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bitmapBlit.frag
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BltShader: Correct algorithm as provided my /cremno
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2014-01-31 10:08:05 +01:00 |
blur.frag
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Implement Bitmap 'blur'
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2013-10-01 18:12:52 +02:00 |
blurH.vert
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Fix shader code. Thanks Mesa!
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2013-10-02 15:00:17 +02:00 |
blurV.vert
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Fix shader code. Thanks Mesa!
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2013-10-02 15:00:17 +02:00 |
flashMap.frag
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Simplify shader
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2013-09-23 14:12:11 +02:00 |
hue.frag
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Fixed hue shader turning pure white pixel to pure black on some GPUs.
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2014-12-31 16:02:10 +01:00 |
plane.frag
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Fix shader code. Thanks Mesa!
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2013-10-02 15:00:17 +02:00 |
simple.frag
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Remove the remaining bits of deprecated GL usage
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2013-09-23 07:50:22 +02:00 |
simple.vert
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Remove unneeded shader uniform
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2013-09-28 15:41:09 +02:00 |
simpleAlpha.frag
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Remove the remaining bits of deprecated GL usage
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2013-09-23 07:50:22 +02:00 |
simpleColor.frag
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Remove the remaining bits of deprecated GL usage
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2013-09-23 07:50:22 +02:00 |
simpleColor.vert
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Remove the remaining bits of deprecated GL usage
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2013-09-23 07:50:22 +02:00 |
simpleMatrix.vert
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Port over Bitmap 'radial_blur' from old SFML codebase
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2013-10-01 12:03:20 +02:00 |
sprite.frag
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GLSL 100 doesn't do automatic type conversions.. (int to float)
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2013-12-31 16:26:49 -05:00 |
sprite.vert
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Remove the remaining bits of deprecated GL usage
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2013-09-23 07:50:22 +02:00 |
tilemap.vert
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Tilemap: Use vertex shader based autotile animation strategy
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2014-07-06 19:44:19 +02:00 |
tilemapvx.vert
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Implement RGSS2 Tilemap class (TilemapVX)
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2014-08-15 15:20:32 +02:00 |
trans.frag
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Remove the remaining bits of deprecated GL usage
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2013-09-23 07:50:22 +02:00 |
transSimple.frag
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Remove the remaining bits of deprecated GL usage
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2013-09-23 07:50:22 +02:00 |