mkxp/src/window.h

71 lines
1.8 KiB
C++

/*
** window.h
**
** This file is part of mkxp.
**
** Copyright (C) 2013 Jonas Kulla <Nyocurio@gmail.com>
**
** mkxp is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 2 of the License, or
** (at your option) any later version.
**
** mkxp is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef WINDOW_H
#define WINDOW_H
#include "viewport.h"
#include "disposable.h"
#include "util.h"
class Bitmap;
struct Rect;
struct WindowPrivate;
class Window : public ViewportElement, public Disposable
{
public:
Window(Viewport *viewport = 0);
~Window();
void update();
DECL_ATTR( Windowskin, Bitmap* )
DECL_ATTR( Contents, Bitmap* )
DECL_ATTR( Stretch, bool )
DECL_ATTR( CursorRect, Rect* )
DECL_ATTR( Active, bool )
DECL_ATTR( Pause, bool )
DECL_ATTR( X, int )
DECL_ATTR( Y, int )
DECL_ATTR( Width, int )
DECL_ATTR( Height, int )
DECL_ATTR( OX, int )
DECL_ATTR( OY, int )
DECL_ATTR( Opacity, int )
DECL_ATTR( BackOpacity, int )
DECL_ATTR( ContentsOpacity, int )
private:
WindowPrivate *p;
void draw();
void onGeometryChange(const Scene::Geometry &);
void setZ(int value);
void setVisible(bool value);
void onViewportChange();
};
#endif // WINDOW_H