Jonas Kulla
7121b65b44
Work around Steam overlay screenshot bug
2014-11-09 06:24:40 +01:00
Jonas Kulla
9506c05ba6
Implement cropped and rescaling texture hack
2014-11-03 03:11:03 +01:00
Jonas Kulla
f7a3e3c5d2
Table: General clean up and code reduction
...
- Use STL vector instead of doing manual mallocs
- Throw away the resize optimizations; hardly useful
- Marshal.dump data layout is the same as ours (in LE),
so we can just memcpy everything instead of copying
one by one
Throwing away part of the very first code I wrote for mkxp
felt very refreshing I must say.
2014-11-02 23:37:35 +01:00
Jonas Kulla
a98ad3134b
TilemapVX: Implement flash tiles
2014-10-27 15:52:41 +01:00
Jonas Kulla
577f606dac
Tilemap: Factor out flash tile code
...
This will be reused later in TilemapVX.
2014-10-26 20:00:56 +01:00
Jonas Kulla
05b32d76ca
Minor cleanup
2014-10-25 23:38:19 +02:00
Jonas Kulla
c9d5059238
Pass value object attributes by reference (instead of pointer)
...
This underlines that no reference inside the setter is taken,
and that these attributes are non-nullable.
Also removes a couple of superfluous attribute macros.
2014-10-25 23:33:41 +02:00
Jonas Kulla
5549ff78f0
Bindings: Viewport: Don't dispose children in RGSS2/3
2014-10-24 18:55:03 +02:00
Jonas Kulla
1a489aafaf
Bindings: Fix inconsistency in Viewport dispose (RGSS1)
...
As noted, on Viewport dispose, RMXP always calls the core
dispose method for child objects regardless of whether
user scripts override it in sub classes.
Implement this behavior in mkxp to prevent infinite recursion.
2014-10-24 18:35:05 +02:00
Jonas Kulla
8b31f97bb4
MRuby: Fix compilation
2014-10-24 18:26:10 +02:00
Jonas Kulla
ecf9b065c8
MRI: Revise 'MKXP.data_directory' behavior
...
This function which was formerly a simple wrapper around
SLD_GetPrefPath() is changed to instead return the directory
assembled from org/app name specified in mkxp.conf, so one
can be sure that both mkxp and user scripts will always write
into the same directory when a custom path is preferred.
2014-10-22 04:16:15 +02:00
Jonas Kulla
af8f3a36d2
MRI: Move former 'System' module into 'MKXP' module
...
This breaks script compatibility.
'System' is way too generic of a name to reserve for mkxp use,
and I have already seen at least one occurance in the wild of
it being used by user scripts.
Ideally, all mkxp RGSS extensions would be moved under this
module, but I feel like the core modules (Input, Graphics etc)
are more safe as users are hesitant to directly extend these.
2014-10-22 04:15:40 +02:00
Jonas Kulla
8e1852a281
Remove left-over dead code
2014-10-21 19:51:08 +02:00
Jonas Kulla
4a8b0f30c8
MRI: Add 'System.raw_key_states' to query full keyboard state
...
Returns a byte array with all key states (0 = released,
1 = pressed) indexed via SDL_SCANCODE_* enums.
2014-10-20 10:27:01 +02:00
Jonas Kulla
e44a1e32fa
Reorder some lines
2014-10-20 10:20:08 +02:00
Jonas Kulla
6145c59305
fluid-fun: Don't dlclose libfluidsynth, ever
...
Some versions of the library do nasty things with thread
local storage without cleaning up after themselves.
2014-10-20 10:17:48 +02:00
Jonas Kulla
1c1d72b03e
README: VX / VX Ace support is no longer experimental
2014-10-18 02:21:19 +02:00
Jonas Kulla
e1a45c29e2
README: Add OSX build by Ali and clarify SDL2 patch note
2014-10-18 02:15:00 +02:00
Jonas Kulla
5094f5c7c1
Add minor assert
2014-10-16 09:10:27 +02:00
Jonas Kulla
47851718eb
MRI: Handle exceptions raised in preloaded scripts
2014-10-15 06:27:43 +02:00
Jonas Kulla
2cd70b9edd
Window: Don't update anything if width*height == 0
...
Fixes GL errors.
2014-10-15 06:26:46 +02:00
Jonas Kulla
19b1c3d7c2
README: Mention SDL patch needed for F1 menu
2014-10-12 14:54:30 +02:00
Jonas Kulla
64a26b4911
README: Add link to prebuilt binaries
2014-10-12 02:38:28 +02:00
Jonas Kulla
dd73db2e9d
Introduce F1 menu to reconfigure key bindings at runtime
2014-10-11 20:48:44 +02:00
Jonas Kulla
af145c3a01
mkxp.pro: Make MRI version a qmake config option
...
