326 lines
7.6 KiB
C++
326 lines
7.6 KiB
C++
/*
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** config.cpp
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**
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** This file is part of mkxp.
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**
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** Copyright (C) 2013 Jonas Kulla <Nyocurio@gmail.com>
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**
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** mkxp is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 2 of the License, or
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** (at your option) any later version.
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**
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** mkxp is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "config.h"
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#include <boost/program_options/options_description.hpp>
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#include <boost/program_options/parsers.hpp>
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#include <boost/program_options/variables_map.hpp>
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#include <fstream>
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#include <stdint.h>
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#include "debugwriter.h"
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#include "util.h"
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#ifdef INI_ENCODING
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extern "C" {
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#include <libguess.h>
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}
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#include <iconv.h>
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#include <errno.h>
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#endif
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/* http://stackoverflow.com/a/1031773 */
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static bool validUtf8(const char *string)
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{
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const uint8_t *bytes = (uint8_t*) string;
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while(*bytes)
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{
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if( (/* ASCII
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* use bytes[0] <= 0x7F to allow ASCII control characters */
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bytes[0] == 0x09 ||
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bytes[0] == 0x0A ||
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bytes[0] == 0x0D ||
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(0x20 <= bytes[0] && bytes[0] <= 0x7E)
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)
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) {
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bytes += 1;
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continue;
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}
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if( (/* non-overlong 2-byte */
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(0xC2 <= bytes[0] && bytes[0] <= 0xDF) &&
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(0x80 <= bytes[1] && bytes[1] <= 0xBF)
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)
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) {
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bytes += 2;
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continue;
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}
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if( (/* excluding overlongs */
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bytes[0] == 0xE0 &&
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(0xA0 <= bytes[1] && bytes[1] <= 0xBF) &&
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(0x80 <= bytes[2] && bytes[2] <= 0xBF)
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) ||
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(/* straight 3-byte */
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((0xE1 <= bytes[0] && bytes[0] <= 0xEC) ||
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bytes[0] == 0xEE ||
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bytes[0] == 0xEF) &&
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(0x80 <= bytes[1] && bytes[1] <= 0xBF) &&
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(0x80 <= bytes[2] && bytes[2] <= 0xBF)
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) ||
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(/* excluding surrogates */
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bytes[0] == 0xED &&
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(0x80 <= bytes[1] && bytes[1] <= 0x9F) &&
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(0x80 <= bytes[2] && bytes[2] <= 0xBF)
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)
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) {
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bytes += 3;
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continue;
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}
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if( (/* planes 1-3 */
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bytes[0] == 0xF0 &&
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(0x90 <= bytes[1] && bytes[1] <= 0xBF) &&
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(0x80 <= bytes[2] && bytes[2] <= 0xBF) &&
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(0x80 <= bytes[3] && bytes[3] <= 0xBF)
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) ||
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(/* planes 4-15 */
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(0xF1 <= bytes[0] && bytes[0] <= 0xF3) &&
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(0x80 <= bytes[1] && bytes[1] <= 0xBF) &&
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(0x80 <= bytes[2] && bytes[2] <= 0xBF) &&
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(0x80 <= bytes[3] && bytes[3] <= 0xBF)
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) ||
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(/* plane 16 */
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bytes[0] == 0xF4 &&
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(0x80 <= bytes[1] && bytes[1] <= 0x8F) &&
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(0x80 <= bytes[2] && bytes[2] <= 0xBF) &&
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(0x80 <= bytes[3] && bytes[3] <= 0xBF)
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)
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) {
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bytes += 4;
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continue;
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}
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return false;
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}
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return true;
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}
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typedef std::vector<std::string> StringVec;
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namespace po = boost::program_options;
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Config::Config()
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: debugMode(false),
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winResizable(false),
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fullscreen(false),
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fixedAspectRatio(true),
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smoothScaling(false),
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vsync(false),
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defScreenW(DEF_SCREEN_W),
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defScreenH(DEF_SCREEN_H),
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fixedFramerate(0),
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frameSkip(true),
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solidFonts(false),
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gameFolder("."),
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anyAltToggleFS(false),
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allowSymlinks(false),
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pathCache(true),
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useScriptNames(false)
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{
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midi.chorus = false;
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midi.reverb = false;
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}
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void Config::read(int argc, char *argv[])
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{
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#define PO_DESC_ALL \
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PO_DESC(debugMode, bool) \
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PO_DESC(winResizable, bool) \
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PO_DESC(fullscreen, bool) \
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PO_DESC(fixedAspectRatio, bool) \
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PO_DESC(smoothScaling, bool) \
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PO_DESC(vsync, bool) \
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PO_DESC(defScreenW, int) \
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PO_DESC(defScreenH, int) \
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PO_DESC(fixedFramerate, int) \
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PO_DESC(frameSkip, bool) \
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PO_DESC(solidFonts, bool) \
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PO_DESC(gameFolder, std::string) \
