Change the resolution
Instead of using a static 640/480, now the resolution is dynamic and determined from the config.cpp.
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@ -120,7 +120,7 @@ GLState::GLState(const Config &conf)
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blendMode.init(BlendNormal);
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blend.init(true);
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scissorTest.init(false);
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scissorBox.init(IntRect(0, 0, 640, 480));
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scissorBox.init(IntRect(0, 0, conf.defScreenW, conf.defScreenH));
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program.init(0);
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if (conf.maxTextureSize > 0)
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