mkxp/mkxp.pro

377 lines
7.5 KiB
Prolog

TEMPLATE = app
QT =
TARGET = Game
DEPENDPATH += src shader assets
INCLUDEPATH += . src
CONFIG(release, debug|release): DEFINES += NDEBUG
CONFIG -= INI_ENCODING
isEmpty(BINDING) {
BINDING = MRI
}
contains(BINDING, MRI) {
contains(_HAVE_BINDING, YES) {
error("Only one binding may be selected")
}
_HAVE_BINDING = YES
CONFIG += BINDING_MRI
}
contains(BINDING, MRUBY) {
contains(_HAVE_BINDING, YES) {
error("Only one binding may be selected")
}
_HAVE_BINDING = YES
CONFIG += BINDING_MRUBY
}
contains(BINDING, NULL) {
contains(_HAVE_BINDING, YES) {
error("Only one binding may be selected")
}
_HAVE_BINDING = YES
CONFIG += BINDING_NULL
}
unix {
CONFIG += link_pkgconfig
PKGCONFIG += sigc++-2.0 pixman-1 zlib vorbisfile \
sdl2 SDL2_image SDL2_ttf SDL_sound
LIBS += -ldl -lphysfs
macx: {
QMAKE_MACOSX_DEPLOYMENT_TARGET = 10.6
CONFIG -= app_bundle
INCLUDEPATH += /System/Library/Frameworks/OpenAL.framework/Headers
LIBS += -framework OpenAL
}
!macx: {
PKGCONFIG += openal
}
SHARED_FLUID {
PKGCONFIG += fluidsynth
}
INI_ENCODING {
PKGCONFIG += libguess
}
# Deal with boost paths...
isEmpty(BOOST_I) {
BOOST_I = $$(BOOST_I)
}
isEmpty(BOOST_I) {}
else {
INCLUDEPATH += $$BOOST_I
}
isEmpty(BOOST_L) {
BOOST_L = $$(BOOST_L)
}
isEmpty(BOOST_L) {}
else {
LIBS += -L$$BOOST_L
}
isEmpty(BOOST_LIB_SUFFIX) {
BOOST_LIB_SUFFIX = $$(BOOST_LIB_SUFFIX)
}
LIBS += -lboost_program_options$$BOOST_LIB_SUFFIX
}
win32 {
CONFIG += link_pkgconfig
PKGCONFIG += sigc++-2.0 pixman-1 zlib \
sdl2 SDL2_image SDL2_ttf openal SDL_sound vorbisfile
LIBS += -lphysfs -lboost_program_options-mt -lsecur32
# Deal with boost paths...
isEmpty(BOOST_I) {
BOOST_I = $$(BOOST_I)
}
isEmpty(BOOST_I) {}
else {
INCLUDEPATH += $$BOOST_I
}
isEmpty(BOOST_L) {
BOOST_L = $$(BOOST_L)
}
isEmpty(BOOST_L) {}
else {
LIBS += -L$$BOOST_L
}
# Ruby console bug
!console {
DEFINES += NOCONSOLE
}
release {
RC_FILE = assets/resources.rc
}
}
# Input
HEADERS += \
src/quadarray.h \
src/audio.h \
src/binding.h \
src/bitmap.h \
src/disposable.h \
src/etc.h \
src/etc-internal.h \
src/eventthread.h \
src/flashable.h \
src/font.h \
src/input.h \
src/plane.h \
src/scene.h \
src/sprite.h \
src/table.h \
src/texpool.h \
src/tilequad.h \
src/transform.h \
src/viewport.h \
src/window.h \
src/serializable.h \
src/shader.h \
src/glstate.h \
src/quad.h \
src/tilemap.h \
src/tilemap-common.h \
src/graphics.h \
src/gl-debug.h \
src/global-ibo.h \
src/exception.h \
src/filesystem.h \
src/serial-util.h \
src/intrulist.h \
src/binding.h \
src/gl-util.h \
src/util.h \
src/config.h \
src/settingsmenu.h \
src/keybindings.h \
src/tileatlas.h \
src/sharedstate.h \
src/al-util.h \
src/boost-hash.h \
src/debugwriter.h \
src/gl-fun.h \
src/gl-meta.h \
src/vertex.h \
src/soundemitter.h \
src/aldatasource.h \
src/alstream.h \
src/audiostream.h \
src/rgssad.h \
src/windowvx.h \
src/tilemapvx.h \
src/tileatlasvx.h \
src/sharedmidistate.h \
src/fluid-fun.h \
src/sdl-util.h \
src/oneshot.h
SOURCES += \
src/main.cpp \
src/audio.cpp \
src/bitmap.cpp \
src/eventthread.cpp \
src/filesystem.cpp \
src/font.cpp \
src/input.cpp \
src/plane.cpp \
src/scene.cpp \
src/sprite.cpp \
src/table.cpp \
src/tilequad.cpp \
src/viewport.cpp \
src/window.cpp \
src/texpool.cpp \
src/shader.cpp \
src/glstate.cpp \
src/tilemap.cpp \
src/autotiles.cpp \
src/graphics.cpp \
src/gl-debug.cpp \
src/etc.cpp \
src/config.cpp \
src/settingsmenu.cpp \
src/keybindings.cpp \
src/tileatlas.cpp \
src/sharedstate.cpp \
src/gl-fun.cpp \
src/gl-meta.cpp \
src/vertex.cpp \
src/soundemitter.cpp \
src/sdlsoundsource.cpp \
src/alstream.cpp \
src/audiostream.cpp \
src/rgssad.cpp \
src/bundledfont.cpp \
src/vorbissource.cpp \
