298 lines
4.6 KiB
C++
298 lines
4.6 KiB
C++
/*
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** etc-internal.h
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**
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** This file is part of mkxp.
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**
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** Copyright (C) 2013 Jonas Kulla <Nyocurio@gmail.com>
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**
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** mkxp is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 2 of the License, or
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** (at your option) any later version.
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**
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** mkxp is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ETC_TYPES_H
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#define ETC_TYPES_H
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#include "util.h"
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#include <SDL_rect.h>
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struct Vec2
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{
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float x, y;
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Vec2()
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: x(0), y(0)
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{}
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Vec2(float x, float y)
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: x(x), y(y)
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{}
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bool operator==(const Vec2 &other) const
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{
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return (x == other.x && y == other.y);
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}
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};
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struct Vec4
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{
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float x, y, z, w;
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Vec4()
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: x(0), y(0), z(0), w(0)
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{}
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Vec4(float x, float y, float z, float w)
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: x(x), y(y), z(z), w(w)
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{}
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bool operator==(const Vec4 &other) const
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{
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return (x == other.x && y == other.y && z == other.z && w == other.w);
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}
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bool xyzNotNull() const
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{
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return (x != 0.0f || y != 0.0f || z != 0.0f);
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}
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};
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struct Vec2i
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{
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int x, y;
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Vec2i()
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: x(0), y(0)
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{}
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Vec2i(int x, int y)
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: x(x), y(y)
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{}
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explicit Vec2i(int xy)
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: x(xy), y(xy)
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{}
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bool operator==(const Vec2i &other) const
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{
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return x == other.x && y == other.y;
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}
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bool operator!=(const Vec2i &other) const
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{
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return !(*this == other);
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}
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Vec2i &operator+=(const Vec2i &value)
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{
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x += value.x;
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y += value.y;
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return *this;
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}
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Vec2i &operator-=(const Vec2i &value)
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{
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x -= value.x;
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y -= value.y;
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return *this;
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}
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Vec2i operator+(const Vec2i &value) const
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{
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return Vec2i(x + value.x, y + value.y);
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}
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Vec2i operator-(const Vec2i &value) const
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{
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return Vec2i(x - value.x, y - value.y);
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}
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template<typename T>
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Vec2i operator*(T value) const
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{
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return Vec2i(x * value, y * value);
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}
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template<typename T>
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Vec2i operator/(T value) const
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{
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return Vec2i(x / value, y / value);
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}
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Vec2i operator%(int value) const
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{
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return Vec2i(x % value, y % value);
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}
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Vec2i operator&(unsigned value) const
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{
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return Vec2i(x & value, y & value);
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}
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Vec2i operator-() const
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{
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return Vec2i(-x, -y);
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}
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Vec2i operator!() const
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{
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return Vec2i(!x, !y);
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}
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operator Vec2() const
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{
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return Vec2(x, y);
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}
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};
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struct IntRect : SDL_Rect
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{
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IntRect()
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{
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x = y = w = h = 0;
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}
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IntRect(int x, int y, int w, int h)
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{
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this->x = x;
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this->y = y;
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this->w = w;
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this->h = h;
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}
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IntRect(const Vec2i &pos, const Vec2i &size)
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{
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x = pos.x;
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y = pos.y;
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w = size.x;
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h = size.y;
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}
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bool operator==(const IntRect &other) const
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{
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return (x == other.x && y == other.y &&
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w == other.w && h == other.h);
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}
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bool operator!=(const IntRect &other) const
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{
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return !(*this == other);
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}
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Vec2i pos() const
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{
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return Vec2i(x, y);
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}
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Vec2i size() const
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{
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return Vec2i(w, h);
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}
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void setPos(const Vec2i &value)
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{
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x = value.x;
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y = value.y;
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}
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void setSize(const Vec2i &value)
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{
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w = value.x;
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h = value.y;
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}
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bool encloses(const IntRect &o) const
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{
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return (x <= o.x &&
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y <= o.y &&
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x+w >= o.x+o.w &&
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y+h >= o.y+o.h);
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}
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};
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struct StaticRect { float x, y, w, h; };
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struct FloatRect
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{
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float x, y, w, h;
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FloatRect()
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: x(0), y(0), w(0), h(0)
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{}
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FloatRect(float x, float y, float w, float h)
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: x(x), y(y), w(w), h(h)
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{}
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FloatRect(const StaticRect &d)
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: x(d.x), y(d.y), w(d.w), h(d.h)
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{}
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FloatRect(const IntRect &r)
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: x(r.x), y(r.y), w(r.w), h(r.h)
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{}
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operator IntRect() const
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{
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return IntRect(x, y, w, h);
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}
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Vec2 topLeft() const { return Vec2(x, y); }
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Vec2 bottomLeft() const { return Vec2(x, y+h); }
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Vec2 topRight() const { return Vec2(x+w, y); }
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Vec2 bottomRight() const { return Vec2(x+w, y+h); }
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FloatRect hFlipped() const
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{
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return FloatRect(x+w, y, -w, h);
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}
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};
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/* Value between 0 and 255 with internal
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* normalized representation */
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struct NormValue
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{
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int unNorm;
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float norm;
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NormValue()
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: unNorm(0),
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norm(0)
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{}
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NormValue(int unNorm)
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: unNorm(unNorm),
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norm(unNorm / 255.0f)
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{}
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void operator =(int value)
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{
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unNorm = clamp(value, 0, 255);
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norm = unNorm / 255.0f;
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}
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bool operator ==(int value) const
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{
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return unNorm == clamp(value, 0, 255);
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}
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operator int() const
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{
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return unNorm;
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}
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};
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#endif // ETC_TYPES_H
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