Resize screen auto adjustment

Instead of using a window fixed 640/480 static size, the width and height will be determined from the game's thread window size.
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pk-2000 2021-09-01 19:21:01 +03:00 committed by GitHub
parent a9af6ab36f
commit 12b824903c
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1 changed files with 2 additions and 2 deletions

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@ -926,8 +926,8 @@ int Graphics::height() const
void Graphics::resizeScreen(int width, int height) void Graphics::resizeScreen(int width, int height)
{ {
width = clamp(width, 1, 640); width = clamp(width, 1, p->threadData->config.defScreenW);
height = clamp(height, 1, 480); height = clamp(height, 1, p->threadData->config.defScreenH);
Vec2i size(width, height); Vec2i size(width, height);