mkxp/binding-mruby
Jonas Kulla c9d5059238 Pass value object attributes by reference (instead of pointer)
This underlines that no reference inside the setter is taken,
and that these attributes are non-nullable.

Also removes a couple of superfluous attribute macros.
2014-10-25 23:33:41 +02:00
..
mrb-ext MRuby: Fix compilation 2014-10-24 18:26:10 +02:00
audio-binding.cpp Rename 'GlobalState' to 'SharedState' to avoid confusion with GLState 2013-10-09 12:30:33 +02:00
binding-mruby.cpp Implement F12 game reset (MRI only) 2014-09-26 06:25:47 +02:00
binding-types.h Initial commit 2013-09-01 16:27:21 +02:00
binding-util.cpp Bindings: Fix inconsistency in Viewport dispose (RGSS1) 2014-10-24 18:35:05 +02:00
binding-util.h Pass value object attributes by reference (instead of pointer) 2014-10-25 23:33:41 +02:00
bitmap-binding.cpp Pass value object attributes by reference (instead of pointer) 2014-10-25 23:33:41 +02:00
disposable-binding.h Bindings: Viewport: Don't dispose children in RGSS2/3 2014-10-24 18:55:03 +02:00
etc-binding.cpp MRuby-Binding: Bind #initialize_copy for clonable classes 2014-08-09 21:24:50 +02:00
flashable-binding.h Initial commit 2013-09-01 16:27:21 +02:00
font-binding.cpp Pass value object attributes by reference (instead of pointer) 2014-10-25 23:33:41 +02:00
graphics-binding.cpp Sanitize #include statements 2013-12-04 17:48:37 +01:00
input-binding.cpp Merge separate RGSS version build configs into one 2014-08-28 23:22:05 +02:00
module_rpg.c MRuby-Binding: Make code compile with latest mruby master 2013-12-27 04:36:24 +01:00
plane-binding.cpp Pass value object attributes by reference (instead of pointer) 2014-10-25 23:33:41 +02:00
sceneelement-binding.h Initial commit 2013-09-01 16:27:21 +02:00
serializable-binding.h Sanitize #include statements 2013-12-04 17:48:37 +01:00
sprite-binding.cpp Pass value object attributes by reference (instead of pointer) 2014-10-25 23:33:41 +02:00
table-binding.cpp MRuby-Binding: Bind #initialize_copy for clonable classes 2014-08-09 21:24:50 +02:00
tilemap-binding.cpp Tilemap/VX: Ensure proxy objects don't outlive their parents 2014-09-26 18:21:50 +02:00
viewport-binding.cpp Pass value object attributes by reference (instead of pointer) 2014-10-25 23:33:41 +02:00
viewportelement-binding.h Bindings: Viewport: Don't dispose children in RGSS2/3 2014-10-24 18:55:03 +02:00
window-binding.cpp Pass value object attributes by reference (instead of pointer) 2014-10-25 23:33:41 +02:00