Tilemap: Factor out flash tile code

This will be reused later in TilemapVX.
This commit is contained in:
Jonas Kulla 2014-10-26 20:00:56 +01:00
parent 05b32d76ca
commit 577f606dac
4 changed files with 239 additions and 148 deletions

View File

@ -124,6 +124,7 @@ set(MAIN_HEADERS
src/glstate.h
src/quad.h
src/tilemap.h
src/flashmap.h
src/graphics.h
src/debuglogger.h
src/global-ibo.h

View File

@ -103,6 +103,7 @@ HEADERS += \
src/glstate.h \
src/quad.h \
src/tilemap.h \
src/flashmap.h \
src/graphics.h \
src/debuglogger.h \
src/global-ibo.h \

219
src/flashmap.h Normal file
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@ -0,0 +1,219 @@
/*
** flashmap.h
**
** This file is part of mkxp.
**
** Copyright (C) 2014 Jonas Kulla <Nyocurio@gmail.com>
**
** mkxp is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 2 of the License, or
** (at your option) any later version.
**
** mkxp is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef FLASHMAP_H
#define FLASHMAP_H
#include "table.h"
#include "gl-util.h"
#include "gl-meta.h"
#include "sharedstate.h"
#include "global-ibo.h"
#include "glstate.h"
#include "shader.h"
#include "vertex.h"
#include <stdint.h>
#include <vector>
#include <sigc++/connection.h>
static inline int
wrap(int value, int range)
{
int res = value % range;
return res < 0 ? res + range : res;
}
static inline int16_t
tableGetWrapped(const Table *t, int x, int y, int z = 0)
{
return t->get(wrap(x, t->xSize()),
wrap(y, t->ySize()),
z);
}
struct FlashMap
{
FlashMap()
: dirty(false),
data(0),
allocQuads(0)
{
vao.vbo = VBO::gen();
vao.ibo = shState->globalIBO().ibo;
GLMeta::vaoFillInVertexData<CVertex>(vao);
GLMeta::vaoInit(vao);
}
~FlashMap()
{
GLMeta::vaoFini(vao);
VBO::del(vao.vbo);
dataCon.disconnect();
}
Table *getData() const
{
return data;
}
void setData(Table *value)
{
if (data == value)
return;
data = value;
dataCon.disconnect();
dirty = true;
if (!data)
return;
dataCon = data->modified.connect
(sigc::mem_fun(this, &FlashMap::setDirty));
}
void setViewport(const IntRect &value)
{
viewp = value;
dirty = true;
}
void prepare()
{
if (!dirty)
return;
rebuildBuffer();
dirty = false;
}
void draw(float alpha, const Vec2i &trans)
{
const size_t count = quadCount();
if (count == 0)
return;
GLMeta::vaoBind(vao);
glState.blendMode.pushSet(BlendAddition);
FlashMapShader &shader = shState->shaders().flashMap;
shader.bind();
shader.applyViewportProj();
shader.setAlpha(alpha);
shader.setTranslation(trans);
gl.DrawElements(GL_TRIANGLES, count * 6, _GL_INDEX_TYPE, 0);
glState.blendMode.pop();
GLMeta::vaoUnbind(vao);
}
private:
void setDirty()
{
dirty = true;
}
size_t quadCount() const
{
return vertices.size() / 4;
}
bool sampleFlashColor(Vec4 &out, int x, int y) const
{
int16_t packed = tableGetWrapped(data, x, y);
if (packed == 0)
return false;
const float max = 0xF;
float b = ((packed & 0x000F) >> 0) / max;
float g = ((packed & 0x00F0) >> 4) / max;
float r = ((packed & 0x0F00) >> 8) / max;
out = Vec4(r, g, b, 1);
return true;
}
void rebuildBuffer()
{
vertices.clear();
if (!data)
return;
for (int x = 0; x < viewp.w; ++x)
for (int y = 0; y < viewp.h; ++y)
{
Vec4 color;
if (!sampleFlashColor(color, x+viewp.x, y+viewp.y))
continue;
FloatRect posRect(x*32, y*32, 32, 32);
CVertex v[4];
Quad::setPosRect(v, posRect);
Quad::setColor(v, color);
for (size_t i = 0; i < 4; ++i)
vertices.push_back(v[i]);
}
if (vertices.size() == 0)
return;
VBO::bind(vao.vbo);
if (quadCount() > allocQuads)
{
allocQuads = quadCount();
VBO::allocEmpty(sizeof(CVertex) * vertices.size());
}
VBO::uploadSubData(0, sizeof(CVertex) * vertices.size(), dataPtr(vertices));
VBO::unbind();
/* Ensure global IBO size */
shState->ensureQuadIBO(quadCount());
}
bool dirty;
Table *data;
sigc::connection dataCon;
IntRect viewp;
GLMeta::VAO vao;
size_t allocQuads;
std::vector<CVertex> vertices;
};
#endif // FLASHMAP_H

