483 lines
		
	
	
	
		
			16 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
			
		
		
	
	
			483 lines
		
	
	
	
		
			16 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
<!doctype html>
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<html lang="en-us">
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  <head>
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    <meta charset="utf-8">
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    <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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    <link rel="manifest" href="manifest.webmanifest">
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    <meta name="viewport" content="width=device-width, initial-scale=1, minimum-scale=1, maximum-scale=1, user-scalable=no">
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    <script src="js/localforage.min.js"></script>
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    <script src="js/drive.js"></script>
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    <script src="gameasync/mapping.js"></script>
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    <script src="gameasync/bitmap-map.js"></script>
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    <title>MKXP</title>
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    <style>
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    	body {
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    	    margin: 0;
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    	    padding: 0;
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    	    background-color: black;
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    	    height: 100vh
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    	}
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        #main {
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            height: 100%;
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            width: 100%;
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        }
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        #canvas {
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      	    padding: 0;
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      	    margin: 0 auto;
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      	    display: block;
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      	    border: 0px none;
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      	    background-color: black;
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            height: 100%;
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            max-height: 100vh;
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            max-width: 100vw;
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        }
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        #spinner {
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            position: fixed;
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            bottom: 40px;
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            left: 20px;
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            opacity: 0.5;
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        }
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        .spinner {
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            height: 25px;
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            width: 25px;
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            margin: 0px auto;
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            -webkit-animation: rotation .8s linear infinite;
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            -moz-animation: rotation .8s linear infinite;
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            -o-animation: rotation .8s linear infinite;
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            animation: rotation 0.8s linear infinite;
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            border-left: 10px solid white;
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            border-right: 10px solid white;
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            border-bottom: 10px solid white;
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            border-top: 10px solid transparent;
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            border-radius: 100%;
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            background-color: transparent;
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        }
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        @-webkit-keyframes rotation {
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            from {-webkit-transform: rotate(0deg);}
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            to {-webkit-transform: rotate(360deg);}
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        }
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        @-moz-keyframes rotation {
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            from {-moz-transform: rotate(0deg);}
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            to {-moz-transform: rotate(360deg);}
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        }
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        @-o-keyframes rotation {
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            from {-o-transform: rotate(0deg);}
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            to {-o-transform: rotate(360deg);}
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        }
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        @keyframes rotation {
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            from {transform: rotate(0deg);}
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            to {transform: rotate(360deg);}
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        }
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        #fullscreen {
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            position: fixed;
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            bottom: 10px;
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            right: 10px;
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            opacity: 0.5;
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            cursor: pointer;
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        }
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        #fullscreen:hover {
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            opacity: 1;
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        }
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        #fullscreen > svg {
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            height: 20px;
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            width: 20px;
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        }
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        #progress {
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            background-color: white;
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            opacity: 0.6;
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            position: fixed;
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            bottom: 0; left: 0;
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            color: black;
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            padding: 3px 10px;
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            border-top-right-radius: 5px;
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        }
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        #dpad, #apad {
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            position: fixed;
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            bottom: 0; left: 0;
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            height: 30vh; max-height: 30vw;
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            width: 30vh; max-width: 30vw;
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            transform: translate(55%, -5%);
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        }
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        #apad {
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            right: 0; left: unset;
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            transform: unset;
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            width: 15vh; max-width: 15vw;
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        }
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        #dpad *, #apad * {
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            position: absolute;
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            height: 15vh; max-height: 15vw;
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            width: 15vh; max-width: 15vw;
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            background-color: gray;
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            opacity: 0.3;
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        }
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        #apad * {
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            border-radius: 50%;
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        }
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        #d-up { transform: translateY(-100%); }
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        #d-left { transform: translateX(-100%); }
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        #d-down { transform: translateY(100%); }
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        #d-right { transform: translateX(100%); }
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        #ap-b { transform: translate(-130%, 90%); }
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        #ap-c { transform: translate(-15%, -25%); }
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        #ap-a, #ap-ka {
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            height: 7vh; max-height: 7vw;
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            width: 7vh; max-width: 7vw;
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            top: 50%;
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            transform: translate(60%, -30%);
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        }
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        #ap-ka {
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            transform: translate(-20%, 70%);
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        }
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    </style>
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  </head>
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  <body>
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    <div id="main">
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        <div style="overflow:visible;" id="spinner">
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            <div class="spinner"></div>
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        </div>
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        <div id="progress">Loading ...</div>
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        <canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1 width="640" height="480"></canvas>
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        <div id="dpad">
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            <div id="d-up"></div>
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            <div id="d-right"></div>
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            <div id="d-down"></div>
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            <div id="d-left"></div>
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            <div id="d-pl"></div>
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        </div>
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        <div id="apad">
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            <div id="ap-c"></div>
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            <div id="ap-b"></div>
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            <div id="ap-a"></div>
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            <div id="ap-ka"></div>
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        </div>
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    </div>
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    <div onclick="fullscreen()" id="fullscreen">
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        <svg version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px" viewBox="0 0 1000 1000" enable-background="new 0 0 1000 1000" xml:space="preserve">
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        <g>
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            <path fill="white" d="M947.4,9.8H707.6c-23.6,0-42.7,19.2-42.7,42.8l98.5,98.8L644.5,270.3c-11.9,11.9-17.9,27.5-17.9,43.1s6,31.2,17.9,43.1c23.8,23.8,62.4,23.8,86.3,0l118.7-118.7l97.9,98.3c23.6,0,42.6-19.2,42.6-42.8V52.5C990,29,971,9.8,947.4,9.8L947.4,9.8z"/>
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            <path fill="white" d="M947.2,664.7l-100.4,100l-121-121c-23.9-23.9-62.4-23.9-86.3,0c-23.8,23.8-23.8,62.4,0,86.2l121,120.9l-96.7,96.4c0,23.6,19.2,42.6,42.8,42.6h240.7c23.6,0,42.8-19,42.8-42.6V707.4C990,683.7,970.8,664.7,947.2,664.7L947.2,664.7z"/>
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            <path fill="white" d="M238.1,150.9L336.4,53c0-23.6-19.3-42.6-42.8-42.6H52.9c-23.6,0-42.8,19-42.8,42.6v239.7c0,23.6,19.2,42.7,42.8,42.7l98.9-98.4l122.1,122c11.9,12,27.5,17.9,43,17.9c15.7,0,31.2-6,43.2-17.9c23.7-23.7,23.7-62.4,0-86.1L238.1,150.9L238.1,150.9z"/>
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            <path fill="white" d="M312.1,602.7L151.5,763.3L52.7,664C29.2,664,10,683.2,10,706.8v240.7c0,23.6,19.2,42.8,42.7,42.8h239.8c23.5,0,42.6-19.2,42.6-42.8l-97.4-97.9l160.7-160.7c23.9-23.9,23.9-62.4,0-86.3C374.6,578.9,336,578.9,312.1,602.7L312.1,602.7z"/>
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        </g>
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        </svg>
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    </div>
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    <script type='text/javascript'>
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        var namespace = 'kne';
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        var wTitle = 'KN_E'
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        window.saveFile = function(filename) {
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            const buf = FS.readFile('/game/' + filename);
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            const b64 = _bytesToBase64(buf);
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            localforage.setItem(namespace + filename, b64);
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            localforage.getItem(namespace, function(err, res) {
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                if (err || !res) res = {};
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                res[filename] = 1;
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                localforage.setItem(namespace, res);
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            });
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        };
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        var loadFiles = function() {
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            localforage.getItem(namespace, function(err, res) {
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                if (err || !res) return;
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                const keys = Object.keys(res);
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                console.log('Locally stored savefiles', keys);
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                keys.forEach((key) => {
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                    localforage.getItem(namespace + key, (err, res) => {
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                        if (err) return;
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                        const buf = _base64ToBytes(res);
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                        FS.writeFile('/game/' + key, buf);
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                    });
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                });
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            });
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        }
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        var createDummies = function() {
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            // Base directory
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            FS.mkdir('/game');
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            // Create dummy objects
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            Object.values(mapping).forEach((file) => {
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                // Get filename
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                const filename = '/game/' + file.split("?")[0];
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                // Check if folder
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                if (file.endsWith('h=')) {
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                    return FS.mkdir(filename);
