mkxp/binding-mri
Jonas Kulla e0a4dfe372 Bitmap: Make #get_pixel/#set_pixel more accurate
This gets rid of the "batch/flush" semantics for #set_pixel
and instead just directly uploads the pixel color to the
texture, circumventing the float conversion entirely.
Also makes a lot of code simpler in many places as calling
'flush()' is no longer required for bitmaps.
2014-01-31 10:19:16 +01:00
..
audio-binding.cpp MRI-Binding: Optimize RB_ARG_END vaarg guard 2013-12-20 11:29:12 +01:00
binding-mri.cpp Merge #8 2014-01-02 00:11:57 +01:00
binding-types.h Initial commit 2013-09-01 16:27:21 +02:00
binding-util.cpp Merge #8 2014-01-02 00:11:57 +01:00
binding-util.h use correct macros in ruby code so code compiles in 32bit and 64bit mode 2014-01-01 11:20:42 -05:00
bitmap-binding.cpp Bitmap: Make #get_pixel/#set_pixel more accurate 2014-01-31 10:19:16 +01:00
disposable-binding.h Initial commit 2013-09-01 16:27:21 +02:00
etc-binding.cpp Transition from QtCore to stdc++ / STL / boost 2013-12-29 13:59:26 +01:00
filesystem-binding.cpp Transition from QtCore to stdc++ / STL / boost 2013-12-29 13:59:26 +01:00
flashable-binding.h MRI-Binding: Optimize RB_ARG_END vaarg guard 2013-12-20 11:29:12 +01:00
font-binding.cpp MRI-Binding: Optimize RB_ARG_END vaarg guard 2013-12-20 11:29:12 +01:00
graphics-binding.cpp MRI-Binding: Optimize RB_ARG_END vaarg guard 2013-12-20 11:29:12 +01:00
input-binding.cpp MRI-Binding: Optimize RB_ARG_END vaarg guard 2013-12-20 11:29:12 +01:00
module_rpg.cpp Initial commit 2013-09-01 16:27:21 +02:00
module_rpg.rb.xxd Initial commit 2013-09-01 16:27:21 +02:00
plane-binding.cpp MRI-Binding: Reduce number of object allocations 2013-10-30 10:06:24 +01:00
sceneelement-binding.h MRI-Binding: Optimize RB_ARG_END vaarg guard 2013-12-20 11:29:12 +01:00
serializable-binding.h Initial commit 2013-09-01 16:27:21 +02:00
sprite-binding.cpp MRI-Binding: Reduce number of object allocations 2013-10-30 10:06:24 +01:00
table-binding.cpp Merge #8 2014-01-02 00:11:57 +01:00
tilemap-binding.cpp MRI-Binding: Optimize RB_ARG_END vaarg guard 2013-12-20 11:29:12 +01:00
viewport-binding.cpp MRI-Binding: Optimize RB_ARG_END vaarg guard 2013-12-20 11:29:12 +01:00
viewportelement-binding.h MRI-Binding: Optimize RB_ARG_END vaarg guard 2013-12-20 11:29:12 +01:00
window-binding.cpp MRI-Binding: Reduce number of object allocations 2013-10-30 10:06:24 +01:00