mkxp/src/tileatlasvx.cpp

667 lines
13 KiB
C++

/*
** tileatlasvx.cpp
**
** This file is part of mkxp.
**
** Copyright (C) 2014 Jonas Kulla <Nyocurio@gmail.com>
**
** mkxp is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 2 of the License, or
** (at your option) any later version.
**
** mkxp is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
*/
#include "tileatlasvx.h"
#include "tilemap-common.h"
#include "bitmap.h"
#include "table.h"
#include "etc-internal.h"
#include "gl-util.h"
#include "gl-meta.h"
#include "sharedstate.h"
#include "glstate.h"
#include "texpool.h"
#include "util.h"
#include <assert.h>
#include <vector>
/* Regular (A) autotile patterns */
extern const StaticRect autotileVXRectsA[];
extern const int autotileVXRectsAN;
/* Table (A2) autotile patterns */
extern const StaticRect autotileVXRectsA2[];
extern const int autotileVXRectsA2N;
extern const float autotileVXRectsA2Sizes[];
/* Wall (B) autotile patterns */
extern const StaticRect autotileVXRectsB[];
extern const int autotileVXRectsBN;
/* Waterfall (C) autotile patterns */
static const StaticRect autotileVXRectsC[] =
{
{ 32.5, 0.5, 15, 31 },
{ 16.5, 0.5, 15, 31 },
{ 0.0, 0.5, 15, 31 },
{ 16.5, 0.5, 15, 31 },
{ 32.5, 0.5, 15, 31 },
{ 48.5, 0.5, 15, 31 },
{ 0.0, 0.5, 15, 31 },
{ 48.5, 0.5, 15, 31 }
};
static elementsN(autotileVXRectsC);
namespace TileAtlasVX
{
static int16_t
tableGetSafe(const Table *t, int x)
{
if (!t)
return 0;
if (x < 0 || x >= t->xSize())
return 0;
return t->at(x);
}
/* All below constants are in tiles (= 32 pixels) */
struct Size
{
int w, h;
Size(int w, int h)
: w(w), h(h)
{}
};
static const Size bmSizes[BM_COUNT] =
{
Size(16, 12), /* A1 */
Size(16, 12), /* A2 */
Size(16, 8), /* A3 */
Size(16, 15), /* A4 */
Size( 8, 16), /* A5 */
Size(16, 16), /* B */
Size(16, 16), /* C */
Size(16, 16), /* D */
Size(16, 16), /* E */
};
static const Size atArea(16, 13);
static const Vec2i freeArea(8, 48);
static const Vec2i CDEArea(16, 0);
struct Blit
{
IntRect src;
Vec2i dst;
Blit(int srcX, int srcY, int w, int h, int dstX, int dstY)
: src(srcX, srcY, w, h),
dst(dstX, dstY)
{}
Blit(int srcX, int srcY, const Size &size, int dstX, int dstY)
: src(srcX, srcY, size.w, size.h),
dst(dstX, dstY)
{}
};
static const Blit blitsA1[] =
{
/* Animated A autotiles */
Blit(0, 0, 6, 12, 0, 0),
Blit(8, 0, 6, 12, 6, 0),
/* Unanimated A autotiles */
Blit(6, 0, 2, 6, freeArea.x, freeArea.y),
/* C autotiles */
Blit(14, 0, 2, 6, 12, 0),
Blit(6, 6, 2, 6, 14, 0),
Blit(14, 6, 2, 6, 12, 6)
};
static const Blit blitsA2[] =
{
Blit(0, 0, bmSizes[BM_A2], 0, atArea.h)
};
static const Blit blitsA3[] =
{
Blit(0, 0, bmSizes[BM_A3], 0, blitsA2[0].dst.y+blitsA2[0].src.h)
};
static const Blit blitsA4[] =
{
Blit(0, 0, bmSizes[BM_A4], 0, blitsA3[0].dst.y+blitsA3[0].src.h)
};
static const Blit blitsA5[] =
{
Blit(0, 0, bmSizes[BM_A5], 0, blitsA4[0].dst.y+blitsA4[0].src.h)
};
static const Blit blitsB[] =
{
Blit(0, 0, bmSizes[BM_B], atArea.w, 0)
};
static const Blit blitsC[] =
{
Blit(0, 0, bmSizes[BM_C], blitsA2[0].src.w, blitsB[0].dst.y+blitsB[0].src.h)
};
static const Blit blitsD[] =
{
Blit(0, 0, bmSizes[BM_D], blitsC[0].dst.x, blitsC[0].dst.y+blitsC[0].src.h)
};
static const Blit blitsE[] =
{