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                }
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                // Create dummy file
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                FS.writeFile(filename, '1');
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            });
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        };
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        var Module = {
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            preRun: [createDummies],
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            postRun: [loadFiles],
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            noAudioDecoding: true,
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            print: (function() {
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                return function(text) {
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                    console.log(text);
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                };
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            })(),
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            printErr: function(text) {
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                if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
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                console.error(text);
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            },
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            canvas: (function() {
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                var canvas = document.getElementById('canvas');
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                canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
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                return canvas;
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            })(),
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            setStatus: function(text) {}
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        };
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        window.setBusy = function() {
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            document.getElementById('spinner').style.opacity = "0.5";
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        };
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        window.setNotBusy = function() {
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            document.getElementById('spinner').style.opacity = "0";
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        };
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        function fullscreen() {
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            document.getElementById('main').requestFullscreen();
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            screen.orientation.lock("landscape")
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        }
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        window.onerror = function() {
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            console.error("An error occured!")
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        };
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        function preloadList(jsonArray) {
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            jsonArray.forEach((f) => {
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                const url = mapping[f.toLowerCase().replace(new RegExp("\\.[^/.]+$"), "")];
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                if (!url) return;
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                // Preload the asset
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                fetch('gameasync/' + url).then().catch();
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            });
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        }
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        window.fileLoadedAsync = function(file) {
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            document.title = wTitle;
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            if (!(/.*Map.*rxdata/i.test(file))) return;
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            fetch('preload/' + file + '.json')
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                .then(function(response) {
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                    return response.json();
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                })
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                .then(function(jsonResponse) {
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                    setTimeout(() => {
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                        preloadList(jsonResponse);
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                    }, 200);
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                });
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        };
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        var hideTimer = 0;
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        function getLazyAsset(url, filename, callback) {
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            const xhr = new XMLHttpRequest();
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            xhr.responseType = "arraybuffer";
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            const pdiv = document.getElementById("progress");
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            let showTimer = 0;
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            let abortTimer = 0;
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            const retry = () => {
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                xhr.abort();
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                getLazyAsset(url, filename, callback);
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            }
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            xhr.onreadystatechange = function() {
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                if (xhr.readyState == XMLHttpRequest.DONE && xhr.status >= 200 && xhr.status < 400) {
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                    pdiv.innerHTML = `${filename} - done`;
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                    hideTimer = setTimeout(() => {
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                        pdiv.style.opacity = '0';
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                        hideTimer = 0;
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                    }, 500);
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                    clearTimeout(showTimer);
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                    clearTimeout(abortTimer);
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                    callback(xhr.response);
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                }
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            }
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            xhr.onprogress = function (event) {
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                const loaded = Math.round(event.loaded / 1024);
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                const total = Math.round(event.total / 1024);
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                pdiv.innerHTML = `${filename} - ${loaded}KB / ${total}KB`;
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                clearTimeout(abortTimer);
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                abortTimer = setTimeout(retry, 3000);
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            };
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            xhr.open('GET', url);
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            xhr.send();
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            pdiv.innerHTML = `${filename} - starting`;
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            showTimer = setTimeout(() => {
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                pdiv.style.opacity = '0.5';
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            }, 100);
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            abortTimer = setTimeout(retry, 3000);
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            if (hideTimer) {
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                clearTimeout(hideTimer);
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                hideTimer = 0;
