Turn on 'fixedAspectRatio' by default
This is more consistent with RMXP's behavior.
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@ -72,7 +72,7 @@ mkxp reads configuration data from the file "mkxp.conf" contained in the current
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| debugMode | bool | false | Log OpenGL debug information to the console |
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| winResizable | bool | false | Game window is resizable |
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| fullscreen | bool | false | Start game in fullscreen (this can always be toggled with Alt-Enter at runtime) |
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| fixedAspectRatio | bool | false | Don't stretch the game screen to fit the window size |
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| fixedAspectRatio | bool | true | Don't stretch the game screen to fit the window size |
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| smoothScaling | bool | false | Apply linear interpolation when game screen is stretched |
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| vsync | bool | false | Sync screen redraws to the monitor refresh rate |
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| defScreenW | int | 640 | Width the game window starts in (this is **not** the game resolution) |
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@ -1,10 +1,10 @@
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[General]
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debugMode=true
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winResizable=true
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debugMode=false
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winResizable=false
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fullscreen=false
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fixedAspectRatio=false
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fixedAspectRatio=true
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smoothScaling=false
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vsync=true
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vsync=false
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defScreenW=640
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defScreenH=480
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solidFonts=false
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@ -32,7 +32,7 @@ Config::Config()
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: debugMode(false),
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winResizable(false),
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fullscreen(false),
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fixedAspectRatio(false),
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fixedAspectRatio(true),
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smoothScaling(false),
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vsync(false),
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defScreenW(640),
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