..
al-util.h
Unify float literals to use f suffix and avoid double promotions
2015-07-21 12:13:24 +02:00
aldatasource.h
Load fluidsynth entrypoints dynamically (and make them optional)
2014-09-09 00:08:32 +02:00
alstream.cpp
Unify float literals to use f suffix and avoid double promotions
2015-07-21 12:13:24 +02:00
alstream.h
Audio: Clean up threading and add AudioStream fadein (RGSS3)
2014-09-30 09:13:12 +02:00
audio.cpp
Unify float literals to use f suffix and avoid double promotions
2015-07-21 12:13:24 +02:00
audio.h
Pause RGSS execution when moving into background on Android
2015-01-15 08:02:21 +01:00
audiostream.cpp
Unify float literals to use f suffix and avoid double promotions
2015-07-21 12:13:24 +02:00
audiostream.h
AudioStream: Clarify thread-safe usage of stream flags
2015-03-22 08:42:43 +01:00
autotiles.cpp
Tilemap(VX): Factor out common code into tilemap-common.h
2014-11-30 17:46:28 +01:00
autotilesvx.cpp
TileAtlasVX: Handle table autotiles properly
2014-08-19 19:47:22 +02:00
binding.h
Implement F12 game reset (MRI only)
2014-09-26 06:25:47 +02:00
bitmap.cpp
Bitmap: Use more accurate HSV-based hue shift algorithm
2016-10-30 08:50:45 +01:00
bitmap.h
Pass value object attributes by reference (instead of pointer)
2014-10-25 23:33:41 +02:00
boost-hash.h
BoostSet: Add 'remove' and rename BoostHash::erase to remove
2014-09-05 01:06:08 +02:00
bundledfont.cpp
Don't use relative paths when #including xxd output
2014-11-30 17:50:24 +01:00
config.cpp
Config: Add case-insensitive ini file parser
2019-03-19 19:26:50 +01:00
config.h
Config: Set debug editor's debug variables into ruby
2018-02-22 09:08:45 +01:00
debugwriter.h
Debug: Use native logging on Android
2014-12-31 18:52:20 +01:00
disposable.h
Implement F12 game reset (MRI only)
2014-09-26 06:25:47 +02:00
etc-internal.h
TilemapVX: Clean up the horrible map viewport calculation code
2015-07-21 12:13:24 +02:00
etc.cpp
Serializable, Table: Some general cleanups
2014-11-20 14:45:54 +01:00
etc.h
Minor cleanup
2014-10-25 23:38:19 +02:00
eventthread.cpp
Config: Properly use windowTitle everywhere instead of game.title
2017-12-12 17:57:02 +01:00
eventthread.h
EventThread: Make system cursor visible over black aspect ratio bars
2017-04-08 18:45:24 +02:00
exception.h
Spacing
2014-01-15 00:48:34 +01:00
filesystem.cpp
Fix font enumeration
2018-10-13 20:28:36 +02:00
filesystem.h
FileSystem: Fix file lookup if unrelated files with same name exist
2015-07-09 15:38:50 +02:00
flashable.h
Sprite: Implement wave effect (RGSS2)
2014-02-03 15:32:50 +01:00
fluid-fun.cpp
Android uses the Linux shared object naming convention
2014-12-31 18:52:21 +01:00
fluid-fun.h
fluid-fun: Adjust function signature to fluidsynth 2.0
2019-03-21 08:07:02 +01:00
font.cpp
Font/MRI: Improve handling of (default_)name attributes
2016-01-05 08:47:52 +01:00
font.h
Font/MRI: Improve handling of (default_)name attributes
2016-01-05 08:47:52 +01:00
gl-debug.cpp
Rename src/debuglogger -> src/gl-debug
2014-11-29 17:51:37 +01:00
gl-debug.h
Rename src/debuglogger -> src/gl-debug
2014-11-29 17:51:37 +01:00
gl-fun.cpp
Use compile time strlen
2014-12-31 18:52:20 +01:00
gl-fun.h
Call glReleaseShaderCompiler on GLES
2014-12-31 18:52:20 +01:00
gl-meta.cpp
GLMeta: Eliminate redundant parameter
2015-07-07 15:25:48 +02:00
gl-meta.h
GLMeta: Eliminate redundant parameter
2015-07-07 15:25:48 +02:00
gl-util.h
gl-util.h: Unify function qualifier use
2014-12-31 18:52:21 +01:00
global-ibo.h
Use safe way to get at a vector's data pointer
2014-10-09 19:02:29 +02:00
glstate.cpp
Config: Add "maxTextureSize" entry to artificially limit texture sizes
2017-04-23 14:10:54 +02:00
glstate.h
Config: Add "maxTextureSize" entry to artificially limit texture sizes
2017-04-23 14:10:54 +02:00
graphics.cpp
Graphics: Fix transition when new scene has gray tone effect
2018-05-21 12:22:23 +02:00
graphics.h
Graphics: Stub out play_movie
2015-10-30 08:01:36 -07:00
iniconfig.cpp
Config: Add case-insensitive ini file parser
2019-03-19 19:26:50 +01:00
iniconfig.h
Config: Add case-insensitive ini file parser
2019-03-19 19:26:50 +01:00
input.cpp
Input: Remove ugly [-20,-20] mouse position hack
2017-04-08 18:45:24 +02:00
input.h
Introduce F1 menu to reconfigure key bindings at runtime
2014-10-11 20:48:44 +02:00
intrulist.h
Implement F12 game reset (MRI only)
2014-09-26 06:25:47 +02:00
keybindings.cpp
Added support for JHat events.
2014-12-31 16:39:28 +01:00
keybindings.h
Added support for JHat events.
