Merge remote-tracking branch 'upstream/master'

This commit is contained in:
Varun Patil 2019-05-29 23:32:59 +05:30
commit 65601dd130
10 changed files with 226 additions and 32 deletions

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@ -110,6 +110,7 @@ set(MAIN_HEADERS
src/flashable.h src/flashable.h
src/font.h src/font.h
src/input.h src/input.h
src/iniconfig.h
src/plane.h src/plane.h
src/scene.h src/scene.h
src/sprite.h src/sprite.h
@ -167,6 +168,7 @@ set(MAIN_SOURCE
src/filesystem.cpp src/filesystem.cpp
src/font.cpp src/font.cpp
src/input.cpp src/input.cpp
src/iniconfig.cpp
src/plane.cpp src/plane.cpp
src/scene.cpp src/scene.cpp
src/sprite.cpp src/sprite.cpp

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@ -8,6 +8,10 @@ INCLUDEPATH += . src
CONFIG(release, debug|release): DEFINES += NDEBUG CONFIG(release, debug|release): DEFINES += NDEBUG
CONFIG += c++11
# And for older qmake versions..
QMAKE_CXXFLAGS += -std=c++11
isEmpty(BINDING) { isEmpty(BINDING) {
BINDING = MRI BINDING = MRI
} }
@ -89,6 +93,7 @@ HEADERS += \
src/flashable.h \ src/flashable.h \
src/font.h \ src/font.h \
src/input.h \ src/input.h \
src/iniconfig.h \
src/plane.h \ src/plane.h \
src/scene.h \ src/scene.h \
src/sprite.h \ src/sprite.h \
@ -145,6 +150,7 @@ SOURCES += \
src/filesystem.cpp \ src/filesystem.cpp \
src/font.cpp \ src/font.cpp \
src/input.cpp \ src/input.cpp \
src/iniconfig.cpp \
src/plane.cpp \ src/plane.cpp \
src/scene.cpp \ src/scene.cpp \
src/sprite.cpp \ src/sprite.cpp \

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@ -35,6 +35,7 @@
#include "debugwriter.h" #include "debugwriter.h"
#include "util.h" #include "util.h"
#include "sdl-util.h" #include "sdl-util.h"
#include "iniconfig.h"
#ifdef INI_ENCODING #ifdef INI_ENCODING
extern "C" { extern "C" {
@ -321,26 +322,32 @@ void Config::readGameINI()
return; return;
} }
po::options_description podesc;
podesc.add_options()
("Game.Title", po::value<std::string>())
("Game.Scripts", po::value<std::string>())
;
po::variables_map vm;
std::string iniFilename = execName + ".ini"; std::string iniFilename = execName + ".ini";
SDLRWStream iniFile(iniFilename.c_str(), "r"); SDLRWStream iniFile(iniFilename.c_str(), "r");
if (iniFile) if (iniFile)
{ {
try INIConfiguration ic;
if(ic.load(iniFile.stream()))
{ {
po::store(po::parse_config_file(iniFile.stream(), podesc, true), vm); GUARD_ALL( game.title = ic.getStringProperty("Game", "Title"); );
po::notify(vm); GUARD_ALL( game.scripts = ic.getStringProperty("Game", "Scripts"); );
strReplace(game.scripts, '\\', '/');
if (game.title.empty())
{
Debug() << iniFilename + ": Could not find Game.Title property";
} }
catch (po::error &error)
if (game.scripts.empty())
{ {
Debug() << iniFilename + ":" << error.what(); Debug() << iniFilename + ": Could not find Game.Scripts property";
}
}
else
{
Debug() << iniFilename + ": Failed to parse ini file";
} }
} }
else else
@ -348,11 +355,6 @@ void Config::readGameINI()
Debug() << "FAILED to open" << iniFilename; Debug() << "FAILED to open" << iniFilename;
} }
GUARD_ALL( game.title = vm["Game.Title"].as<std::string>(); );
GUARD_ALL( game.scripts = vm["Game.Scripts"].as<std::string>(); );
strReplace(game.scripts, '\\', '/');
#ifdef INI_ENCODING #ifdef INI_ENCODING
/* Can add more later */ /* Can add more later */
const char *languages[] = const char *languages[] =

