91 lines
2.0 KiB
C++
91 lines
2.0 KiB
C++
/*
|
|
** sceneelement-binding.h
|
|
**
|
|
** This file is part of mkxp.
|
|
**
|
|
** Copyright (C) 2013 - 2021 Amaryllis Kulla <ancurio@mapleshrine.eu>
|
|
**
|
|
** mkxp is free software: you can redistribute it and/or modify
|
|
** it under the terms of the GNU General Public License as published by
|
|
** the Free Software Foundation, either version 2 of the License, or
|
|
** (at your option) any later version.
|
|
**
|
|
** mkxp is distributed in the hope that it will be useful,
|
|
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
** GNU General Public License for more details.
|
|
**
|
|
** You should have received a copy of the GNU General Public License
|
|
** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef SCENEELEMENTBINDING_H
|
|
#define SCENEELEMENTBINDING_H
|
|
|
|
#include "scene.h"
|
|
#include "binding-util.h"
|
|
|
|
template<class C>
|
|
RB_METHOD(sceneElementGetZ)
|
|
{
|
|
RB_UNUSED_PARAM;
|
|
|
|
SceneElement *se = getPrivateData<C>(self);
|
|
|
|
int value = 0;
|
|
GUARD_EXC( value = se->getZ(); );
|
|
|
|
return rb_fix_new(value);
|
|
}
|
|
|
|
template<class C>
|
|
RB_METHOD(sceneElementSetZ)
|
|
{
|
|
SceneElement *se = getPrivateData<C>(self);
|
|
|
|
int z;
|
|
rb_get_args(argc, argv, "i", &z RB_ARG_END);
|
|
|
|
GUARD_EXC( se->setZ(z); );
|
|
|
|
return rb_fix_new(z);
|
|
}
|
|
|
|
template<class C>
|
|
RB_METHOD(sceneElementGetVisible)
|
|
{
|
|
RB_UNUSED_PARAM;
|
|
|
|
SceneElement *se = getPrivateData<C>(self);
|
|
|
|
bool value = false;
|
|
GUARD_EXC( value = se->getVisible(); );
|
|
|
|
return rb_bool_new(value);
|
|
}
|
|
|
|
template<class C>
|
|
RB_METHOD(sceneElementSetVisible)
|
|
{
|
|
SceneElement *se = getPrivateData<C>(self);
|
|
|
|
bool visible;
|
|
rb_get_args(argc, argv, "b", &visible RB_ARG_END);
|
|
|
|
GUARD_EXC( se->setVisible(visible); );
|
|
|
|
return rb_bool_new(visible);
|
|
}
|
|
|
|
template<class C>
|
|
void
|
|
sceneElementBindingInit(VALUE klass)
|
|
{
|
|
_rb_define_method(klass, "z", sceneElementGetZ<C>);
|
|
_rb_define_method(klass, "z=", sceneElementSetZ<C>);
|
|
_rb_define_method(klass, "visible", sceneElementGetVisible<C>);
|
|
_rb_define_method(klass, "visible=", sceneElementSetVisible<C>);
|
|
}
|
|
|
|
#endif // SCENEELEMENTBINDING_H
|