From ade0a0cf0dc12db60d6d2c86b033fb1b153b53d6 Mon Sep 17 00:00:00 2001 From: pk-2000 <63214388+pk-2000@users.noreply.github.com> Date: Mon, 27 Apr 2020 02:55:28 +0300 Subject: [PATCH] Update README.md --- README.md | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 6ce4af9..a0bb6b6 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,6 @@ Info: A fork of Ancurio's mkxp for resolutions higher than 640/480 +edit the config settings 'defScreenW' and 'defScreenH' according to your game resolution. +e.g. 640/480, 800/600, 1024/768, 1280/960, etc. # mkxp @@ -7,9 +9,8 @@ mkxp is a project that seeks to provide a fully open source implementation of th It is licensed under the GNU General Public License v2+. ## Prebuilt binaries -[**Linux (32bit/64bit)**](http://ancurio.bplaced.net/mkxp/generic/) -[**OSX**](https://app.box.com/mkxpmacbuilds) by Ali -[**Windows (mingw-w64 32bit)**](http://ancurio.bplaced.net/mkxp/mingw32/) +Linux & Windows +https://github.com/pk-2000/Falcon-mkxp/releases ## Should I use mkxp mkxp primarily targets technically versed users that are comfortable with Ruby / RGSS, and ideally know how to compile the project themselves. The reason for this is that for most games, due to Win32-API usage, mkxp is simply not a plug-and-play solution, but a building block with which a fully cross-platform version can be created in time.