mkxp/shader/transSimple.frag

14 lines
297 B
GLSL

uniform sampler2D frozenScene;
uniform sampler2D currentScene;
uniform float prog;
void main()
{
vec2 texCoor = gl_TexCoord[0].st;
vec4 newPixel = texture2D(currentScene, texCoor);
vec4 oldPixel = texture2D(frozenScene, texCoor);
gl_FragColor = mix(oldPixel, newPixel, prog);
}