Print reported drawable size
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			@ -626,6 +626,8 @@ struct GraphicsPrivate
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			/* Query the acutal size in pixels, not units */
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			SDL_GL_GetDrawableSize(threadData->window, &winSize.x, &winSize.y);
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			Debug() << "Reported drawable size:" << winSize.x << "winSize.y";
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			/* Make sure integer buffers are rebuilt before screen offsets are
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			 * calculated so we have the final allocated buffer size ready */
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			if (integerScaleActive)
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