mkxp/src/config.cpp

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/*
** config.cpp
**
** This file is part of mkxp.
**
** Copyright (C) 2013 Jonas Kulla <Nyocurio@gmail.com>
**
** mkxp is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 2 of the License, or
** (at your option) any later version.
**
** mkxp is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
*/
#include "config.h"
#include <boost/program_options/options_description.hpp>
#include <boost/program_options/parsers.hpp>
#include <boost/program_options/variables_map.hpp>
#include <SDL_filesystem.h>
#include <fstream>
#include <stdint.h>
#include "debugwriter.h"
#include "util.h"
#include "sdl-util.h"
#ifdef INI_ENCODING
extern "C" {
#include <libguess.h>
}
#include <iconv.h>
#include <errno.h>
#endif
/* http://stackoverflow.com/a/1031773 */
static bool validUtf8(const char *string)
{
const uint8_t *bytes = (uint8_t*) string;
while(*bytes)
{
if( (/* ASCII
* use bytes[0] <= 0x7F to allow ASCII control characters */
bytes[0] == 0x09 ||
bytes[0] == 0x0A ||
bytes[0] == 0x0D ||
(0x20 <= bytes[0] && bytes[0] <= 0x7E)
)
) {
bytes += 1;
continue;
}
if( (/* non-overlong 2-byte */
(0xC2 <= bytes[0] && bytes[0] <= 0xDF) &&
(0x80 <= bytes[1] && bytes[1] <= 0xBF)
)
) {
bytes += 2;
continue;
}
if( (/* excluding overlongs */
bytes[0] == 0xE0 &&
(0xA0 <= bytes[1] && bytes[1] <= 0xBF) &&
(0x80 <= bytes[2] && bytes[2] <= 0xBF)
) ||
(/* straight 3-byte */
((0xE1 <= bytes[0] && bytes[0] <= 0xEC) ||
bytes[0] == 0xEE ||
bytes[0] == 0xEF) &&
(0x80 <= bytes[1] && bytes[1] <= 0xBF) &&
(0x80 <= bytes[2] && bytes[2] <= 0xBF)
) ||
(/* excluding surrogates */
bytes[0] == 0xED &&
(0x80 <= bytes[1] && bytes[1] <= 0x9F) &&
(0x80 <= bytes[2] && bytes[2] <= 0xBF)
)
) {
bytes += 3;
continue;
}
if( (/* planes 1-3 */
bytes[0] == 0xF0 &&
(0x90 <= bytes[1] && bytes[1] <= 0xBF) &&
(0x80 <= bytes[2] && bytes[2] <= 0xBF) &&
(0x80 <= bytes[3] && bytes[3] <= 0xBF)
) ||
(/* planes 4-15 */
(0xF1 <= bytes[0] && bytes[0] <= 0xF3) &&
(0x80 <= bytes[1] && bytes[1] <= 0xBF) &&
(0x80 <= bytes[2] && bytes[2] <= 0xBF) &&
(0x80 <= bytes[3] && bytes[3] <= 0xBF)
) ||
(/* plane 16 */
bytes[0] == 0xF4 &&
(0x80 <= bytes[1] && bytes[1] <= 0x8F) &&
(0x80 <= bytes[2] && bytes[2] <= 0xBF) &&
(0x80 <= bytes[3] && bytes[3] <= 0xBF)
)
) {
bytes += 4;
continue;
}
return false;
}
return true;
}
static std::string prefPath(const char *org, const char *app)
{
char *path = SDL_GetPrefPath(org, app);
if (!path)
return std::string();
std::string str(path);
SDL_free(path);
return str;
}
typedef std::vector<std::string> StringVec;
namespace po = boost::program_options;
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#define CONF_FILE "mkxp.conf"
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Config::Config()
{}
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void Config::read(int argc, char *argv[])
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{
#define PO_DESC_ALL \
PO_DESC(rgssVersion, int, 0) \
PO_DESC(debugMode, bool, false) \
PO_DESC(printFPS, bool, false) \
PO_DESC(winResizable, bool, false) \
PO_DESC(fullscreen, bool, false) \
PO_DESC(fixedAspectRatio, bool, true) \
PO_DESC(smoothScaling, bool, true) \
PO_DESC(vsync, bool, false) \
PO_DESC(defScreenW, int, 0) \
PO_DESC(defScreenH, int, 0) \
PO_DESC(fixedFramerate, int, 0) \
PO_DESC(frameSkip, bool, true) \
PO_DESC(syncToRefreshrate, bool, false) \
PO_DESC(solidFonts, bool, false) \
PO_DESC(subImageFix, bool, false) \
PO_DESC(gameFolder, std::string, ".") \
PO_DESC(anyAltToggleFS, bool, false) \
PO_DESC(enableReset, bool, true) \
PO_DESC(allowSymlinks, bool, false) \
PO_DESC(dataPathOrg, std::string, "") \
PO_DESC(dataPathApp, std::string, "") \
PO_DESC(iconPath, std::string, "") \
PO_DESC(execName, std::string, "Game") \
PO_DESC(titleLanguage, std::string, "") \
PO_DESC(midi.soundFont, std::string, "") \
PO_DESC(midi.chorus, bool, false) \
PO_DESC(midi.reverb, bool, false) \
PO_DESC(SE.sourceCount, int, 6) \
PO_DESC(customScript, std::string, "") \
PO_DESC(pathCache, bool, true) \
PO_DESC(useScriptNames, bool, false)
// Not gonna take your shit boost
#define GUARD_ALL( exp ) try { exp } catch(...) {}
#define PO_DESC(key, type, def) (#key, po::value< type >()->default_value(def))
po::options_description podesc;
