112 lines
1.9 KiB
Ruby
112 lines
1.9 KiB
Ruby
module Script
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def self.px
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logpos($game_player.x, $game_player.real_x, $game_player.direction == 6)
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end
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def self.py
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logpos($game_player.y, $game_player.real_y, $game_player.direction == 2)
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end
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# Temporary switch assignment
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def self.tmp_s1=(val)
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$game_switches[TMP_INDEX+0] = val
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end
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def self.tmp_s2=(val)
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$game_switches[TMP_INDEX+1] = val
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end
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def self.tmp_s3=(val)
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$game_switches[TMP_INDEX+2] = val
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end
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def self.tmp_v1=(val)
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$game_variables[TMP_INDEX+0] = val
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end
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def self.tmp_v2=(val)
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$game_variables[TMP_INDEX+1] = val
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end
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def self.tmp_v3=(val)
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$game_variables[TMP_INDEX+2] = val
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end
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private
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TMP_INDEX = 22
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def self.logpos(pos, realpos, positive)
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bigpos = pos * 128
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if realpos < bigpos
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return pos - 1 if positive
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elsif realpos > bigpos
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return pos + 1 if positive
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end
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return pos
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end
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end
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def enter_name
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$game_temp.name_calling = true
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end
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def check_exit(min, max, x: -1, y: -1)
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result = false
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if x >= 0
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if $game_player.x == x
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if $game_player.y >= min && $game_player.y <= max
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result = true
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end
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end
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elsif y >= 0
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if $game_player.y == y
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if $game_player.x >= min && $game_player.x <= max
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result = true
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end
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end
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end
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Script.tmp_s1 = $game_switches[11] ? false : result
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end
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def bg(name)
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$game_map.bg_name = name
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end
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def particles(type)
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$game_map.particles_type = type
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end
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def ambient(r, g = -1, b = -1)
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g = r if g < 0
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b = r if b < 0
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#$scene.ambient = Color.new(r, g, b)
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end
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def clear_ambient
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#$scene.ambient = Color.new(255, 255, 255)
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end
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def add_light(id, file, intensity, x, y)
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#$scene.add_light(id, file, intensity, x, y)
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end
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def del_light(id)
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#$scene.del_light(id)
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end
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def clear_lights
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#$scene.clear_lights
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end
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def fade_in_bulb
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#$scene.fade_in_bulb
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end
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def clamp_panorama
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$game_map.clamped_panorama = true
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end
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def wrap_map
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$game_map.wrapping = true
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end
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