Turn on 'fixedAspectRatio' by default
This is more consistent with RMXP's behavior.
This commit is contained in:
		
							parent
							
								
									4b28314433
								
							
						
					
					
						commit
						8b53681e11
					
				
					 3 changed files with 6 additions and 6 deletions
				
			
		| 
						 | 
					@ -72,7 +72,7 @@ mkxp reads configuration data from the file "mkxp.conf" contained in the current
 | 
				
			||||||
| debugMode        | bool        | false   | Log OpenGL debug information to the console                                     |
 | 
					| debugMode        | bool        | false   | Log OpenGL debug information to the console                                     |
 | 
				
			||||||
| winResizable     | bool        | false   | Game window is resizable                                                        |
 | 
					| winResizable     | bool        | false   | Game window is resizable                                                        |
 | 
				
			||||||
| fullscreen       | bool        | false   | Start game in fullscreen (this can always be toggled with Alt-Enter at runtime) |
 | 
					| fullscreen       | bool        | false   | Start game in fullscreen (this can always be toggled with Alt-Enter at runtime) |
 | 
				
			||||||
| fixedAspectRatio | bool        | false   | Don't stretch the game screen to fit the window size                            |
 | 
					| fixedAspectRatio | bool        | true    | Don't stretch the game screen to fit the window size                            |
 | 
				
			||||||
| smoothScaling    | bool        | false   | Apply linear interpolation when game screen is stretched                        |
 | 
					| smoothScaling    | bool        | false   | Apply linear interpolation when game screen is stretched                        |
 | 
				
			||||||
| vsync            | bool        | false   | Sync screen redraws to the monitor refresh rate                                 |
 | 
					| vsync            | bool        | false   | Sync screen redraws to the monitor refresh rate                                 |
 | 
				
			||||||
| defScreenW       | int         | 640     | Width the game window starts in (this is **not** the game resolution)           |
 | 
					| defScreenW       | int         | 640     | Width the game window starts in (this is **not** the game resolution)           |
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -1,10 +1,10 @@
 | 
				
			||||||
[General]
 | 
					[General]
 | 
				
			||||||
debugMode=true
 | 
					debugMode=false
 | 
				
			||||||
winResizable=true
 | 
					winResizable=false
 | 
				
			||||||
fullscreen=false
 | 
					fullscreen=false
 | 
				
			||||||
fixedAspectRatio=false
 | 
					fixedAspectRatio=true
 | 
				
			||||||
smoothScaling=false
 | 
					smoothScaling=false
 | 
				
			||||||
vsync=true
 | 
					vsync=false
 | 
				
			||||||
defScreenW=640
 | 
					defScreenW=640
 | 
				
			||||||
defScreenH=480
 | 
					defScreenH=480
 | 
				
			||||||
solidFonts=false
 | 
					solidFonts=false
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -32,7 +32,7 @@ Config::Config()
 | 
				
			||||||
    : debugMode(false),
 | 
					    : debugMode(false),
 | 
				
			||||||
      winResizable(false),
 | 
					      winResizable(false),
 | 
				
			||||||
      fullscreen(false),
 | 
					      fullscreen(false),
 | 
				
			||||||
      fixedAspectRatio(false),
 | 
					      fixedAspectRatio(true),
 | 
				
			||||||
      smoothScaling(false),
 | 
					      smoothScaling(false),
 | 
				
			||||||
      vsync(false),
 | 
					      vsync(false),
 | 
				
			||||||
      defScreenW(640),
 | 
					      defScreenW(640),
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue