mkxp/src
pk-2000 71ed2e43e5
mouse & exit fullscreen fixed
-fix mouse switch
-exit from fullscreen now reverts window to the default size and centers it on the screen
2020-04-27 02:44:40 +03:00
..
al-util.h Unify float literals to use f suffix and avoid double promotions 2015-07-21 12:13:24 +02:00
aldatasource.h Load fluidsynth entrypoints dynamically (and make them optional) 2014-09-09 00:08:32 +02:00
alstream.cpp Unify float literals to use f suffix and avoid double promotions 2015-07-21 12:13:24 +02:00
alstream.h Audio: Clean up threading and add AudioStream fadein (RGSS3) 2014-09-30 09:13:12 +02:00
audio.cpp Unify float literals to use f suffix and avoid double promotions 2015-07-21 12:13:24 +02:00
audio.h Pause RGSS execution when moving into background on Android 2015-01-15 08:02:21 +01:00
audiostream.cpp Unify float literals to use f suffix and avoid double promotions 2015-07-21 12:13:24 +02:00
audiostream.h AudioStream: Clarify thread-safe usage of stream flags 2015-03-22 08:42:43 +01:00
autotiles.cpp Tilemap(VX): Factor out common code into tilemap-common.h 2014-11-30 17:46:28 +01:00
autotilesvx.cpp TileAtlasVX: Handle table autotiles properly 2014-08-19 19:47:22 +02:00
binding.h Implement F12 game reset (MRI only) 2014-09-26 06:25:47 +02:00
bitmap.cpp Bitmap: Use more accurate HSV-based hue shift algorithm 2016-10-30 08:50:45 +01:00
bitmap.h Pass value object attributes by reference (instead of pointer) 2014-10-25 23:33:41 +02:00
boost-hash.h BoostSet: Add 'remove' and rename BoostHash::erase to remove 2014-09-05 01:06:08 +02:00
bundledfont.cpp Don't use relative paths when #including xxd output 2014-11-30 17:50:24 +01:00
config.cpp enable activate/deactivate cursor 2020-04-08 21:29:06 +03:00
config.h enable activate/deactivate cursor 2020-04-08 21:23:57 +03:00
debugwriter.h Debug: Use native logging on Android 2014-12-31 18:52:20 +01:00
disposable.h Implement F12 game reset (MRI only) 2014-09-26 06:25:47 +02:00
etc-internal.h TilemapVX: Clean up the horrible map viewport calculation code 2015-07-21 12:13:24 +02:00
etc.cpp Serializable, Table: Some general cleanups 2014-11-20 14:45:54 +01:00
etc.h Minor cleanup 2014-10-25 23:38:19 +02:00
eventthread.cpp mouse & exit fullscreen fixed 2020-04-27 02:44:40 +03:00
eventthread.h EventThread: Make system cursor visible over black aspect ratio bars 2017-04-08 18:45:24 +02:00
exception.h Spacing 2014-01-15 00:48:34 +01:00
filesystem.cpp FileSystem: Check PHYSFS_registerArchiver() for success 2019-05-18 16:48:17 +02:00
filesystem.h FileSystem: Fix file lookup if unrelated files with same name exist 2015-07-09 15:38:50 +02:00
flashable.h Sprite: Implement wave effect (RGSS2) 2014-02-03 15:32:50 +01:00
fluid-fun.cpp fluid-fun: Define destructor signature based on fluidsynth version 2019-03-22 21:16:57 +01:00
fluid-fun.h fluid-fun: Define destructor signature based on fluidsynth version 2019-03-22 21:16:57 +01:00
font.cpp Font/MRI: Improve handling of (default_)name attributes 2016-01-05 08:47:52 +01:00
font.h Font/MRI: Improve handling of (default_)name attributes 2016-01-05 08:47:52 +01:00
gl-debug.cpp Rename src/debuglogger -> src/gl-debug 2014-11-29 17:51:37 +01:00
gl-debug.h Rename src/debuglogger -> src/gl-debug 2014-11-29 17:51:37 +01:00
gl-fun.cpp Use compile time strlen 2014-12-31 18:52:20 +01:00
gl-fun.h Call glReleaseShaderCompiler on GLES 2014-12-31 18:52:20 +01:00
gl-meta.cpp GLMeta: Eliminate redundant parameter 2015-07-07 15:25:48 +02:00
gl-meta.h GLMeta: Eliminate redundant parameter 2015-07-07 15:25:48 +02:00
gl-util.h gl-util.h: Unify function qualifier use 2014-12-31 18:52:21 +01:00
global-ibo.h Use safe way to get at a vector's data pointer 2014-10-09 19:02:29 +02:00
glstate.cpp Remove the joiplay addition 2020-04-08 21:18:28 +03:00
glstate.h Config: Add "maxTextureSize" entry to artificially limit texture sizes 2017-04-23 14:10:54 +02:00
graphics.cpp Update graphics.cpp 2020-04-06 00:11:25 +00:00
graphics.h Graphics: Stub out play_movie 2015-10-30 08:01:36 -07:00
iniconfig.cpp Config: Add case-insensitive ini file parser 2019-03-19 19:26:50 +01:00
iniconfig.h Config: Add case-insensitive ini file parser 2019-03-19 19:26:50 +01:00
input.cpp Input: Remove ugly [-20,-20] mouse position hack 2017-04-08 18:45:24 +02:00
input.h Introduce F1 menu to reconfigure key bindings at runtime 2014-10-11 20:48:44 +02:00
intrulist.h Implement F12 game reset (MRI only) 2014-09-26 06:25:47 +02:00
keybindings.cpp Added support for JHat events. 2014-12-31 16:39:28 +01:00
keybindings.h Added support for JHat events. 2014-12-31 16:39:28 +01:00
