80 lines
2.0 KiB
C++
80 lines
2.0 KiB
C++
/*
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** audio.h
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**
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** This file is part of mkxp.
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**
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** Copyright (C) 2013 Jonas Kulla <Nyocurio@gmail.com>
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**
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** mkxp is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 2 of the License, or
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** (at your option) any later version.
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**
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** mkxp is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef AUDIO_H
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#define AUDIO_H
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/* Concerning the 'pos' parameter:
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* RGSS3 actually doesn't specify a format for this,
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* it's only implied that it is a numerical value
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* (must be 0 on invalid cases), and it's not used for
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* anything outside passing it back into bgm/bgs_play.
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* We use this freedom to define pos to be a float,
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* in seconds of playback. (RGSS3 seems to use large
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* integers that _look_ like sample offsets but I can't
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* quite make out their meaning yet) */
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struct AudioPrivate;
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struct Config;
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class Audio
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{
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public:
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void bgmPlay(const char *filename,
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int volume = 100,
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int pitch = 100,
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float pos = 0);
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void bgmStop();
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void bgmFade(int time);
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void bgsPlay(const char *filename,
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int volume = 100,
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int pitch = 100,
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float pos = 0);
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void bgsStop();
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void bgsFade(int time);
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void mePlay(const char *filename,
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int volume = 100,
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int pitch = 100);
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void meStop();
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void meFade(int time);
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void sePlay(const char *filename,
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int volume = 100,
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int pitch = 100);
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void seStop();
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void setupMidi();
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float bgmPos();
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float bgsPos();
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private:
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Audio(const Config &conf);
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~Audio();
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friend struct SharedStatePrivate;
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AudioPrivate *p;
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};
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#endif // AUDIO_H
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