mkxp/shader
Jonas Kulla a53163660f Shader: Refine preprocessing on GLES platform
Don't globally set float precision to mediump, only fragment
shaders need that and defining it for vertex shaders causes
tilemap cracks.

Also manually define low precision for variables that hold
color / alpha values.
2014-12-31 18:52:19 +01:00
..
bitmapBlit.frag Shader: Refine preprocessing on GLES platform 2014-12-31 18:52:19 +01:00
blur.frag Shader: Refine preprocessing on GLES platform 2014-12-31 18:52:19 +01:00
blurH.vert Fix shader code. Thanks Mesa! 2013-10-02 15:00:17 +02:00
blurV.vert Fix shader code. Thanks Mesa! 2013-10-02 15:00:17 +02:00
common.h Shader: Refine preprocessing on GLES platform 2014-12-31 18:52:19 +01:00
flashMap.frag Shader: Refine preprocessing on GLES platform 2014-12-31 18:52:19 +01:00
hue.frag Fixed hue shader turning pure white pixel to pure black on some GPUs. 2014-12-31 16:02:10 +01:00
plane.frag Shader: Refine preprocessing on GLES platform 2014-12-31 18:52:19 +01:00
simple.frag Remove the remaining bits of deprecated GL usage 2013-09-23 07:50:22 +02:00
simple.vert Remove unneeded shader uniform 2013-09-28 15:41:09 +02:00
simpleAlpha.frag Shader: Refine preprocessing on GLES platform 2014-12-31 18:52:19 +01:00
simpleColor.frag Shader: Refine preprocessing on GLES platform 2014-12-31 18:52:19 +01:00
simpleColor.vert Shader: Refine preprocessing on GLES platform 2014-12-31 18:52:19 +01:00
simpleMatrix.vert Shader: Refine preprocessing on GLES platform 2014-12-31 18:52:19 +01:00
sprite.frag Shader: Refine preprocessing on GLES platform 2014-12-31 18:52:19 +01:00
sprite.vert Remove the remaining bits of deprecated GL usage 2013-09-23 07:50:22 +02:00
tilemap.vert Tilemap: Use vertex shader based autotile animation strategy 2014-07-06 19:44:19 +02:00
tilemapvx.vert Implement RGSS2 Tilemap class (TilemapVX) 2014-08-15 15:20:32 +02:00
trans.frag Shader: Refine preprocessing on GLES platform 2014-12-31 18:52:19 +01:00
transSimple.frag Remove the remaining bits of deprecated GL usage 2013-09-23 07:50:22 +02:00