377 lines
7.5 KiB
Prolog
377 lines
7.5 KiB
Prolog
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TEMPLATE = app
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QT =
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TARGET = Game
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DEPENDPATH += src shader assets
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INCLUDEPATH += . src
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CONFIG(release, debug|release): DEFINES += NDEBUG
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CONFIG -= INI_ENCODING
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isEmpty(BINDING) {
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BINDING = MRI
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}
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contains(BINDING, MRI) {
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contains(_HAVE_BINDING, YES) {
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error("Only one binding may be selected")
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}
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_HAVE_BINDING = YES
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CONFIG += BINDING_MRI
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}
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contains(BINDING, MRUBY) {
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contains(_HAVE_BINDING, YES) {
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error("Only one binding may be selected")
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}
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_HAVE_BINDING = YES
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CONFIG += BINDING_MRUBY
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}
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contains(BINDING, NULL) {
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contains(_HAVE_BINDING, YES) {
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error("Only one binding may be selected")
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}
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_HAVE_BINDING = YES
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CONFIG += BINDING_NULL
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}
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unix {
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CONFIG += link_pkgconfig
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PKGCONFIG += sigc++-2.0 pixman-1 zlib vorbisfile \
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sdl2 SDL2_image SDL2_ttf SDL_sound
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LIBS += -ldl -lphysfs
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macx: {
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QMAKE_MACOSX_DEPLOYMENT_TARGET = 10.6
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CONFIG -= app_bundle
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INCLUDEPATH += /System/Library/Frameworks/OpenAL.framework/Headers
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LIBS += -framework OpenAL
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}
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!macx: {
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PKGCONFIG += openal
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}
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SHARED_FLUID {
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PKGCONFIG += fluidsynth
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}
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INI_ENCODING {
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PKGCONFIG += libguess
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}
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# Deal with boost paths...
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isEmpty(BOOST_I) {
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BOOST_I = $$(BOOST_I)
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}
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isEmpty(BOOST_I) {}
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else {
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INCLUDEPATH += $$BOOST_I
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}
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isEmpty(BOOST_L) {
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BOOST_L = $$(BOOST_L)
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}
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isEmpty(BOOST_L) {}
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else {
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LIBS += -L$$BOOST_L
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}
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isEmpty(BOOST_LIB_SUFFIX) {
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BOOST_LIB_SUFFIX = $$(BOOST_LIB_SUFFIX)
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}
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LIBS += -lboost_program_options$$BOOST_LIB_SUFFIX
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}
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win32 {
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CONFIG += link_pkgconfig
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PKGCONFIG += sigc++-2.0 pixman-1 zlib \
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sdl2 SDL2_image SDL2_ttf openal SDL_sound vorbisfile
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LIBS += -lphysfs -lboost_program_options-mt -lsecur32
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# Deal with boost paths...
