
void setSubRect(const FloatRect &value);
void setOpacity(float value);