Changed minimum resolution to 256x192
For handling correctly games that use a resolution of 320x240.
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@ -128,8 +128,8 @@ void EventThread::process(RGSSThreadData &rtData)
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defScreenH = rtData.config.defScreenH;
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SDL_GetDesktopDisplayMode(0, &dm);
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SDL_SetWindowMaximumSize(win, dm.w, dm.h);
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SDL_SetWindowMinimumSize(win, 320, 240);
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SDL_SetWindowSize(win, 320, 240);
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SDL_SetWindowMinimumSize(win, 256, 192);
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SDL_SetWindowSize(win, 256, 192);
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int defScreenW_new, defScreenH_new;
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int firstrun;
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firstrun = 0;
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