src/windowvx.cpp \
src/tilemapvx.cpp \
src/tileatlasvx.cpp \
src/autotilesvx.cpp \
src/midisource.cpp \
src/fluid-fun.cpp \
src/oneshot.cpp
EMBED = \
shader/common.h \
shader/transSimple.frag \
shader/trans.frag \
shader/hue.frag \
shader/sprite.frag \
shader/plane.frag \
shader/gray.frag \
shader/bitmapBlit.frag \
shader/flatColor.frag \
shader/simple.frag \
shader/simpleColor.frag \
shader/simpleAlpha.frag \
shader/simpleAlphaUni.frag \
shader/flashMap.frag \
shader/minimal.vert \
shader/simple.vert \
shader/simpleColor.vert \
shader/sprite.vert \
shader/tilemap.vert \
shader/blur.frag \
shader/blurH.vert \
shader/blurV.vert \
shader/simpleMatrix.vert \
shader/tilemapvx.vert \
assets/liberation.ttf \
assets/icon.png \
assets/gamecontrollerdb.txt
SHARED_FLUID {
DEFINES += SHARED_FLUID
}
INI_ENCODING {
DEFINES += INI_ENCODING
}
defineReplace(xxdOutput) {
return($$basename(1).xxd)
}
# xxd
xxd.output_function = xxdOutput
xxd.commands = xxd -i ${QMAKE_FILE_NAME} > ${QMAKE_FILE_OUT}
xxd.depends = $$EMBED
xxd.input = EMBED
xxd.variable_out = HEADERS
QMAKE_EXTRA_COMPILERS += xxd
BINDING_NULL {
SOURCES += binding-null/binding-null.cpp
}
BINDING_MRUBY {
LIBS += mruby/build/host/lib/libmruby.a
INCLUDEPATH += mruby/include
DEPENDPATH += mruby/include
DEFINES += BINDING_MRUBY
HEADERS += \
binding-mruby/binding-util.h \
binding-mruby/disposable-binding.h \
binding-mruby/flashable-binding.h \
binding-mruby/binding-types.h \
binding-mruby/sceneelement-binding.h \
binding-mruby/viewportelement-binding.h \
binding-mruby/serializable-binding.h \
binding-mruby/mrb-ext/file.h \
binding-mruby/mrb-ext/rwmem.h \
binding-mruby/mrb-ext/marshal.h
SOURCES += \
binding-mruby/binding-mruby.cpp \
binding-mruby/binding-util.cpp \
binding-mruby/window-binding.cpp \
binding-mruby/bitmap-binding.cpp \
binding-mruby/sprite-binding.cpp \
binding-mruby/font-binding.cpp \
binding-mruby/viewport-binding.cpp \
binding-mruby/plane-binding.cpp \
binding-mruby/audio-binding.cpp \
binding-mruby/tilemap-binding.cpp \
binding-mruby/etc-binding.cpp \
binding-mruby/graphics-binding.cpp \
binding-mruby/input-binding.cpp \
binding-mruby/table-binding.cpp \
binding-mruby/module_rpg.c \
binding-mruby/mrb-ext/file.cpp \
binding-mruby/mrb-ext/marshal.cpp \
binding-mruby/mrb-ext/rwmem.cpp \
binding-mruby/mrb-ext/kernel.cpp \
binding-mruby/mrb-ext/time.cpp
}
BINDING_MRI {
isEmpty(MRIVERSION) {
win32:MRIVERSION = 2.1
unix:MRIVERSION = 2.2
}
PKGCONFIG += ruby-$$MRIVERSION
DEFINES += BINDING_MRI
# EMBED2 = binding-mri/module_rpg.rb
# xxdp.output = ${QMAKE_FILE_NAME}.xxd
# xxdp.commands = xxd+/xxd+ ${QMAKE_FILE_NAME} -o ${QMAKE_FILE_OUT} --string
# xxdp.depends = $$EMBED2
# xxdp.input = EMBED2
# xxdp.variable_out = HEADERS
# QMAKE_EXTRA_COMPILERS += xxdp
HEADERS += \
binding-mri/binding-util.h \
binding-mri/binding-types.h \
binding-mri/serializable-binding.h \
binding-mri/disposable-binding.h \
binding-mri/sceneelement-binding.h \
binding-mri/viewportelement-binding.h \
binding-mri/flashable-binding.h
SOURCES += \
binding-mri/binding-mri.cpp \
binding-mri/binding-util.cpp \
binding-mri/table-binding.cpp \
binding-mri/etc-binding.cpp \
binding-mri/bitmap-binding.cpp \
binding-mri/font-binding.cpp \
binding-mri/graphics-binding.cpp \
binding-mri/input-binding.cpp \
binding-mri/sprite-binding.cpp \
binding-mri/viewport-binding.cpp \
binding-mri/plane-binding.cpp \
binding-mri/window-binding.cpp \
binding-mri/tilemap-binding.cpp \
binding-mri/audio-binding.cpp \
binding-mri/module_rpg.cpp \
binding-mri/filesystem-binding.cpp \
binding-mri/windowvx-binding.cpp \
binding-mri/tilemapvx-binding.cpp \
binding-mri/oneshot-binding.cpp
}
OTHER_FILES += $$EMBED