actually print height too
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@ -626,7 +626,7 @@ struct GraphicsPrivate
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/* Query the acutal size in pixels, not units */
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SDL_GL_GetDrawableSize(threadData->window, &winSize.x, &winSize.y);
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Debug() << "Reported drawable size:" << winSize.x << "winSize.y";
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Debug() << "Reported drawable size:" << winSize.x << winSize.y;
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/* Make sure integer buffers are rebuilt before screen offsets are
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* calculated so we have the final allocated buffer size ready */
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