262 lines
4.5 KiB
C++
262 lines
4.5 KiB
C++
/*
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** tilemap-common.h
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**
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** This file is part of mkxp.
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**
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** Copyright (C) 2014 Jonas Kulla <Nyocurio@gmail.com>
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**
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** mkxp is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 2 of the License, or
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** (at your option) any later version.
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**
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** mkxp is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef TILEMAPCOMMON_H
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#define TILEMAPCOMMON_H
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#include "table.h"
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#include "gl-util.h"
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#include "gl-meta.h"
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#include "sharedstate.h"
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#include "global-ibo.h"
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#include "glstate.h"
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#include "shader.h"
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#include "vertex.h"
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#include "quad.h"
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#include "etc-internal.h"
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#include <stdint.h>
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#include <assert.h>
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#include <vector>
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#include <sigc++/connection.h>
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static inline int
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wrap(int value, int range)
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{
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int res = value % range;
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return res < 0 ? res + range : res;
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}
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static inline int16_t
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tableGetWrapped(const Table &t, int x, int y, int z = 0)
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{
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return t.get(wrap(x, t.xSize()),
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wrap(y, t.ySize()),
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z);
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}
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enum AtSubPos
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{
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TopLeft = 0,
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TopRight = 1,
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BottomLeft = 2,
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BottomRight = 3,
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BottomLeftTable = 4,
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BottomRightTable = 5
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};
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static inline void
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atSelectSubPos(FloatRect &pos, int i)
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{
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switch (i)
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{
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case TopLeft:
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return;
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case TopRight:
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pos.x += 16;
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return;
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case BottomLeft:
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pos.y += 16;
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return;
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case BottomRight:
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pos.x += 16;
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pos.y += 16;
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return;
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case BottomLeftTable:
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pos.y += 24;
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return;
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case BottomRightTable:
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pos.x += 16;
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pos.y += 24;
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return;
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default:
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assert(!"Unreachable");
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}
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}
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struct FlashMap
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{
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FlashMap()
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: dirty(false),
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data(0),
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allocQuads(0)
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{
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vao.vbo = VBO::gen();
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vao.ibo = shState->globalIBO().ibo;
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GLMeta::vaoFillInVertexData<CVertex>(vao);
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GLMeta::vaoInit(vao);
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}
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~FlashMap()
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{
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GLMeta::vaoFini(vao);
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VBO::del(vao.vbo);
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dataCon.disconnect();
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}
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Table *getData() const
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{
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return data;
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}
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void setData(Table *value)
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{
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if (data == value)
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return;
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data = value;
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dataCon.disconnect();
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dirty = true;
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if (!data)
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return;
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dataCon = data->modified.connect
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(sigc::mem_fun(this, &FlashMap::setDirty));
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}
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void setViewport(const IntRect &value)
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{
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viewp = value;
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dirty = true;
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}
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void prepare()
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{
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if (!dirty)
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return;
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rebuildBuffer();
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dirty = false;
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}
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void draw(float alpha, const Vec2i &trans)
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{
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const size_t count = quadCount();
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if (count == 0)
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return;
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GLMeta::vaoBind(vao);
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glState.blendMode.pushSet(BlendAddition);
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FlashMapShader &shader = shState->shaders().flashMap;
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shader.bind();
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shader.applyViewportProj();
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shader.setAlpha(alpha);
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shader.setTranslation(trans);
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gl.DrawElements(GL_TRIANGLES, count * 6, _GL_INDEX_TYPE, 0);
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glState.blendMode.pop();
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GLMeta::vaoUnbind(vao);
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}
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private:
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void setDirty()
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{
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dirty = true;
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}
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size_t quadCount() const
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{
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return vertices.size() / 4;
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}
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bool sampleFlashColor(Vec4 &out, int x, int y) const
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{
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int16_t packed = tableGetWrapped(*data, x, y);
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if (packed == 0)
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return false;
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const float max = 0xF;
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float b = ((packed & 0x000F) >> 0) / max;
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float g = ((packed & 0x00F0) >> 4) / max;
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float r = ((packed & 0x0F00) >> 8) / max;
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out = Vec4(r, g, b, 1);
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return true;
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}
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void rebuildBuffer()
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{
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vertices.clear();
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if (!data)
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return;
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for (int x = 0; x < viewp.w; ++x)
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for (int y = 0; y < viewp.h; ++y)
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{
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Vec4 color;
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if (!sampleFlashColor(color, x+viewp.x, y+viewp.y))
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continue;
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FloatRect posRect(x*32, y*32, 32, 32);
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CVertex v[4];
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Quad::setPosRect(v, posRect);
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Quad::setColor(v, color);
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for (size_t i = 0; i < 4; ++i)
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vertices.push_back(v[i]);
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}
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if (vertices.size() == 0)
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return;
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VBO::bind(vao.vbo);
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if (quadCount() > allocQuads)
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{
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allocQuads = quadCount();
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VBO::allocEmpty(sizeof(CVertex) * vertices.size());
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}
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VBO::uploadSubData(0, sizeof(CVertex) * vertices.size(), dataPtr(vertices));
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VBO::unbind();
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/* Ensure global IBO size */
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shState->ensureQuadIBO(quadCount());
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}
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bool dirty;
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Table *data;
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sigc::connection dataCon;
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IntRect viewp;
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GLMeta::VAO vao;
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size_t allocQuads;
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std::vector<CVertex> vertices;
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};
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#endif // TILEMAPCOMMON_H
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