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@ -36,6 +36,7 @@
#include "quad.h"
#include "vertex.h"
#include "tileatlas.h"
#include "flashmap.h"
#include <sigc++/connection.h>
@ -152,19 +153,6 @@ static const size_t zlayersMax = viewpH + 5;
*
*/
static int wrap(int value, int range)
{
int res = value % range;
return res < 0 ? res + range : res;
}
static int16_t tableGetWrapped(const Table *t, int x, int y, int z = 0)
{
return t->get(wrap(x, t->xSize()),
wrap(y, t->ySize()),
z);
}
/* Autotile animation */
static const uint8_t atAnimation[16*4] =
{
@ -200,7 +188,6 @@ struct GroundLayer : public ViewportElement
void draw();
void drawInt();
void drawFlashInt();
void onGeometryChange(const Scene::Geometry &geo);
@ -246,7 +233,6 @@ struct TilemapPrivate
Bitmap *tileset;
Table *mapData;
Table *flashData;
Table *priorities;
bool visible;
Vec2i offset;
@ -296,14 +282,8 @@ struct TilemapPrivate
uint8_t aniIdx;
} tiles;
/* Flash buffers */
struct
{
GLMeta::VAO vao;
VBO::ID vbo;
size_t quadCount;
uint8_t alphaIdx;
} flash;
FlashMap flashMap;
uint8_t flashAlphaIdx;
/* Scene elements */
struct
@ -326,8 +306,6 @@ struct TilemapPrivate
bool mapViewportDirty;
/* Affected by: oy */
bool zOrderDirty;
/* Affected by: flashData, buffersDirty */
bool flashDirty;
/* Resources are sufficient and tilemap is ready to be drawn */
bool tilemapReady;
@ -337,7 +315,6 @@ struct TilemapPrivate
sigc::connection autotilesCon[autotileCount];
sigc::connection mapDataCon;
sigc::connection prioritiesCon;
sigc::connection flashDataCon;
/* Dispose watches */
sigc::connection autotilesDispCon[autotileCount];
@ -349,15 +326,14 @@ struct TilemapPrivate
: viewport(viewport),
tileset(0),
mapData(0),
flashData(0),
priorities(0),
visible(true),
flashAlphaIdx(0),
atlasSizeDirty(false),
atlasDirty(false),
buffersDirty(false),
mapViewportDirty(false),
zOrderDirty(false),
flashDirty(false),
tilemapReady(false)
{
memset(autotiles, 0, sizeof(autotiles));
@ -378,18 +354,6 @@ struct TilemapPrivate
GLMeta::vaoInit(tiles.vao);
/* Init flash buffers */
flash.vbo = VBO::gen();
GLMeta::vaoFillInVertexData<CVertex>(flash.vao);
flash.vao.vbo = flash.vbo;
flash.vao.ibo = shState->globalIBO().ibo;
GLMeta::vaoInit(flash.vao);
flash.quadCount = 0;
flash.alphaIdx = 0;
elem.ground = new GroundLayer(this, viewport);
for (size_t i = 0; i < zlayersMax; ++i)
@ -397,6 +361,8 @@ struct TilemapPrivate
prepareCon = shState->prepareDraw.connect
(sigc::mem_fun(this, &TilemapPrivate::prepare));
updateFlashMapViewport();
}
~TilemapPrivate()
@ -412,10 +378,6 @@ struct TilemapPrivate
GLMeta::vaoFini(tiles.vao);
VBO::del(tiles.vbo);
/* Destroy flash buffers */
GLMeta::vaoFini(flash.vao);
VBO::del(flash.vbo);
/* Disconnect signal handlers */
tilesetCon.disconnect();
for (int i = 0; i < autotileCount; ++i)
@ -425,11 +387,15 @@ struct TilemapPrivate
}
mapDataCon.disconnect();
prioritiesCon.disconnect();
flashDataCon.disconnect();
prepareCon.disconnect();
}
void updateFlashMapViewport()
{
flashMap.setViewport(IntRect(viewpPos.x, viewpPos.y, viewpW, viewpH));
}
void updateAtlasInfo()
{
if (nullOrDisposed(tileset))
@ -501,11 +467,6 @@ struct TilemapPrivate
buffersDirty = true;
}
void invalidateFlash()
{
flashDirty = true;
}
/* Checks for the minimum amount of data needed to display */
bool verifyResources()
{
@ -807,61 +768,6 @@ struct TilemapPrivate
shader.setTexSize(atlas.size);
}