podesc.add_options()
PO_DESC_ALL
("preloadScript", po::value<StringVec>()->composing())
("RTP", po::value<StringVec>()->composing())
Font: Overhaul font asset discovery Previously, any font names requested by RGSS would be translated directly to filenames by lowercasing and replacing spaces with underscores (and finally doing some extension substitution). To make this whole thing work smoother as well as get closer to how font discovery is done in VX, we now scan the "Fonts/" folder at startup and index all present font assets by their family name; now, if an "Open Sans" font is present in "Fonts/", it will be used regardless of filename. Font assets with "Regular" style are preferred, but in their absence, mkxp will make use of any other style it can find for the respective family. This is not the exact same behavior as VX, but it should cover 95% of use cases. Previously, one could substitute fonts via filenames, ie. to substitute "Arial" with "Open Sans", one would just rename "OpenSans.ttf" to "arial.ttf" and put it in "Fonts/". With the above change, this is no longer possible. As an alternative, one can now explicitly specify font family substitutions via mkxp.conf; eg. for the above case, one would add fontSub=Arial>Open Sans to the configuration file. Multiple such rules can be specified. In the process, I also added the ability to provide 'Font.(default_)name' with an array of font families to search for the first existing one instead of a plain string. This makes the behavior closer to RMXP; however, it doesn't work 100% the same: when a reference to the 'Font.name' array is held and additional strings are added to it without re-assignig the array to 'Font.name', those will be ignored.
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("fontSub", po::value<StringVec>()->composing())
("rubyLoadpath", po::value<StringVec>()->composing())
;
po::variables_map vm;
/* Parse command line options */
try
{
po::parsed_options cmdPo =
po::command_line_parser(argc, argv).options(podesc).run();
po::store(cmdPo, vm);
}
catch (po::error &error)
{
Debug() << "Command line:" << error.what();
}
/* Parse configuration file */
SDLRWStream confFile(CONF_FILE, "r");
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if (confFile)
{
try
{
po::store(po::parse_config_file(confFile.stream(), podesc, true), vm);
po::notify(vm);
}
catch (po::error &error)
{
Debug() << CONF_FILE":" << error.what();
}
}
#undef PO_DESC
#define PO_DESC(key, type, def) GUARD_ALL( key = vm[#key].as< type >(); )
PO_DESC_ALL;
GUARD_ALL( preloadScripts = vm["preloadScript"].as<StringVec>(); );
GUARD_ALL( rtps = vm["RTP"].as<StringVec>(); );
Font: Overhaul font asset discovery Previously, any font names requested by RGSS would be translated directly to filenames by lowercasing and replacing spaces with underscores (and finally doing some extension substitution). To make this whole thing work smoother as well as get closer to how font discovery is done in VX, we now scan the "Fonts/" folder at startup and index all present font assets by their family name; now, if an "Open Sans" font is present in "Fonts/", it will be used regardless of filename. Font assets with "Regular" style are preferred, but in their absence, mkxp will make use of any other style it can find for the respective family. This is not the exact same behavior as VX, but it should cover 95% of use cases. Previously, one could substitute fonts via filenames, ie. to substitute "Arial" with "Open Sans", one would just rename "OpenSans.ttf" to "arial.ttf" and put it in "Fonts/". With the above change, this is no longer possible. As an alternative, one can now explicitly specify font family substitutions via mkxp.conf; eg. for the above case, one would add fontSub=Arial>Open Sans to the configuration file. Multiple such rules can be specified. In the process, I also added the ability to provide 'Font.(default_)name' with an array of font families to search for the first existing one instead of a plain string. This makes the behavior closer to RMXP; however, it doesn't work 100% the same: when a reference to the 'Font.name' array is held and additional strings are added to it without re-assignig the array to 'Font.name', those will be ignored.
