Turn on 'fixedAspectRatio' by default
This is more consistent with RMXP's behavior.
This commit is contained in:
parent
4b28314433
commit
8b53681e11
|
@ -72,7 +72,7 @@ mkxp reads configuration data from the file "mkxp.conf" contained in the current
|
||||||
| debugMode | bool | false | Log OpenGL debug information to the console |
|
| debugMode | bool | false | Log OpenGL debug information to the console |
|
||||||
| winResizable | bool | false | Game window is resizable |
|
| winResizable | bool | false | Game window is resizable |
|
||||||
| fullscreen | bool | false | Start game in fullscreen (this can always be toggled with Alt-Enter at runtime) |
|
| fullscreen | bool | false | Start game in fullscreen (this can always be toggled with Alt-Enter at runtime) |
|
||||||
| fixedAspectRatio | bool | false | Don't stretch the game screen to fit the window size |
|
| fixedAspectRatio | bool | true | Don't stretch the game screen to fit the window size |
|
||||||
| smoothScaling | bool | false | Apply linear interpolation when game screen is stretched |
|
| smoothScaling | bool | false | Apply linear interpolation when game screen is stretched |
|
||||||
| vsync | bool | false | Sync screen redraws to the monitor refresh rate |
|
| vsync | bool | false | Sync screen redraws to the monitor refresh rate |
|
||||||
| defScreenW | int | 640 | Width the game window starts in (this is **not** the game resolution) |
|
| defScreenW | int | 640 | Width the game window starts in (this is **not** the game resolution) |
|
||||||
|
|
|
@ -1,10 +1,10 @@
|
||||||
[General]
|
[General]
|
||||||
debugMode=true
|
debugMode=false
|
||||||
winResizable=true
|
winResizable=false
|
||||||
fullscreen=false
|
fullscreen=false
|
||||||
fixedAspectRatio=false
|
fixedAspectRatio=true
|
||||||
smoothScaling=false
|
smoothScaling=false
|
||||||
vsync=true
|
vsync=false
|
||||||
defScreenW=640
|
defScreenW=640
|
||||||
defScreenH=480
|
defScreenH=480
|
||||||
solidFonts=false
|
solidFonts=false
|
||||||
|
|
|
@ -32,7 +32,7 @@ Config::Config()
|
||||||
: debugMode(false),
|
: debugMode(false),
|
||||||
winResizable(false),
|
winResizable(false),
|
||||||
fullscreen(false),
|
fullscreen(false),
|
||||||
fixedAspectRatio(false),
|
fixedAspectRatio(true),
|
||||||
smoothScaling(false),
|
smoothScaling(false),
|
||||||
vsync(false),
|
vsync(false),
|
||||||
defScreenW(640),
|
defScreenW(640),
|
||||||
|
|
Loading…
Reference in New Issue