Setup active RGSS version at runtime. Desired version can be specified via config, or as default, auto detected from the game files. This removes the need to build specifically for each version, which should help packaging a lot. This also greatly reduces the danger of introducing code that wouldn't compile on all RGSS version paths (as certain code paths were completely ifdef'd out). This can be optimized more, eg. not compiling shaders that aren't needed in the active version.
104 lines
2.3 KiB
C++
104 lines
2.3 KiB
C++
/*
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** viewportelement-binding.h
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**
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** This file is part of mkxp.
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**
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** Copyright (C) 2013 Jonas Kulla <Nyocurio@gmail.com>
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**
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** mkxp is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 2 of the License, or
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** (at your option) any later version.
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**
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** mkxp is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef VIEWPORTELEMENTBINDING_H
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#define VIEWPORTELEMENTBINDING_H
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#include "viewport.h"
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#include "sharedstate.h"
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#include "binding-util.h"
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#include "binding-types.h"
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#include "sceneelement-binding.h"
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#include "disposable-binding.h"
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template<class C>
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RB_METHOD(viewportElementGetViewport)
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{
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RB_UNUSED_PARAM;
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checkDisposed(self);
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return rb_iv_get(self, "viewport");
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}
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template<class C>
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RB_METHOD(viewportElementSetViewport)
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{
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RB_UNUSED_PARAM;
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ViewportElement *ve = getPrivateData<C>(self);
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VALUE viewportObj = Qnil;
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Viewport *viewport = 0;
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rb_get_args(argc, argv, "o", &viewportObj RB_ARG_END);
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if (!NIL_P(viewportObj))
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viewport = getPrivateDataCheck<Viewport>(viewportObj, ViewportType);
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GUARD_EXC( ve->setViewport(viewport); );
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rb_iv_set(self, "viewport", viewportObj);
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return viewportObj;
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}
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template<class C>
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static C *
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viewportElementInitialize(int argc, VALUE *argv, VALUE self)
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{
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/* Get parameters */
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VALUE viewportObj = Qnil;
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Viewport *viewport = 0;
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rb_get_args(argc, argv, "|o", &viewportObj RB_ARG_END);
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if (!NIL_P(viewportObj))
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{
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viewport = getPrivateDataCheck<Viewport>(viewportObj, ViewportType);
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disposableAddChild(viewportObj, self);
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}
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/* Construct object */
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C *ve = new C(viewport);
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/* Set property objects */
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rb_iv_set(self, "viewport", viewportObj);
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return ve;
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}
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template<class C>
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void
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viewportElementBindingInit(VALUE klass)
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{
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sceneElementBindingInit<C>(klass);
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_rb_define_method(klass, "viewport", viewportElementGetViewport<C>);
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if (rgssVer >= 2)
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{
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_rb_define_method(klass, "viewport=", viewportElementSetViewport<C>);
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}
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}
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#endif // VIEWPORTELEMENTBINDING_H
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