Blit(0, 0, bmSizes[BM_E], blitsD[0].dst.x, blitsD[0].dst.y+blitsD[0].src.h)
};
static elementsN(blitsA1);
static elementsN(blitsA2);
static elementsN(blitsA3);
static elementsN(blitsA4);
static elementsN(blitsA5);
static elementsN(blitsB);
static elementsN(blitsC);
static elementsN(blitsD);
static elementsN(blitsE);
/* 'Waterfall' autotiles atlas origin */
static const Vec2i AEPartsDst[] =
{
Vec2i(12, 0),
Vec2i(12, 3),
Vec2i(14, 0),
Vec2i(14, 3),
Vec2i(12, 6),
Vec2i(12, 9)
};
static const Vec2i shadowArea(freeArea.x+2, freeArea.y);
static SDL_Surface*
createShadowSet()
{
int bpp;
Uint32 rm, gm, bm, am;
SDL_PixelFormatEnumToMasks(SDL_PIXELFORMAT_ABGR8888, &bpp, &rm, &gm, &bm, &am);
SDL_Surface *surf = SDL_CreateRGBSurface(0, 1*32, 16*32, bpp, rm, gm, bm, am);
std::vector<SDL_Rect> rects;
SDL_Rect rect = { 0, 0, 16, 16 };
for (int val = 0; val < 16; ++val)
{
int origY = val*32;
/* Top left */
if (val & (1 << 0))
{
rect.x = 0;
rect.y = origY;
rects.push_back(rect);
}
/* Top Right */
if (val & (1 << 1))
{
rect.x = 16;
rect.y = origY;
rects.push_back(rect);
}
/* Bottom left */
if (val & (1 << 2))
{
rect.x = 0;
rect.y = origY+16;
rects.push_back(rect);
}
/* Bottom right */
if (val & (1 << 3))
{
rect.x = 16;
rect.y = origY+16;
rects.push_back(rect);
}
}
/* Fill rects with half opacity black */
uint32_t color = (0x80808080 & am);
SDL_FillRects(surf, dataPtr(rects), rects.size(), color);
return surf;
}
static void doBlit(Bitmap *bm, const IntRect &src, const Vec2i &dst)
{
/* Translate tile to pixel units */
IntRect _src(src.x*32, src.y*32, src.w*32, src.h*32);
Vec2i _dst(dst.x*32, dst.y*32);
IntRect bmr(0, 0, bm->width(), bm->height());
if (!SDL_IntersectRect(&_src, &bmr, &_src))
return;
GLMeta::blitRectangle(_src, _dst);
}
void build(TEXFBO &tf, Bitmap *bitmaps[BM_COUNT])
{
assert(tf.width == ATLASVX_W && tf.height == ATLASVX_H);
GLMeta::blitBegin(tf);
glState.clearColor.pushSet(Vec4());
FBO::clear();
glState.clearColor.pop();
if (rgssVer >= 3)
{
SDL_Surface *shadow = createShadowSet();
TEX::bind(tf.tex);
TEX::uploadSubImage(shadowArea.x*32, shadowArea.y*32,
shadow->w, shadow->h, shadow->pixels, GL_RGBA);
SDL_FreeSurface(shadow);
}
Bitmap *bm;
#define EXEC_BLITS(part) \
if (!nullOrDisposed(bm = bitmaps[BM_##part])) \
{ \
GLMeta::blitSource(bm->getGLTypes()); \
for (size_t i = 0; i < blits##part##N; ++i) \
{\
const IntRect &src = blits##part[i].src; \
const Vec2i &dst = blits##part[i].dst; \
doBlit(bm, src, dst); \
} \
}
EXEC_BLITS(A1);
EXEC_BLITS(A2);
EXEC_BLITS(A3);
EXEC_BLITS(A4);
EXEC_BLITS(A5);
EXEC_BLITS(B);
EXEC_BLITS(C);
EXEC_BLITS(D);
EXEC_BLITS(E);
#undef EXEC_BLITS
GLMeta::blitEnd();
}
#define OVER_PLAYER_FLAG (1 << 4)
#define TABLE_FLAG (1 << 7)
/* Reference: http://www.tktkgame.com/tkool/memo/vx/tile_id.html */
static void
readAutotile(Reader &reader, int patternID,
const Vec2i &orig, int x, int y,
const StaticRect rectSource[], int rectSourceN)
{
FloatRect tex[4], pos[4];
(void) rectSourceN;
for (int i = 0; i < 4; ++i)
{
assert((patternID*4 + i) < rectSourceN);
tex[i] = FloatRect(rectSource[patternID*4 + i]);
tex[i].x += orig.x*32;
tex[i].y += orig.y*32;
pos[i] = FloatRect(x*32, y*32, 16, 16);
atSelectSubPos(pos[i], i);
}
reader.onQuads(tex, pos, 4, false);
}
static void