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isEmpty(BOOST_I) {
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BOOST_I = $$(BOOST_I)
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}
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isEmpty(BOOST_I) {}
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else {
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INCLUDEPATH += $$BOOST_I
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}
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isEmpty(BOOST_L) {
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BOOST_L = $$(BOOST_L)
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}
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isEmpty(BOOST_L) {}
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else {
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LIBS += -L$$BOOST_L
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}
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# Ruby console bug
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!console {
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DEFINES += NOCONSOLE
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}
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release {
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RC_FILE = assets/resources.rc
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}
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}
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# Input
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HEADERS += \
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src/quadarray.h \
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src/audio.h \
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src/binding.h \
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src/bitmap.h \
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src/disposable.h \
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src/etc.h \
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src/etc-internal.h \
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src/eventthread.h \
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src/flashable.h \
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src/font.h \
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src/input.h \
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src/plane.h \
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src/scene.h \
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src/sprite.h \
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src/table.h \
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src/texpool.h \
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src/tilequad.h \
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src/transform.h \
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src/viewport.h \
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src/window.h \
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src/serializable.h \
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src/shader.h \
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src/glstate.h \
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src/quad.h \
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src/tilemap.h \
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src/tilemap-common.h \
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src/graphics.h \
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src/gl-debug.h \
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src/global-ibo.h \
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src/exception.h \
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src/filesystem.h \
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src/serial-util.h \
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src/intrulist.h \
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src/binding.h \
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src/gl-util.h \
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src/util.h \
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src/config.h \
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src/settingsmenu.h \
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src/keybindings.h \
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src/tileatlas.h \
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src/sharedstate.h \
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src/al-util.h \
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src/boost-hash.h \
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src/debugwriter.h \
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src/gl-fun.h \
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src/gl-meta.h \
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src/vertex.h \
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src/soundemitter.h \
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src/aldatasource.h \
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src/alstream.h \
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src/audiostream.h \
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src/rgssad.h \
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src/windowvx.h \
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src/tilemapvx.h \
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src/tileatlasvx.h \
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src/sharedmidistate.h \
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src/fluid-fun.h \
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src/sdl-util.h \
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src/oneshot.h
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SOURCES += \
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src/main.cpp \
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src/audio.cpp \
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src/bitmap.cpp \
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src/eventthread.cpp \
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src/filesystem.cpp \
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src/font.cpp \
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src/input.cpp \
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src/plane.cpp \
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src/scene.cpp \
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src/sprite.cpp \
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src/table.cpp \
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src/tilequad.cpp \
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src/viewport.cpp \
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src/window.cpp \
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src/texpool.cpp \
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src/shader.cpp \
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src/glstate.cpp \
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src/tilemap.cpp \
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src/autotiles.cpp \
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src/graphics.cpp \
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src/gl-debug.cpp \
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src/etc.cpp \
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src/config.cpp \
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src/settingsmenu.cpp \
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src/keybindings.cpp \
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src/tileatlas.cpp \
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src/sharedstate.cpp \
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src/gl-fun.cpp \
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src/gl-meta.cpp \
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src/vertex.cpp \
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src/soundemitter.cpp \
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src/sdlsoundsource.cpp \
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src/alstream.cpp \
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src/audiostream.cpp \
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src/rgssad.cpp \
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src/bundledfont.cpp \
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src/vorbissource.cpp \
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src/windowvx.cpp \
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src/tilemapvx.cpp \
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src/tileatlasvx.cpp \
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src/autotilesvx.cpp \
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src/midisource.cpp \
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src/fluid-fun.cpp \
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src/oneshot.cpp
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EMBED = \
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shader/common.h \
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shader/transSimple.frag \
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shader/trans.frag \
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shader/hue.frag \
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shader/sprite.frag \
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shader/plane.frag \
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shader/gray.frag \
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shader/bitmapBlit.frag \
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shader/flatColor.frag \
