From 0252112a980e0542859ed93c875f0bb78e927e19 Mon Sep 17 00:00:00 2001 From: pk-2000 <63214388+pk-2000@users.noreply.github.com> Date: Wed, 13 Jan 2021 11:33:43 +0200 Subject: [PATCH] Changed minimum resolution to 256x192 For handling correctly games that use a resolution of 320x240. --- src/eventthread.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/eventthread.cpp b/src/eventthread.cpp index 350a491..905e5d1 100644 --- a/src/eventthread.cpp +++ b/src/eventthread.cpp @@ -128,8 +128,8 @@ void EventThread::process(RGSSThreadData &rtData) defScreenH = rtData.config.defScreenH; SDL_GetDesktopDisplayMode(0, &dm); SDL_SetWindowMaximumSize(win, dm.w, dm.h); - SDL_SetWindowMinimumSize(win, 320, 240); - SDL_SetWindowSize(win, 320, 240); + SDL_SetWindowMinimumSize(win, 256, 192); + SDL_SetWindowSize(win, 256, 192); int defScreenW_new, defScreenH_new; int firstrun; firstrun = 0;