Example: qmake MRIVERSION=2.2
2014-10-11 15:36:21 +02:00
Jonas Kulla
520162f36a
Use safe way to get at a vector's data pointer
...
&std::vector<C>[0] is not guaranteed to not throw if the
vector is empty. Better safe than sorry.
2014-10-09 19:02:29 +02:00
Jonas Kulla
1b7ed5ed78
Font: Fix default 'shadow' value for RGSS1
2014-10-09 18:53:24 +02:00
Jonas Kulla
0c08fc2d16
gl-fun.h: Fix function type signature
2014-10-06 21:10:19 +02:00
Jonas Kulla
18076c9ae4
Merge branch 'master' of github.com:Ancurio/mkxp
...
Conflicts:
src/tileatlasvx.cpp
I fucked up somehow.
2014-10-03 20:21:07 +02:00
Jonas Kulla
c1d89e4f8d
CMakeLists.txt: Bump default MRI version to 2.1
2014-10-03 20:15:52 +02:00
Jonas Kulla
55a2cf562e
TileAtlasVX: Followup fix
...
Use rectangle intersection to correctly clip source
rectangles with origin != (0,0).
2014-10-03 06:58:54 +02:00
Jonas Kulla
df73045d81
TileAtlasVX: Followup fix
...
Use rectangle intersection to correctly clip source
rectangles with origin != (0,0).
2014-10-03 06:51:39 +02:00
Jonas Kulla
db78e55371
TileAtlasVX: Clamp blit src rect to tileset bitmap size
2014-10-02 16:41:53 +02:00
Jonas Kulla
95cda4035e
fluid-fun: Fix fluidsynth soname on OSX
2014-10-01 19:19:25 +02:00
Jonas Kulla
7b65977eb9
Silence "uninitialized" warnings
2014-10-01 06:29:47 +02:00
Jonas Kulla
fa911b8018
gl-fun: Don't rely on SDL_opengl.h for function type definitions
2014-10-01 04:48:23 +02:00
Jonas Kulla
5ea964eee8
CMakeLists.txt: Link against libiconv on OSX
2014-09-30 14:17:33 +02:00
Jonas Kulla
51a0f3903c
Audio: Clean up threading and add AudioStream fadein (RGSS3)
2014-09-30 09:13:12 +02:00
Jonas Kulla
46497eae01
CMakeLists.txt: Add missing shader source
2014-09-30 01:34:10 +02:00
Jonas Kulla
3dd703f732
MRI: Use ruby 2.0 compatible function name
2014-09-30 00:48:22 +02:00
Jonas Kulla
4a015c6397
Bitmap: Add font shadow rendering
2014-09-29 10:30:41 +02:00
Jonas Kulla
9e64dff01c
Bitmap: Fix mem leak
2014-09-29 10:30:16 +02:00
Jonas Kulla
9758e660c4
Tilemap/VX: Ensure proxy objects don't outlive their parents
...
Either of these would previously crash (same for VX):
tm = Tilemap.new
at = tm.autotiles
tm = nil
GC.start
at[0] = Bitmap.new(1, 1)
tm = Tilemap.new
at = tm.autotiles
tm.dispose
at[0] = Bitmap.new(1, 1)
Funnily, this makes RMXP itself crash too, but crashing is
never acceptable except for possibly resource exhaustion.
2014-09-26 18:21:50 +02:00
Jonas Kulla
e9d0d0566b
RGSSError is a subclass of StandardError
2014-09-26 18:20:27 +02:00
Jonas Kulla
d223d83cbf
Implement F12 game reset (MRI only)
...
Can be disabled with "enableReset=false".
While at it, also replace the flakey volatile bool flags
with proper atomics.
2014-09-26 06:25:47 +02:00
Jonas Kulla
3a2e560139
Input: Fix default keybinds
2014-09-26 06:25:47 +02:00
Jonas Kulla
2550fd8ccc
WindowVX: Initialize all dirty flags and connect tmp tone
2014-09-26 06:24:43 +02:00
Jonas Kulla
81ac0780f8
Revert Disposable concept back into core
...
Pretty much a revert of
e858bbdcf5
.
We need this in core to properly implement F12 reset.
2014-09-23 21:12:58 +02:00
Jonas Kulla
3983fe66e9
Config: Print parsing errors instead of ignoring them
2014-09-23 19:23:11 +02:00
Jonas Kulla
17efcbbbbd
tl;dr: I fucking suck at coding (fix double free)
...
MRI: Filesystem: A garbage collected SDL_RWops file handle
will call close on itself even if 'close' was explicitly
called on it on the script side before.
2014-09-23 17:26:30 +02:00