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PO_DESC(anyAltToggleFS, bool) \
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PO_DESC(allowSymlinks, bool) \
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PO_DESC(iconPath, std::string) \
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PO_DESC(titleLanguage, std::string) \
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PO_DESC(midi.soundFont, std::string) \
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PO_DESC(midi.chorus, bool) \
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PO_DESC(midi.reverb, bool) \
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PO_DESC(customScript, std::string) \
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PO_DESC(pathCache, bool) \
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PO_DESC(useScriptNames, bool)
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// Not gonna take your shit boost
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#define GUARD_ALL( exp ) try { exp } catch(...) {}
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#define PO_DESC(key, type) (#key, po::value< type >()->default_value(key))
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po::options_description podesc;
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podesc.add_options()
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PO_DESC_ALL
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("RTP", po::value<StringVec>()->composing())
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("fontSub", po::value<StringVec>()->composing())
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("rubyLoadpath", po::value<StringVec>()->composing())
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;
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po::variables_map vm;
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/* Parse command line options */
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po::parsed_options cmdPo =
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po::command_line_parser(argc, argv).options(podesc)
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.allow_unregistered()
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.run();
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GUARD_ALL( po::store(cmdPo, vm); )
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/* Parse configuration file (mkxp.conf) */
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std::ifstream confFile;
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confFile.open("mkxp.conf");
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if (confFile)
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{
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GUARD_ALL( po::store(po::parse_config_file(confFile, podesc, true), vm); )
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}
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confFile.close();
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po::notify(vm);
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#undef PO_DESC
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#define PO_DESC(key, type) GUARD_ALL( key = vm[#key].as< type >(); )
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PO_DESC_ALL;
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GUARD_ALL( rtps = vm["RTP"].as<StringVec>(); );
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GUARD_ALL( fontSubs = vm["fontSub"].as<StringVec>(); );
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GUARD_ALL( rubyLoadpaths = vm["rubyLoadpath"].as<StringVec>(); )
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#undef PO_DESC
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#undef PO_DESC_ALL
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}
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static std::string baseName(const std::string &path)
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{
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size_t pos = path.find_last_of("/\\");
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if (pos == path.npos)
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return path;
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return path.substr(pos + 1);
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}
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void Config::readGameINI()
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{
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if (!customScript.empty())
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{
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game.title = baseName(customScript);
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return;
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}
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po::options_description podesc;
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podesc.add_options()
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("Game.Title", po::value<std::string>())
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("Game.Scripts", po::value<std::string>())
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;
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std::string iniPath = gameFolder + "/Game.ini";
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std::ifstream iniFile;
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iniFile.open((iniPath).c_str());
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po::variables_map vm;
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GUARD_ALL( po::store(po::parse_config_file(iniFile, podesc, true), vm); )
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po::notify(vm);
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iniFile.close();
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GUARD_ALL( game.title = vm["Game.Title"].as<std::string>(); );
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GUARD_ALL( game.scripts = vm["Game.Scripts"].as<std::string>(); );
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strReplace(game.scripts, '\\', '/');
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#ifdef INI_ENCODING
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/* Can add more later */
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const char *languages[] =
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{
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titleLanguage.c_str(),
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GUESS_REGION_JP, /* Japanese */
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GUESS_REGION_KR, /* Korean */
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GUESS_REGION_CN, /* Chinese */
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0
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};
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bool convSuccess = true;
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/* Verify that the game title is UTF-8, and if not,
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* try to determine the encoding and convert to UTF-8 */
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if (!validUtf8(game.title.c_str()))
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{
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const char *encoding = 0;
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convSuccess = false;
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for (size_t i = 0; languages[i]; ++i)
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{
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encoding = libguess_determine_encoding(game.title.c_str(),
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game.title.size(),
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languages[i]);
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if (encoding)
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break;
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}
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if (encoding)
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{
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iconv_t cd = iconv_open("UTF-8", encoding);
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size_t inLen = game.title.size();
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size_t outLen = inLen * 4;
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std::string buf(outLen, '\0');
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char *inPtr = const_cast<char*>(game.title.c_str());
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char *outPtr = const_cast<char*>(buf.c_str());
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errno = 0;
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size_t result = iconv(cd, &inPtr, &inLen, &outPtr, &outLen);
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iconv_close(cd);
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if (result != (size_t) -1 && errno == 0)
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{
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buf.resize(buf.size()-outLen);
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game.title = buf;
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convSuccess = true;
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}
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}
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}
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if (!convSuccess)
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game.title.clear();
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#else
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if (!validUtf8(game.title.c_str()))
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game.title.clear();
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#endif
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if (game.title.empty())
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game.title = baseName(gameFolder);
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}
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