diff --git a/src/graphics.cpp b/src/graphics.cpp index 1898f5d..7755176 100644 --- a/src/graphics.cpp +++ b/src/graphics.cpp @@ -626,7 +626,7 @@ struct GraphicsPrivate /* Query the acutal size in pixels, not units */ SDL_GL_GetDrawableSize(threadData->window, &winSize.x, &winSize.y); - Debug() << "Reported drawable size:" << winSize.x << "winSize.y"; + Debug() << "Reported drawable size:" << winSize.x << winSize.y; /* Make sure integer buffers are rebuilt before screen offsets are * calculated so we have the final allocated buffer size ready */