main.cpp Config: Properly use windowTitle everywhere instead of game.title 2017-12-12 17:57:02 +01:00
midisource.cpp Unify float literals to use f suffix and avoid double promotions 2015-07-21 12:13:24 +02:00
plane.cpp Unify float literals to use f suffix and avoid double promotions 2015-07-21 12:13:24 +02:00
plane.h Pass value object attributes by reference (instead of pointer) 2014-10-25 23:33:41 +02:00
quad.h quad.h: Cleanup static functions to use templated Vertex parameter 2014-08-12 21:41:59 +02:00
quadarray.h Use safe way to get at a vector's data pointer 2014-10-09 19:02:29 +02:00
rgssad.cpp RGSSAD: Fix parsing of top level directory entries 2017-12-12 22:46:25 +01:00
rgssad.h RGSSAD: Add RGSS3 archive reader 2014-07-24 02:45:20 +02:00
scene.cpp Use more explicit vector math via method overloads 2015-02-10 17:04:00 +01:00
scene.h Constify 2015-07-07 16:06:45 +02:00
sdl-util.h Add some general fixes from #111 found by @chosenofbear 2015-06-18 07:21:55 +02:00
sdlsoundsource.cpp Audio: Add MIDI format playback support 2014-08-02 06:42:55 +02:00
serial-util.h Serializable, Table: Some general cleanups 2014-11-20 14:45:54 +01:00
serializable.h Remove Serializable's virtual destructor. It didn't do anything anyway. 2013-09-27 04:39:35 +02:00
settingsmenu.cpp Unify float literals to use f suffix and avoid double promotions 2015-07-21 12:13:24 +02:00
settingsmenu.h Introduce F1 menu to reconfigure key bindings at runtime 2014-10-11 20:48:44 +02:00
shader.cpp Bitmap: Use more accurate HSV-based hue shift algorithm 2016-10-30 08:50:45 +01:00
shader.h Bitmap: Use more accurate HSV-based hue shift algorithm 2016-10-30 08:50:45 +01:00
sharedmidistate.h Unify float literals to use f suffix and avoid double promotions 2015-07-21 12:13:24 +02:00
sharedstate.cpp Config: Add "maxTextureSize" entry to artificially limit texture sizes 2017-04-23 14:10:54 +02:00
sharedstate.h Implement F12 game reset (MRI only) 2014-09-26 06:25:47 +02:00
soundemitter.cpp Unify float literals to use f suffix and avoid double promotions 2015-07-21 12:13:24 +02:00
soundemitter.h SoundEmitter: Make SE source count configurable 2014-08-25 05:34:19 +02:00
sprite.cpp Sprite: Define M_PI manually 2019-05-18 16:21:21 +02:00
sprite.h Pass value object attributes by reference (instead of pointer) 2014-10-25 23:33:41 +02:00
table.cpp Serializable, Table: Some general cleanups 2014-11-20 14:45:54 +01:00
table.h Serializable, Table: Some general cleanups 2014-11-20 14:45:54 +01:00
texpool.cpp Exception: Constructor now takes printf style arguments 2013-12-29 18:05:11 +01:00
texpool.h Rename 'Tex' to 'TEX' for consistency 2013-09-06 12:26:41 +02:00
tileatlas.cpp TileAtlas: Fix broken atlas generation 2014-07-10 21:48:33 +02:00
tileatlas.h Rename typedef and fix wrong documenting comment 2014-01-16 19:16:09 +01:00
tileatlasvx.cpp Use static lifetime for constant array 2015-07-21 12:13:25 +02:00
tileatlasvx.h TileAtlasVX: Handle table autotiles properly 2014-08-19 19:47:22 +02:00
tilemap-common.h Tilemap: Fix map viewport calculation 2015-07-21 12:13:25 +02:00
tilemap.cpp Tilemap: Fix map viewport calculation 2015-07-21 12:13:25 +02:00
tilemap.h Tilemap/VX: Ensure proxy objects don't outlive their parents 2014-09-26 18:21:50 +02:00
tilemapvx.cpp TilemapVX: Ensure legs of out-of-view table tiles are drawn 2015-07-21 12:13:25 +02:00
tilemapvx.h Tilemap/VX: Ensure proxy objects don't outlive their parents 2014-09-26 18:21:50 +02:00
tilequad.cpp Cosmetic changes 2013-09-21 14:45:27 +02:00
tilequad.h Spacing/spelling 2014-05-07 17:52:11 +02:00
transform.h Unify float literals to use f suffix and avoid double promotions 2015-07-21 12:13:24 +02:00
util.h Use fopen with binary mode everywhere (for Windows compat) 2014-11-17 07:18:39 +01:00
vertex.cpp Use macro from util.h for static array size 2014-07-23 21:26:44 +02:00
vertex.h GLMeta: Add vertex array object support 2014-07-13 14:05:12 +02:00
viewport.cpp Use more explicit vector math via method overloads 2015-02-10 17:04:00 +01:00
viewport.h Pass value object attributes by reference (instead of pointer) 2014-10-25 23:33:41 +02:00
vorbissource.cpp Add some general fixes from #111 found by @chosenofbear 2015-06-18 07:21:55 +02:00
window.cpp Unify float literals to use f suffix and avoid double promotions 2015-07-21 12:13:24 +02:00
window.h Pass value object attributes by reference (instead of pointer) 2014-10-25 23:33:41 +02:00
windowvx.cpp WindowVX: Fix move() not setting the correct dirty flags 2016-07-27 12:03:45 +02:00
windowvx.h Pass value object attributes by reference (instead of pointer) 2014-10-25 23:33:41 +02:00