mkxp/shader/simpleMatrix.vert
Jonas Kulla 9f26ff9fb0 Port over Bitmap 'radial_blur' from old SFML codebase
This implementation is also heaps better than the old
one as it doesn't use a (differently sized) aux texture,
meaning the Bitmap discards its old texture and aquires
one of same size, making reuse through the TexPool a
lot more likely. It also saves on the aux texture blits
and binding switches.

As the setup / resource acquisition far outweighs the
actual rendering cost, operation time is relatively
constant no matter how many divisions are used.
2013-10-01 12:03:20 +02:00

20 lines
320 B
GLSL

uniform mat4 projMat;
uniform mat4 matrix;
uniform vec2 texSizeInv;
attribute vec2 position;
attribute vec2 texCoord;
attribute vec4 color;
varying vec2 v_texCoord;
varying vec4 v_color;
void main()
{
gl_Position = projMat * matrix * vec4(position, 0, 1);
v_texCoord = texCoord * texSizeInv;
v_color = color;
}