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@ -311,18 +311,32 @@ struct FileSystemPrivate
bool havePathCache; bool havePathCache;
}; };
static void throwPhysfsError(const char *desc)
{
PHYSFS_ErrorCode ec = PHYSFS_getLastErrorCode();
const char *englishStr = PHYSFS_getErrorByCode(ec);
throw Exception(Exception::PHYSFSError, "%s: %s", desc, englishStr);
}
FileSystem::FileSystem(const char *argv0, FileSystem::FileSystem(const char *argv0,
bool allowSymlinks) bool allowSymlinks)
{ {
if (PHYSFS_init(argv0) == 0)
throwPhysfsError("Error initializing PhysFS");
/* One error (=return 0) turns the whole product to 0 */
int er = 1;
er *= PHYSFS_registerArchiver(&RGSS1_Archiver);
er *= PHYSFS_registerArchiver(&RGSS2_Archiver);
er *= PHYSFS_registerArchiver(&RGSS3_Archiver);
if (er == 0)
throwPhysfsError("Error registering PhysFS RGSS archiver");
p = new FileSystemPrivate; p = new FileSystemPrivate;
p->havePathCache = false; p->havePathCache = false;
PHYSFS_init(argv0);
PHYSFS_registerArchiver(&RGSS1_Archiver);
PHYSFS_registerArchiver(&RGSS2_Archiver);
PHYSFS_registerArchiver(&RGSS3_Archiver);
if (allowSymlinks) if (allowSymlinks)
PHYSFS_permitSymbolicLinks(1); PHYSFS_permitSymbolicLinks(1);
} }
@ -469,7 +483,7 @@ fontSetEnumCB (void *data, const char *dir, const char *fname)
const char *ext = findExt(fname); const char *ext = findExt(fname);
if (!ext) if (!ext)
return PHYSFS_ENUM_STOP; return PHYSFS_ENUM_OK;
char lowExt[8]; char lowExt[8];
size_t i; size_t i;
@ -479,7 +493,7 @@ fontSetEnumCB (void *data, const char *dir, const char *fname)
lowExt[i] = '\0'; lowExt[i] = '\0';
if (strcmp(lowExt, "ttf") && strcmp(lowExt, "otf")) if (strcmp(lowExt, "ttf") && strcmp(lowExt, "otf"))
return PHYSFS_ENUM_STOP; return PHYSFS_ENUM_OK;
char filename[512]; char filename[512];
snprintf(filename, sizeof(filename), "%s/%s", dir, fname); snprintf(filename, sizeof(filename), "%s/%s", dir, fname);

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@ -6,10 +6,6 @@
#include "debugwriter.h" #include "debugwriter.h"
#ifdef SHARED_FLUID
#include <fluidsynth.h>
#endif
#if __LINUX__ || __ANDROID__ #if __LINUX__ || __ANDROID__
#define FLUID_LIB "libfluidsynth.so.1" #define FLUID_LIB "libfluidsynth.so.1"
#elif __MACOSX__ #elif __MACOSX__

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@ -1,6 +1,12 @@
#ifndef FLUIDFUN_H #ifndef FLUIDFUN_H
#define FLUIDFUN_H #define FLUIDFUN_H
#ifdef SHARED_FLUID
# include <fluidsynth.h>
#else
# define FLUIDSYNTH_VERSION_MAJOR 2
#endif
typedef struct _fluid_hashtable_t fluid_settings_t; typedef struct _fluid_hashtable_t fluid_settings_t;
typedef struct _fluid_synth_t fluid_synth_t; typedef struct _fluid_synth_t fluid_synth_t;
@ -19,7 +25,12 @@ typedef int (*FLUIDSYNTHPROGRAMCHANGEPROC)(fluid_synth_t* synth, int chan, int p
typedef fluid_settings_t* (*NEWFLUIDSETTINGSPROC)(void); typedef fluid_settings_t* (*NEWFLUIDSETTINGSPROC)(void);
typedef fluid_synth_t* (*NEWFLUIDSYNTHPROC)(fluid_settings_t* settings); typedef fluid_synth_t* (*NEWFLUIDSYNTHPROC)(fluid_settings_t* settings);
typedef void (*DELETEFLUIDSETTINGSPROC)(fluid_settings_t* settings); typedef void (*DELETEFLUIDSETTINGSPROC)(fluid_settings_t* settings);
#if FLUIDSYNTH_VERSION_MAJOR == 1
typedef int (*DELETEFLUIDSYNTHPROC)(fluid_synth_t* synth); typedef int (*DELETEFLUIDSYNTHPROC)(fluid_synth_t* synth);
#else
typedef void (*DELETEFLUIDSYNTHPROC)(fluid_synth_t* synth);
#endif
#define FLUID_FUNCS \ #define FLUID_FUNCS \
FLUID_FUN(settings_setnum, FLUIDSETTINGSSETNUMPROC) \ FLUID_FUN(settings_setnum, FLUIDSETTINGSSETNUMPROC) \

