mkxp/src/sharedstate.cpp
Jonas Kulla ce7bf97dd4 FileSystem: Make path caching optional via config
Because Windows has case insensitive paths, this should
be turned on (which it is by default) for maximum
compatibility. Can be turned off as an optimization
(this will speed up startup a little depending on the
number of game assets).
2014-01-01 07:13:35 +01:00

328 lines
6.3 KiB
C++

/*
** sharedstate.cpp
**
** This file is part of mkxp.
**
** Copyright (C) 2013 Jonas Kulla <Nyocurio@gmail.com>
**
** mkxp is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 2 of the License, or
** (at your option) any later version.
**
** mkxp is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
*/
#include "sharedstate.h"
#include "util.h"
#include "filesystem.h"
#include "graphics.h"
#include "input.h"
#include "audio.h"
#include "glstate.h"
#include "shader.h"
#include "texpool.h"
#include "font.h"
#include "eventthread.h"
#include "gl-util.h"
#include "global-ibo.h"
#include "quad.h"
#include "binding.h"
#include "exception.h"
#include <unistd.h>
#include <stdio.h>
#include <string>
SharedState *SharedState::instance = 0;
static GlobalIBO *globalIBO = 0;
#define GAME_ARCHIVE "Game.rgssad"
struct SharedStatePrivate
{
void *bindingData;
SDL_Window *sdlWindow;
Scene *screen;
FileSystem fileSystem;
EventThread &eThread;
RGSSThreadData &rtData;
Config &config;
Graphics graphics;
Input input;
Audio audio;
GLState _glState;
ShaderSet shaders;
TexPool texPool;
FontPool fontPool;
Font *defaultFont;
TEX::ID globalTex;
int globalTexW, globalTexH;
TEXFBO gpTexFBO;
TEXFBO atlasTex;
Quad gpQuad;
unsigned int stampCounter;
SharedStatePrivate(RGSSThreadData *threadData)
: bindingData(0),
sdlWindow(threadData->window),
fileSystem(threadData->argv0, threadData->config.allowSymlinks),
eThread(*threadData->ethread),
rtData(*threadData),
config(threadData->config),
graphics(threadData),
stampCounter(0)
{
if (!config.gameFolder.empty())
{
int result = chdir(config.gameFolder.c_str());
if (result != 0)
throw Exception(Exception::MKXPError,
"Unable to switch into gameFolder '%s'",
config.gameFolder.c_str());
fileSystem.addPath(".");
}
// FIXME find out correct archive filename
std::string archPath = GAME_ARCHIVE;
/* Check if a game archive exists */
FILE *tmp = fopen(archPath.c_str(), "r");
if (tmp)
{
fileSystem.addPath(archPath.c_str());
fclose(tmp);
}
for (size_t i = 0; i < config.rtps.size(); ++i)
fileSystem.addPath(config.rtps[i].c_str());
if (config.pathCache)
fileSystem.createPathCache();
globalTexW = 128;
globalTexH = 64;
globalTex = TEX::gen();
TEX::bind(globalTex);
TEX::setRepeat(false);
TEX::setSmooth(false);
TEX::allocEmpty(globalTexW, globalTexH);
TEXFBO::init(gpTexFBO);
/* Reuse starting values */
TEXFBO::allocEmpty(gpTexFBO, globalTexW, globalTexH);
TEXFBO::linkFBO(gpTexFBO);
}
~SharedStatePrivate()
{
TEX::del(globalTex);
TEXFBO::fini(gpTexFBO);
TEXFBO::fini(atlasTex);
}
};
void SharedState::initInstance(RGSSThreadData *threadData)
{
/* This section is tricky because of dependencies:
* SharedState depends on GlobalIBO existing,
* Font depends on SharedState existing */
globalIBO = new GlobalIBO();
globalIBO->ensureSize(1);
SharedState::instance = 0;
Font *defaultFont = 0;
try
{
SharedState::instance = new SharedState(threadData);
defaultFont = new Font();
}
catch (const Exception &exc)
{
delete globalIBO;
delete SharedState::instance;
delete defaultFont;
throw exc;
}
SharedState::instance->p->defaultFont = defaultFont;
}
void SharedState::finiInstance()
{
delete SharedState::instance->p->defaultFont;
delete SharedState::instance;
delete globalIBO;
}
void SharedState::setScreen(Scene &screen)
{
p->screen = &screen;
}
#define GSATT(type, lower) \
type SharedState :: lower() \
{ \
return p->lower; \
}
GSATT(void*, bindingData)
GSATT(SDL_Window*, sdlWindow)
GSATT(Scene*, screen)
GSATT(FileSystem&, fileSystem)
GSATT(EventThread&, eThread)
GSATT(RGSSThreadData&, rtData)
GSATT(Config&, config)
GSATT(Graphics&, graphics)
GSATT(Input&, input)
GSATT(Audio&, audio)
GSATT(GLState&, _glState)
GSATT(ShaderSet&, shaders)
GSATT(TexPool&, texPool)
GSATT(FontPool&, fontPool)
GSATT(Quad&, gpQuad)
void SharedState::setBindingData(void *data)
{
p->bindingData = data;
}
void SharedState::ensureQuadIBO(int minSize)
{
globalIBO->ensureSize(minSize);
}
void SharedState::bindQuadIBO()
{
IBO::bind(globalIBO->ibo);
}
void SharedState::bindTex()
{
TEX::bind(p->globalTex);
TEX::allocEmpty(p->globalTexW, p->globalTexH);
}
void SharedState::ensureTexSize(int minW, int minH, Vec2i &currentSizeOut)
{
if (minW > p->globalTexW)
p->globalTexW = findNextPow2(minW);
if (minH > p->globalTexH)
p->globalTexH = findNextPow2(minH);
currentSizeOut = Vec2i(p->globalTexW, p->globalTexH);
}
TEXFBO &SharedState::gpTexFBO(int minW, int minH)
{
bool needResize = false;
if (minW > p->gpTexFBO.width)
{
p->gpTexFBO.width = findNextPow2(minW);
needResize = true;
}
if (minH > p->gpTexFBO.height)
{
p->gpTexFBO.height = findNextPow2(minH);
needResize = true;
}
if (needResize)
{
TEX::bind(p->gpTexFBO.tex);
TEX::allocEmpty(p->gpTexFBO.width, p->gpTexFBO.height);
}
return p->gpTexFBO;
}
void SharedState::requestAtlasTex(int w, int h, TEXFBO &out)
{
TEXFBO tex;
if (w == p->atlasTex.width && h == p->atlasTex.height)
{
tex = p->atlasTex;
p->atlasTex = TEXFBO();
}
else
{
TEXFBO::init(tex);
TEXFBO::allocEmpty(tex, w, h);
TEXFBO::linkFBO(tex);
}
out = tex;
}
void SharedState::releaseAtlasTex(TEXFBO &tex)
{
/* No point in caching an invalid object */
if (tex.tex == TEX::ID(0))
return;
TEXFBO::fini(p->atlasTex);
p->atlasTex = tex;
}
void SharedState::checkShutdown()
{
if (!p->rtData.rqTerm)
return;
p->rtData.rqTermAck = true;
p->texPool.disable();
scriptBinding->terminate();
}
Font &SharedState::defaultFont()
{
return *p->defaultFont;
}
unsigned int SharedState::genTimeStamp()
{
return p->stampCounter++;
}
SharedState::SharedState(RGSSThreadData *threadData)
{
p = new SharedStatePrivate(threadData);
p->screen = p->graphics.getScreen();
}
SharedState::~SharedState()
{
delete p;
}