README: Audio pitch is implemented
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@ -101,7 +101,6 @@ If a requested font is not found, no error is generated. Instead, a built-in fon
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## What doesn't work (yet)
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* midi and wma audio files
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* Audio "pitch" parameter (OpenAL offers a cheap alternative by playing sound faster/slower)
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* The Win32API ruby class (for obvious reasons)
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* Restarting the game with F12
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* Creating Bitmaps with sizes greater than the OpenGL texture size limit (around 8192 on modern cards)*
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