bool sampleFlashColor(Vec4 &out, int x, int y)
{
int16_t packed = tableGetWrapped(flashData, x, y);
if (packed == 0)
return false;
const float max = 0xF;
float b = ((packed & 0x000F) >> 0) / max;
float g = ((packed & 0x00F0) >> 4) / max;
float r = ((packed & 0x0F00) >> 8) / max;
out = Vec4(r, g, b, 1);
return true;
}
void updateFlash()
{
if (!flashData)
return;
std::vector<CVertex> vertices;
for (int x = 0; x < viewpW; ++x)
for (int y = 0; y < viewpH; ++y)
{
Vec4 color;
if (!sampleFlashColor(color, x+viewpPos.x, y+viewpPos.y))
continue;
FloatRect posRect(x*32, y*32, 32, 32);
CVertex v[4];
Quad::setPosRect(v, posRect);
Quad::setColor(v, color);
for (size_t i = 0; i < 4; ++i)
vertices.push_back(v[i]);
}
flash.quadCount = vertices.size() / 4;
if (flash.quadCount == 0)
return;
VBO::bind(flash.vbo);
VBO::uploadData(sizeof(CVertex) * vertices.size(), dataPtr(vertices));
VBO::unbind();
/* Ensure global IBO size */
shState->ensureQuadIBO(flash.quadCount);
}
void updateActiveElements(std::vector<int> &zlayerInd)
{
elem.ground->updateVboCount();
@ -995,7 +901,7 @@ struct TilemapPrivate
if (dirty)
{
buffersDirty = true;
flashDirty = true;
updateFlashMapViewport();
updatePosition();
}
}
@ -1037,11 +943,7 @@ struct TilemapPrivate
buffersDirty = false;
}
if (flashDirty)
{
updateFlash();
flashDirty = false;
}
flashMap.prepare();
if (zOrderDirty)
{
@ -1082,23 +984,7 @@ void GroundLayer::draw()
GLMeta::vaoUnbind(p->tiles.vao);
if (p->flash.quadCount > 0)
{
GLMeta::vaoBind(p->flash.vao);
glState.blendMode.pushSet(BlendAddition);
FlashMapShader &shader = shState->shaders().flashMap;
shader.bind();
shader.applyViewportProj();
shader.setAlpha(flashAlpha[p->flash.alphaIdx] / 255.f);
shader.setTranslation(p->dispPos);
drawFlashInt();
glState.blendMode.pop();
GLMeta::vaoUnbind(p->flash.vao);
}
p->flashMap.draw(flashAlpha[p->flashAlphaIdx] / 255.f, p->dispPos);
}
void GroundLayer::drawInt()
@ -1106,11 +992,6 @@ void GroundLayer::drawInt()
gl.DrawElements(GL_TRIANGLES, vboCount, _GL_INDEX_TYPE, (GLvoid*) 0);
}
void GroundLayer::drawFlashInt()
{
gl.DrawElements(GL_TRIANGLES, p->flash.quadCount * 6, _GL_INDEX_TYPE, 0);
}
void GroundLayer::onGeometryChange(const Scene::Geometry &geo)
{
p->updateSceneGeometry(geo);
@ -1236,8 +1117,8 @@ void Tilemap::update()
return;
/* Animate flash */
if (++p->flash.alphaIdx >= flashAlphaN)
p->flash.alphaIdx = 0;
if (++p->flashAlphaIdx >= flashAlphaN)
p->flashAlphaIdx = 0;
/* Animate autotiles */
if (!p->tiles.animated)
@ -1259,7 +1140,7 @@ Tilemap::Autotiles &Tilemap::getAutotiles()
DEF_ATTR_RD_SIMPLE(Tilemap, Viewport, Viewport*, p->viewport)
DEF_ATTR_RD_SIMPLE(Tilemap, Tileset, Bitmap*, p->tileset)
DEF_ATTR_RD_SIMPLE(Tilemap, MapData, Table*, p->mapData)
DEF_ATTR_RD_SIMPLE(Tilemap, FlashData, Table*, p->flashData)
DEF_ATTR_RD_SIMPLE(Tilemap, FlashData, Table*, p->flashMap.getData())
DEF_ATTR_RD_SIMPLE(Tilemap, Priorities, Table*, p->priorities)
DEF_ATTR_RD_SIMPLE(Tilemap, Visible, bool, p->visible)
DEF_ATTR_RD_SIMPLE(Tilemap, OX, int, p->offset.x)
@ -1307,18 +1188,7 @@ void Tilemap::setFlashData(Table *value)
{
guardDisposed();
if (p->flashData == value)
return;
p->flashData = value;
if (!value)
return;
p->invalidateFlash();
p->flashDataCon.disconnect();
p->flashDataCon = value->modified.connect
(sigc::mem_fun(p, &TilemapPrivate::invalidateFlash));
p->flashMap.setData(value);
}
void Tilemap::setPriorities(Table *value)