mkxp/mkxp.conf.sample

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# Lines starting with '#' are comments
# Create a debug context and log
# OpenGL debug information to the console
# (default: disabled)
#
# debugMode=false
# Game window is resizable
# (default: disabled)
#
# winResizable=false
# Start game in fullscreen (this can
# always be toggled with Alt-Enter at runtime)
# (default: disabled)
#
# fullscreen=false
# Preserve game screen aspect ratio,
# as opposed to stretch-to-fill
# (default: enabled)
#
# fixedAspectRatio=true
# Apply linear interpolation when game screen
# is upscaled
# (default: disabled)
#
# smoothScaling=false
# Sync screen redraws to the monitor refresh rate
# (default: disabled)
#
# vsync=false
# Create the window with 640 in width at startup
#
# defScreenW=640
# Create the window with 480 in height at startup
#
# defScreenH=480
# Enforce a static frame rate
# (0 = disabled)
#
# fixedFramerate=0
# Skip (don't draw) frames when behind
# (default: enabled)
#
# frameSkip=true
# Don't use alpha blending when rendering text
# (default: disabled)
#
# solidFonts=false
# Set the base path of the game to '/path/to/game'
# (default: executable directory)
#
# gameFolder=/path/to/game
# Use either right or left Alt + Enter to toggle
# fullscreen
# (default: disabled)
#
# anyAltToggleFS=false
# Allow symlinks for game assets to be followed
# (default: disabled)
#
# allowSymlinks=false
# Set the game window icon to 'path/to/icon.png'
# (default: none)
#
# iconPath=/path/to/icon.png
# Instead of playing an RPG Maker game,
# execute a single plain text script instead
# (default: none)
#
# customScript=/path/to/script.rb
# Define raw scripts to be executed before the
# actual Scripts.rxdata execution starts
# (default: none)
#
# preloadScript=my_win32_wrapper.rb
# preloadScript=ruby18_fixes.rb
# Index all accesible assets via their lower case path
# (emulates windows case insensitivity)
# (default: enabled)
#
# pathCache=true
# Add 'rtp1', 'rtp2.zip' and 'game.rgssad' to the
# asset search path (multiple allowed)
# (default: none)
#
# RTP=/path/to/rtp1
# RTP=/path/to/rtp2.zip
# RTP=/path/to/game.rgssad
# Use the script's name as filename in warnings and error messages
# (default: disabled)
#
# useScriptNames=false
# Font substitutions allow drop-in replacements of fonts
# to be used without changing the RGSS scripts,
# eg. providing 'Open Sans' when the game thinkgs it's
# using 'Arial'. Font family to be substituted and
# replacement family are separated by one sole '>'.
# Be careful not to include any spaces.
# This is not connected to the built-in font, which is
# always used when a non-existing font family is
# requested by RGSS.
# (default: none)
#
# fontSub=Arial>Open Sans
# fontSub=Times New Roman>Liberation Serif
# Because mkxp is usually distributed as a stand alone
# build, no predefined load paths are initialized
# ($:, $LOAD_PATH) in the MRI backend. With this option,
# they can be specified manually (eg. when using a system
# libruby.so). It is however recommended to statically
# link all required gems into libruby.so.
# (default: none)
#
# rubyLoadpath=/usr/lib64/ruby/
# rubyLoadpath=/usr/local/share/ruby/site_ruby
# SoundFont to use for midi playback (via fluidsynth)
# (default: none)
#
# midi.soundFont=/usr/share/mysoundfont.sf2
# Activate "chorus" effect for midi playback
#
# midi.chorus=false
# Activate "reverb" effect for midi playback
#
# midi.reverb=false
# Give a hint on which language the game title as
# specified in the Game.ini is, useful if the encoding
# is being falsely detected. Relevant only if mkxp was
# built with automatic encoding conversion (INI_ENCODING).
# (default: none)
#
# titleLanguage=japanese