From 0ea242755ec99d12bac0421c44d2b6f0376de7be Mon Sep 17 00:00:00 2001 From: Jonas Kulla Date: Sat, 21 Dec 2013 23:02:42 +0100 Subject: [PATCH] README: Audio pitch is implemented --- README.md | 1 - 1 file changed, 1 deletion(-) diff --git a/README.md b/README.md index 461d9a6..27e71ed 100644 --- a/README.md +++ b/README.md @@ -101,7 +101,6 @@ If a requested font is not found, no error is generated. Instead, a built-in fon ## What doesn't work (yet) * midi and wma audio files -* Audio "pitch" parameter (OpenAL offers a cheap alternative by playing sound faster/slower) * The Win32API ruby class (for obvious reasons) * Restarting the game with F12 * Creating Bitmaps with sizes greater than the OpenGL texture size limit (around 8192 on modern cards)*