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            }
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        }
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        document.title = wTitle;
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        // Load important files
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        preloadList([
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            'rgss.rb',
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            'data/scripts',
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            'data/actors',
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            'data/classes',
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            'data/skills',
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            'data/items',
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            'data/weapons',
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            'data/armors',
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            'data/enemies',
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            'data/troops',
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            'data/states',
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            'data/animations',
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            'data/tilesets',
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            'data/commonevents',
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            'data/system',
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            'data/mapinfos',
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        ]);
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        // Load wasm then initialize
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        setTimeout(() => {
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            getLazyAsset('mkxp.wasm', 'Game engine', () => {
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                const s = document.createElement('script');
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                s.setAttribute('src', 'mkxp.js');
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                document.body.appendChild(s);
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            });
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        }, 200);
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        function simulateKeyEvent(eventType, keyCode, charCode) {
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            var e = document.createEventObject ? document.createEventObject() : document.createEvent("Events");
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            if (e.initEvent) e.initEvent(eventType, true, true);
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            e.keyCode = keyCode;
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            e.which = keyCode;
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            e.charCode = charCode;
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            // Dispatch directly to Emscripten's html5.h API (use this if page uses emscripten/html5.h event handling):
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            if (typeof JSEvents !== 'undefined' && JSEvents.eventHandlers && JSEvents.eventHandlers.length > 0) {
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                for(var i = 0; i < JSEvents.eventHandlers.length; ++i) {
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                    if ((JSEvents.eventHandlers[i].target == Module['canvas'] || JSEvents.eventHandlers[i].target == window)
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                        && JSEvents.eventHandlers[i].eventTypeString == eventType) {
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                        JSEvents.eventHandlers[i].handlerFunc(e);
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                    }
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                }
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            } else {
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                // Dispatch to browser for real (use this if page uses SDL or something else for event handling):
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                Module['canvas'].dispatchEvent ? Module['canvas'].dispatchEvent(e) : Module['canvas'].fireEvent("on" + eventType, e);
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            }
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        }
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        // Mappings
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        const keyMap = {};
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        const keysDown = {};
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 | 
						|
        /** Add virtual key binding */
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						|
        function bindKey(elem, key) {
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            keyMap[elem] = key;
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            const ne = document.getElementById(elem);
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            ne.addEventListener('touchstart', function(e) {
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                e.preventDefault();
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                simulateKeyEvent('keydown', key);
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                keysDown[e.target.id] = elem;
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            });
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            ne.addEventListener('touchend', function(e) {
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                e.preventDefault();
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                if (keysDown[e.target.id] && keyMap[keysDown[e.target.id]]) {
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                    simulateKeyEvent('keyup', keyMap[keysDown[e.target.id]]);
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                }
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						|
                keysDown[e.target.id] = 0;
 | 
						|
            });
 | 
						|
 | 
						|
            ne.addEventListener('touchmove', function(event) {
 | 
						|
                const myLocation = event.changedTouches[0];
 | 
						|
                const realTarget = document.elementFromPoint(myLocation.clientX, myLocation.clientY).id;
 | 
						|
                const origTarget = keysDown[myLocation.target.id];
 | 
						|
 | 
						|
                if (origTarget !== realTarget) {
 | 
						|
                    if (origTarget) {
 | 
						|
                        simulateKeyEvent('keyup', keyMap[origTarget]);
 | 
						|
                        keysDown[myLocation.target.id] = 0;
 | 
						|
                    }
 | 
						|
                    if (keyMap[realTarget]) {
 | 
						|
                        simulateKeyEvent('keydown', keyMap[realTarget]);
 | 
						|
                        keysDown[myLocation.target.id] = realTarget;
 | 
						|
                    }
 | 
						|
                }
 | 
						|
            });
 | 
						|
        }
 | 
						|
 | 
						|
        function is_touch_device() {
 | 
						|
            try {
 | 
						|
                document.createEvent("TouchEvent");
 | 
						|
                return true;
 | 
						|
            } catch (e) {
 | 
						|
                return false;
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        if (!is_touch_device()) {
 | 
						|
            document.getElementById('dpad').style.display = 'none';
 | 
						|
            document.getElementById('apad').style.display = 'none';
 | 
						|
        }
 | 
						|
 | 
						|
        // Add all bindings
 | 
						|
        bindKey('d-up', 38);
 | 
						|
        bindKey('d-right', 39);
 | 
						|
        bindKey('d-down', 40);
 | 
						|
        bindKey('d-left', 37);
 | 
						|
        bindKey('ap-c', 67);
 | 
						|
        bindKey('ap-b', 88);
 | 
						|
        bindKey('ap-a', 90);
 | 
						|
        bindKey('ap-ka', 65);
 | 
						|
 | 
						|
        const resize = function() {
 | 
						|
            const el = document.getElementById('canvas');
 | 
						|
            if (window.innerHeight > window.innerWidth) {
 | 
						|
                el.style.height = 'unset';
 | 
						|
                el.style.width = '100%';
 | 
						|
            } else {
 | 
						|
                el.style.width = 'unset';
 | 
						|
                el.style.height = '100%';
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        window.addEventListener('resize', resize);
 | 
						|
        resize();
 | 
						|
    </script>
 | 
						|
 | 
						|
    <!-- {{{ SCRIPT }}} -->
 | 
						|
  </body>
 | 
						|
</html>
 |