2014-12-31 16:39:28 +01:00
main.cpp
Config: Properly use windowTitle everywhere instead of game.title
2017-12-12 17:57:02 +01:00
midisource.cpp
Unify float literals to use f suffix and avoid double promotions
2015-07-21 12:13:24 +02:00
plane.cpp
Unify float literals to use f suffix and avoid double promotions
2015-07-21 12:13:24 +02:00
plane.h
Pass value object attributes by reference (instead of pointer)
2014-10-25 23:33:41 +02:00
quad.h
quad.h: Cleanup static functions to use templated Vertex parameter
2014-08-12 21:41:59 +02:00
quadarray.h
Use safe way to get at a vector's data pointer
2014-10-09 19:02:29 +02:00
rgssad.cpp
RGSSAD: Fix parsing of top level directory entries
2017-12-12 22:46:25 +01:00
rgssad.h
RGSSAD: Add RGSS3 archive reader
2014-07-24 02:45:20 +02:00
scene.cpp
Use more explicit vector math via method overloads
2015-02-10 17:04:00 +01:00
scene.h
Constify
2015-07-07 16:06:45 +02:00
sdl-util.h
Add some general fixes from #111 found by @chosenofbear
2015-06-18 07:21:55 +02:00
sdlsoundsource.cpp
Audio: Add MIDI format playback support
2014-08-02 06:42:55 +02:00
serial-util.h
Serializable, Table: Some general cleanups
2014-11-20 14:45:54 +01:00
serializable.h
Remove Serializable's virtual destructor. It didn't do anything anyway.
2013-09-27 04:39:35 +02:00
settingsmenu.cpp
Unify float literals to use f suffix and avoid double promotions
2015-07-21 12:13:24 +02:00
settingsmenu.h
Introduce F1 menu to reconfigure key bindings at runtime
2014-10-11 20:48:44 +02:00
shader.cpp
Bitmap: Use more accurate HSV-based hue shift algorithm
2016-10-30 08:50:45 +01:00
shader.h
Bitmap: Use more accurate HSV-based hue shift algorithm
2016-10-30 08:50:45 +01:00
sharedmidistate.h
Unify float literals to use f suffix and avoid double promotions
2015-07-21 12:13:24 +02:00
sharedstate.cpp
Config: Add "maxTextureSize" entry to artificially limit texture sizes
2017-04-23 14:10:54 +02:00
sharedstate.h
Implement F12 game reset (MRI only)
2014-09-26 06:25:47 +02:00
soundemitter.cpp
Unify float literals to use f suffix and avoid double promotions
2015-07-21 12:13:24 +02:00
soundemitter.h
SoundEmitter: Make SE source count configurable
2014-08-25 05:34:19 +02:00
sprite.cpp
Sprite: Fix regression with "mirror" attribute
2017-08-10 21:39:17 +02:00
sprite.h
Pass value object attributes by reference (instead of pointer)
2014-10-25 23:33:41 +02:00
table.cpp
Serializable, Table: Some general cleanups
2014-11-20 14:45:54 +01:00
table.h
Serializable, Table: Some general cleanups
2014-11-20 14:45:54 +01:00
texpool.cpp
Exception: Constructor now takes printf style arguments
2013-12-29 18:05:11 +01:00
texpool.h
Rename 'Tex' to 'TEX' for consistency
2013-09-06 12:26:41 +02:00
tileatlas.cpp
TileAtlas: Fix broken atlas generation
2014-07-10 21:48:33 +02:00
tileatlas.h
Rename typedef and fix wrong documenting comment
2014-01-16 19:16:09 +01:00
tileatlasvx.cpp
Use static lifetime for constant array
2015-07-21 12:13:25 +02:00
tileatlasvx.h
TileAtlasVX: Handle table autotiles properly
2014-08-19 19:47:22 +02:00
tilemap-common.h
Tilemap: Fix map viewport calculation
2015-07-21 12:13:25 +02:00
tilemap.cpp
Tilemap: Fix map viewport calculation
2015-07-21 12:13:25 +02:00
tilemap.h
Tilemap/VX: Ensure proxy objects don't outlive their parents
2014-09-26 18:21:50 +02:00
tilemapvx.cpp
TilemapVX: Ensure legs of out-of-view table tiles are drawn
2015-07-21 12:13:25 +02:00
tilemapvx.h
Tilemap/VX: Ensure proxy objects don't outlive their parents
2014-09-26 18:21:50 +02:00
tilequad.cpp
Cosmetic changes
2013-09-21 14:45:27 +02:00
tilequad.h
Spacing/spelling
2014-05-07 17:52:11 +02:00
transform.h
Unify float literals to use f suffix and avoid double promotions
2015-07-21 12:13:24 +02:00
util.h
Use fopen with binary mode everywhere (for Windows compat)
2014-11-17 07:18:39 +01:00
vertex.cpp
Use macro from util.h for static array size
2014-07-23 21:26:44 +02:00
vertex.h
GLMeta: Add vertex array object support
2014-07-13 14:05:12 +02:00
viewport.cpp
Use more explicit vector math via method overloads
2015-02-10 17:04:00 +01:00
viewport.h
Pass value object attributes by reference (instead of pointer)
2014-10-25 23:33:41 +02:00
vorbissource.cpp
Add some general fixes from #111 found by @chosenofbear
2015-06-18 07:21:55 +02:00
window.cpp
Unify float literals to use f suffix and avoid double promotions
2015-07-21 12:13:24 +02:00
window.h
Pass value object attributes by reference (instead of pointer)
2014-10-25 23:33:41 +02:00
windowvx.cpp
WindowVX: Fix move() not setting the correct dirty flags
2016-07-27 12:03:45 +02:00
windowvx.h
Pass value object attributes by reference (instead of pointer)
2014-10-25 23:33:41 +02:00