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GUARD_ALL( fontSubs = vm["fontSub"].as<StringVec>(); );
GUARD_ALL( rubyLoadpaths = vm["rubyLoadpath"].as<StringVec>(); );
#undef PO_DESC
#undef PO_DESC_ALL
rgssVersion = clamp(rgssVersion, 0, 3);
SE.sourceCount = clamp(SE.sourceCount, 1, 64);
if (!dataPathOrg.empty() && !dataPathApp.empty())
customDataPath = prefPath(dataPathOrg.c_str(), dataPathApp.c_str());
commonDataPath = prefPath(".", "mkxp");
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}
static std::string baseName(const std::string &path)
{
size_t pos = path.find_last_of("/\\");
if (pos == path.npos)
return path;
return path.substr(pos + 1);
}
static void setupScreenSize(Config &conf)
{
if (conf.defScreenW <= 0)
conf.defScreenW = (conf.rgssVersion == 1 ? 640 : 544);
if (conf.defScreenH <= 0)
conf.defScreenH = (conf.rgssVersion == 1 ? 480 : 416);
}
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void Config::readGameINI()
{
if (!customScript.empty())
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{
game.title = baseName(customScript);
if (rgssVersion == 0)
rgssVersion = 1;
setupScreenSize(*this);
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return;
}
po::options_description podesc;
podesc.add_options()
("Game.Title", po::value<std::string>())
("Game.Scripts", po::value<std::string>())
;
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po::variables_map vm;
std::string iniFilename = execName + ".ini";
SDLRWStream iniFile(iniFilename.c_str(), "r");
if (iniFile)
{
try
{
po::store(po::parse_config_file(iniFile.stream(), podesc, true), vm);
po::notify(vm);
}
catch (po::error &error)
{
Debug() << iniFilename + ":" << error.what();
}
}
else
{
Debug() << "FAILED to open" << iniFilename;
}
GUARD_ALL( game.title = vm["Game.Title"].as<std::string>(); );
GUARD_ALL( game.scripts = vm["Game.Scripts"].as<std::string>(); );
strReplace(game.scripts, '\\', '/');
#ifdef INI_ENCODING
/* Can add more later */
const char *languages[] =
{
titleLanguage.c_str(),
GUESS_REGION_JP, /* Japanese */
GUESS_REGION_KR, /* Korean */
GUESS_REGION_CN, /* Chinese */
0
};
bool convSuccess = true;
/* Verify that the game title is UTF-8, and if not,
* try to determine the encoding and convert to UTF-8 */
if (!validUtf8(game.title.c_str()))
{
const char *encoding = 0;
convSuccess = false;
for (size_t i = 0; languages[i]; ++i)
{
encoding = libguess_determine_encoding(game.title.c_str(),
game.title.size(),
languages[i]);
if (encoding)
break;
}
if (encoding)
{
iconv_t cd = iconv_open("UTF-8", encoding);
size_t inLen = game.title.size();
size_t outLen = inLen * 4;
std::string buf(outLen, '\0');
char *inPtr = const_cast<char*>(game.title.c_str());
char *outPtr = const_cast<char*>(buf.c_str());
errno = 0;
size_t result = iconv(cd, &inPtr, &inLen, &outPtr, &outLen);
iconv_close(cd);
if (result != (size_t) -1 && errno == 0)
{
buf.resize(buf.size()-outLen);
game.title = buf;
convSuccess = true;
}
}
}
if (!convSuccess)
game.title.clear();
#else
if (!validUtf8(game.title.c_str()))
game.title.clear();
#endif
if (game.title.empty())
game.title = baseName(gameFolder);
if (rgssVersion == 0)
{
/* Try to guess RGSS version based on Data/Scripts extension */
rgssVersion = 1;
if (!game.scripts.empty())
{
const char *p = &game.scripts[game.scripts.size()];
const char *head = &game.scripts[0];
while (--p != head)
if (*p == '.')
break;
if (!strcmp(p, ".rvdata"))
rgssVersion = 2;
else if (!strcmp(p, ".rvdata2"))
rgssVersion = 3;
}
}
setupScreenSize(*this);
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}