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@ -759,6 +759,9 @@ void Graphics::transition(int duration,
setBrightness(255); setBrightness(255);
/* Capture new scene */
p->screen.composite();
/* The PP frontbuffer will hold the current scene after the /* The PP frontbuffer will hold the current scene after the
* composition step. Since the backbuffer is unused during * composition step. Since the backbuffer is unused during
* the transition, we can reuse it as the target buffer for * the transition, we can reuse it as the target buffer for
@ -766,9 +769,6 @@ void Graphics::transition(int duration,
TEXFBO &currentScene = p->screen.getPP().frontBuffer(); TEXFBO &currentScene = p->screen.getPP().frontBuffer();
TEXFBO &transBuffer = p->screen.getPP().backBuffer(); TEXFBO &transBuffer = p->screen.getPP().backBuffer();
/* Capture new scene */
p->screen.composite();
/* If no transition bitmap is provided, /* If no transition bitmap is provided,
* we can use a simplified shader */ * we can use a simplified shader */
TransShader &transShader = shState->shaders().trans; TransShader &transShader = shState->shaders().trans;

114
src/iniconfig.cpp Normal file
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@ -0,0 +1,114 @@
#include "iniconfig.h"
#include <algorithm>
std::string toLowerCase(const std::string& str)
{
std::string lower = str;
std::transform(lower.begin(), lower.end(), lower.begin(), ::tolower);
return lower;
}
std::string trim(const std::string& str, const std::string& chars = "\t\n\v\f\r ")
{
std::string trimmed = str;
trimmed.erase(trimmed.find_last_not_of(chars) + 1);
trimmed.erase(0, trimmed.find_first_not_of(chars));
return trimmed;
}
INIConfiguration::Section::Section (const std::string& sname) : m_Name (sname), m_PropertyMap()
{
}
bool INIConfiguration::Section::getStringProperty (const std::string& name, std::string& outPropStr) const
{
try
{
outPropStr = m_PropertyMap.at(toLowerCase(name)).m_Value;
return true;
}
catch (std::out_of_range& oorexcept)
{
return false;
}
}
bool INIConfiguration::load (std::istream& is)
{
if (!is.good())
{
return false;
}
std::string currSectionName;
std::string line;
std::getline (is, line);
while (!is.eof() && !is.bad())
{
if (line[0] == '[')
{
currSectionName = line.substr (1, line.find_last_of (']') - 1);
}
else if (line[0] != '#' && line.length() > 2)
{
int crloc = line.length() - 1;
if (crloc >= 0 && line[crloc] == '\r') //check for Windows-style newline
line.resize (crloc); //and correct
size_t equalsPos = line.find_first_of ("=");
if (equalsPos != std::string::npos)
{
std::string key = line.substr (0, equalsPos);
std::string val = line.substr (equalsPos + 1);
addProperty (currSectionName, key , val);
}
}
std::getline (is, line);
}
if (is.bad())
{
return false;
}
return true;
}
std::string INIConfiguration::getStringProperty(const std::string& sname, const std::string& name, const std::string& def) const
{
auto sectionIt = m_SectionMap.find(toLowerCase(sname));
if (sectionIt != m_SectionMap.end())
{
std::string prop;
if(sectionIt->second.getStringProperty(name, prop))
{
return prop;
}
}
return def;
}
void INIConfiguration::addProperty (const std::string& sname, const std::string& name, const std::string& val)
{
if (m_SectionMap.find (toLowerCase(sname)) == m_SectionMap.end())
{
m_SectionMap.emplace (toLowerCase(sname), Section (sname));
}
Section::Property p;
p.m_Name = trim(name);
p.m_Value = trim(val);
m_SectionMap.at (toLowerCase(sname)).m_PropertyMap[toLowerCase(p.m_Name)] = p;
}

46
src/iniconfig.h Normal file
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@ -0,0 +1,46 @@
#ifndef INICONFIG_H
#define INICONFIG_H
#include <iostream>
#include <map>
class INIConfiguration
{
class Section
{
friend class INIConfiguration;
struct Property
{
std::string m_Name;
std::string m_Value;
};
typedef std::map<std::string, Property> property_map;
public:
Section (const Section& s) = default;
Section (Section&& s) = default;
bool getStringProperty (const std::string& name, std::string& outPropStr) const;
private:
explicit Section (const std::string& name);
std::string m_Name;
property_map m_PropertyMap;
};
typedef std::map<std::string, Section> section_map;
public:
bool load (std::istream& inStream);
std::string getStringProperty(const std::string& sname, const std::string& name, const std::string& def = "") const;
protected:
void addProperty (const std::string& sname, const std::string& name, const std::string& val);
private:
section_map m_SectionMap;
};
#endif // INICONFIG_H

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@ -35,6 +35,9 @@
#include "quadarray.h" #include "quadarray.h"
#include <math.h> #include <math.h>
#ifndef M_PI
# define M_PI 3.14159265358979323846
#endif
#include <SDL_rect.h> #include <SDL_rect.h>