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shader/simple.frag \
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shader/simpleColor.frag \
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shader/simpleAlpha.frag \
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shader/simpleAlphaUni.frag \
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shader/flashMap.frag \
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shader/minimal.vert \
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shader/simple.vert \
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shader/simpleColor.vert \
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shader/sprite.vert \
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shader/tilemap.vert \
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shader/blur.frag \
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shader/blurH.vert \
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shader/blurV.vert \
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shader/simpleMatrix.vert \
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shader/tilemapvx.vert \
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assets/liberation.ttf \
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assets/icon.png \
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assets/gamecontrollerdb.txt
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SHARED_FLUID {
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DEFINES += SHARED_FLUID
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}
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INI_ENCODING {
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DEFINES += INI_ENCODING
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}
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defineReplace(xxdOutput) {
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return($$basename(1).xxd)
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}
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# xxd
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xxd.output_function = xxdOutput
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xxd.commands = xxd -i ${QMAKE_FILE_NAME} > ${QMAKE_FILE_OUT}
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xxd.depends = $$EMBED
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xxd.input = EMBED
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xxd.variable_out = HEADERS
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QMAKE_EXTRA_COMPILERS += xxd
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BINDING_NULL {
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SOURCES += binding-null/binding-null.cpp
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}
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BINDING_MRUBY {
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LIBS += mruby/build/host/lib/libmruby.a
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INCLUDEPATH += mruby/include
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DEPENDPATH += mruby/include
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DEFINES += BINDING_MRUBY
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HEADERS += \
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binding-mruby/binding-util.h \
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binding-mruby/disposable-binding.h \
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binding-mruby/flashable-binding.h \
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binding-mruby/binding-types.h \
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binding-mruby/sceneelement-binding.h \
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binding-mruby/viewportelement-binding.h \
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binding-mruby/serializable-binding.h \
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binding-mruby/mrb-ext/file.h \
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binding-mruby/mrb-ext/rwmem.h \
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binding-mruby/mrb-ext/marshal.h
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SOURCES += \
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binding-mruby/binding-mruby.cpp \
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binding-mruby/binding-util.cpp \
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binding-mruby/window-binding.cpp \
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binding-mruby/bitmap-binding.cpp \
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binding-mruby/sprite-binding.cpp \
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binding-mruby/font-binding.cpp \
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binding-mruby/viewport-binding.cpp \
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binding-mruby/plane-binding.cpp \
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binding-mruby/audio-binding.cpp \
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binding-mruby/tilemap-binding.cpp \
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binding-mruby/etc-binding.cpp \
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binding-mruby/graphics-binding.cpp \
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binding-mruby/input-binding.cpp \
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binding-mruby/table-binding.cpp \
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binding-mruby/module_rpg.c \
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binding-mruby/mrb-ext/file.cpp \
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binding-mruby/mrb-ext/marshal.cpp \
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binding-mruby/mrb-ext/rwmem.cpp \
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binding-mruby/mrb-ext/kernel.cpp \
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binding-mruby/mrb-ext/time.cpp
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}
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BINDING_MRI {
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isEmpty(MRIVERSION) {
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win32:MRIVERSION = 2.1
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unix:MRIVERSION = 2.2
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}
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PKGCONFIG += ruby-$$MRIVERSION
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DEFINES += BINDING_MRI
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# EMBED2 = binding-mri/module_rpg.rb
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# xxdp.output = ${QMAKE_FILE_NAME}.xxd
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# xxdp.commands = xxd+/xxd+ ${QMAKE_FILE_NAME} -o ${QMAKE_FILE_OUT} --string
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# xxdp.depends = $$EMBED2
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# xxdp.input = EMBED2
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# xxdp.variable_out = HEADERS
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# QMAKE_EXTRA_COMPILERS += xxdp
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HEADERS += \
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binding-mri/binding-util.h \
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binding-mri/binding-types.h \
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binding-mri/serializable-binding.h \
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binding-mri/disposable-binding.h \
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binding-mri/sceneelement-binding.h \
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binding-mri/viewportelement-binding.h \
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binding-mri/flashable-binding.h
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SOURCES += \
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binding-mri/binding-mri.cpp \
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binding-mri/binding-util.cpp \
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binding-mri/table-binding.cpp \
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binding-mri/etc-binding.cpp \
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binding-mri/bitmap-binding.cpp \
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binding-mri/font-binding.cpp \
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binding-mri/graphics-binding.cpp \
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binding-mri/input-binding.cpp \
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binding-mri/sprite-binding.cpp \
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binding-mri/viewport-binding.cpp \
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binding-mri/plane-binding.cpp \
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binding-mri/window-binding.cpp \
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binding-mri/tilemap-binding.cpp \
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binding-mri/audio-binding.cpp \
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binding-mri/module_rpg.cpp \
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binding-mri/filesystem-binding.cpp \
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binding-mri/windowvx-binding.cpp \
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binding-mri/tilemapvx-binding.cpp \
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binding-mri/oneshot-binding.cpp
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}
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OTHER_FILES += $$EMBED
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