mkxp.pro: Make MRI version a qmake config option

Example: qmake MRIVERSION=2.2
This commit is contained in:
Jonas Kulla 2014-10-11 15:32:35 +02:00
parent 520162f36a
commit af145c3a01
2 changed files with 6 additions and 2 deletions

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@ -71,7 +71,7 @@ By default, mkxp switches into the directory where its binary is contained and t
To auto detect the encoding of the game title in `Game.ini` and auto convert it to UTF-8, build with `CONFIG+=INI_ENCODING`. Requires iconv implementation and libguess. If the encoding is wrongly detected, you can set the "titleLanguage" hint in mkxp.conf.
**MRI-Binding**: pkg-config will look for `ruby-2.1.pc`, but you can modify mkxp.pro to use 2.0 instead. This is the default binding, so no arguments to qmake needed (`BINDING=MRI` to be explicit).
**MRI-Binding**: pkg-config will look for `ruby-2.1.pc`, but you can override the version with `MRIVERSION=2.2` ('2.2' being an example). This is the default binding, so no arguments to qmake needed (`BINDING=MRI` to be explicit).
**MRuby-Binding**: place the "mruby" folder into the project folder and build it first. Add `BINDING=MRUBY` to qmake's arguments.

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@ -267,7 +267,11 @@ BINDING_MRUBY {
}
BINDING_MRI {
PKGCONFIG += ruby-2.1
isEmpty(MRIVERSION) {
MRIVERSION = 2.1
}
PKGCONFIG += ruby-$$MRIVERSION
DEFINES += BINDING_MRI
# EMBED2 = binding-mri/module_rpg.rb