Fix emscripten support, for mruby
Gets to title screen, input works Fix up repo, fix Graphics.cpp, add emscripten_sleep to audio files
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@ -49,6 +49,10 @@
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#include "binding-types.h"
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#include "mrb-ext/marshal.h"
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#ifdef __EMSCRIPTEN__
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#include <emscripten.h>
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#endif
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static void mrbBindingExecute();
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static void mrbBindingTerminate();
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static void mrbBindingReset();
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@ -164,7 +168,7 @@ showExcMessageBox(mrb_state *mrb, mrb_value exc)
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snprintf(msgBoxText, sizeof(msgBoxText), "Script '%s' line %d: %s occured.\n\n%s",
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mrbValueString(file), mrb_fixnum(line), excClass, mrbValueString(mesg));
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shState->eThread().showMessageBox(msgBoxText, SDL_MESSAGEBOX_ERROR);
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printf("Alert - %s\n", msgBoxText);
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}
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static void
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@ -289,13 +293,16 @@ runRMXPScripts(mrb_state *mrb, mrbc_context *ctx)
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return;
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}
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int scriptCount = mrb_ary_len(scriptMrb, scriptArray);
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int scriptCount = mrb_arY_len(scriptMrb, scriptArray);
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std::string decodeBuffer;
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decodeBuffer.resize(0x1000);
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for (int i = 0; i < scriptCount; ++i)
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{
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#ifdef __EMSCRIPTEN
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emscripten_sleep(10);
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#endif
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mrb_value script = mrb_ary_entry(scriptArray, i);
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mrb_value scriptChksum = mrb_ary_entry(script, 0);
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@ -24,6 +24,7 @@
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#include "exception.h"
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#include "binding-util.h"
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#include "util.h"
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#include "eventthread.h"
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#include <mruby/hash.h>
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#include <string.h>
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@ -33,6 +34,7 @@ MRB_FUNCTION(inputUpdate)
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MRB_FUN_UNUSED_PARAM;
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shState->input().update();
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shState->eThread().process(shState->rtData());
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return mrb_nil_value();
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}
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@ -35,6 +35,10 @@
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#include <SDL_thread.h>
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#include <SDL_timer.h>
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#ifdef __EMSCRIPTEN__
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#include <emscripten.h>
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#endif
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ALStream::ALStream(LoopMode loopMode,
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const std::string &threadId)
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: looped(loopMode == Looped),
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@ -474,6 +478,11 @@ void ALStream::streamData()
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if (threadTermReq)
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break;
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#ifdef __EMSCRIPTEN__
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emscripten_sleep(AUDIO_SLEEP);
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#else
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SDL_Delay(AUDIO_SLEEP);
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#endif
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}
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}
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@ -33,6 +33,10 @@
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#include <SDL_thread.h>
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#include <SDL_timer.h>
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#ifdef __EMSCRIPTEN__
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#include <emscripten.h>
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#endif
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struct AudioPrivate
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{
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AudioStream bgm;
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@ -232,7 +236,11 @@ struct AudioPrivate
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}
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}
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#ifdef __EMSCRIPTEN__
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emscripten_sleep(AUDIO_SLEEP);
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#else
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SDL_Delay(AUDIO_SLEEP);
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#endif
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}
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}
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};
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@ -28,6 +28,10 @@
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#include <SDL_thread.h>
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#include <SDL_timer.h>
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#ifdef __EMSCRIPTEN__
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#include <emscripten.h>
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#endif
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AudioStream::AudioStream(ALStream::LoopMode loopMode,
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const std::string &threadId)
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: extPaused(false),
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@ -323,7 +327,11 @@ void AudioStream::fadeOutThread()
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unlockStream();
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#ifdef __EMSCRIPTEN__
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emscripten_sleep(AUDIO_SLEEP);
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#else
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SDL_Delay(AUDIO_SLEEP);
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#endif
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}
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fade.active.clear();
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@ -360,6 +368,10 @@ void AudioStream::fadeInThread()
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unlockStream();
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#ifdef __EMSCRIPTEN__
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emscripten_sleep(AUDIO_SLEEP);
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#else
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SDL_Delay(AUDIO_SLEEP);
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#endif
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}
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}
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@ -21,9 +21,10 @@
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#ifndef BOOSTHASH_H
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#define BOOSTHASH_H
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#include <string>
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#include <map>
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#include <set>
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#include <boost/unordered/unordered_map.hpp>
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#include <boost/unordered/unordered_set.hpp>
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#include <utility>
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/* Wrappers around the boost unordered template classes,
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@ -33,7 +34,7 @@ template<typename K, typename V>
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class BoostHash
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{
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private:
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typedef std::map<K, V> BoostType;
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typedef boost::unordered_map<K, V> BoostType;
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typedef std::pair<K, V> PairType;
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BoostType p;
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@ -97,7 +98,7 @@ template<typename K>
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class BoostSet
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{
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private:
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typedef std::set<K> BoostType;
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typedef boost::unordered_set<K> BoostType;
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BoostType p;
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public:
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@ -43,7 +43,7 @@ struct Config
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int defScreenH = 0;
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int fixedFramerate = 0;
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bool frameSkip =true;
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bool frameSkip =false;
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bool syncToRefreshrate = false;
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bool solidFonts = false;
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@ -446,7 +446,7 @@ private:
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SDL_Delay(ticks / tickFreqMS);
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#endif
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#endif
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#ifdef __EMSCRIPTEN
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#ifdef __EMSCRIPTEN__
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emscripten_sleep(ticks /tickFreqMS);
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#endif
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}
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@ -46,6 +46,11 @@
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#include "icon.png.xxd"
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#ifdef __EMSCRIPTEN__
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#include <emscripten.h>
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#endif
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static void
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rgssThreadError(RGSSThreadData *rtData, const std::string &msg)
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{
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@ -335,6 +340,10 @@ int main(int argc, char *argv[])
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/* Wait for RGSS thread response */
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for (int i = 0; i < 1000; ++i)
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{
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#ifdef __EMSCRIPTEN
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emscripten_sleep(10);
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#endif
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/* We can stop waiting when the request was ack'd */
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if (rtData.rqTermAck)
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{
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