readAutotileA(Reader &reader, int patternID,
const Vec2i &orig, int x, int y)
{
readAutotile(reader, patternID, orig, x, y,
autotileVXRectsA, autotileVXRectsAN);
}
static void
readAutotileA2(Reader &reader, int patternID,
const Vec2i &orig, int x, int y)
{
FloatRect tex[6], pos[6];
for (int i = 0; i < 6; ++i)
{
assert((patternID*6 + i) < autotileVXRectsA2N);
tex[i] = FloatRect(autotileVXRectsA2[patternID*6 + i]);
tex[i].x += orig.x*32;
tex[i].y += orig.y*32;
float size = autotileVXRectsA2Sizes[patternID*6 + i];
pos[i] = FloatRect(x*32, y*32, size, size);
atSelectSubPos(pos[i], i);
}
reader.onQuads(tex, pos, 6, false);
}
static void
readAutotileB(Reader &reader, int patternID,
const Vec2i &orig, int x, int y)
{
if (patternID >= 0x10)
return;
readAutotile(reader, patternID, orig, x, y,
autotileVXRectsB, autotileVXRectsBN);
}
static void
readAutotileC(Reader &reader, int patternID,
const Vec2i &orig, int x, int y)
{
if (patternID > 0x3)
return;
FloatRect tex[2], pos[2];
for (size_t i = 0; i < 2; ++i)
{
tex[i] = autotileVXRectsC[patternID*2+i];
tex[i].x += orig.x*32;
tex[i].y += orig.y*32;
pos[i] = FloatRect(x*32, y*32, 16, 32);
pos[i].x += i*16;
}
reader.onQuads(tex, pos, 2, false);
}
static void
onTileA1(Reader &reader, int16_t tileID,
const int x, const int y)
{
tileID -= 0x0800;
int patternID = tileID % 0x30;
int autotileID = tileID / 0x30;
const Vec2i autotileC(-1, -1);
const Vec2i atOrig[] =
{
Vec2i(0, 0),
Vec2i(0, 3),
Vec2i(freeArea),
Vec2i(freeArea.x, freeArea.y+3),
Vec2i(6, 0),
autotileC,
Vec2i(6, 3),
autotileC,
Vec2i(0, 6),
autotileC,
Vec2i(0, 9),
autotileC,
Vec2i(6, 6),
autotileC,
Vec2i(6, 9),
autotileC
};
const Vec2i orig = atOrig[autotileID];
if (orig.x == -1)
{
int cID = (autotileID - 5) / 2;
const Vec2i orig = AEPartsDst[cID];
readAutotileC(reader, patternID, orig, x, y);
return;
}
readAutotileA(reader, patternID, orig, x, y);
}
static void
onTileA2(Reader &reader, int16_t tileID,
int x, int y, bool isTable)
{
Vec2i orig = blitsA2[0].dst;
tileID -= 0x0B00;
int patternID = tileID % 0x30;
int autotileID = tileID / 0x30;
orig.x += (autotileID % 8) * 2;
orig.y += (autotileID / 8) * 3;
/* The table autotile handling isn't 100% accurate;
* for that, we'd need to prerender layer 1 into a separate
* temp texture with blending turned off and render that
* to the screen. But in 99% of cases it shouldn't matter */
if (isTable)
readAutotileA2(reader, patternID, orig, x, y);
else
readAutotileA(reader, patternID, orig, x, y);
}
static void
onTileA3(Reader &reader, int16_t tileID,
int x, int y)
{
Vec2i orig = blitsA3[0].dst;
tileID -= 0x1100;
int patternID = tileID % 0x30;
int autotileID = tileID / 0x30;
orig.x += (autotileID % 8) * 2;
orig.y += (autotileID / 8) * 2;
readAutotileB(reader, patternID, orig, x, y);
}
static void
onTileA4(Reader &reader, int16_t tileID,
int x, int y)
{
Vec2i orig = blitsA4[0].dst;
tileID -= 0x1700;
const int offY[] = { 0, 3, 5, 8, 10, 13 };
int patternID = tileID % 0x30;
int autotileID = tileID / 0x30;
int offYI = autotileID / 8;
orig.x += (autotileID % 8) * 2;
orig.y += offY[offYI];
if ((offYI % 2) == 0)
readAutotileA(reader, patternID, orig, x, y);
else
readAutotileB(reader, patternID, orig, x, y);
}
static void
onTileA5(Reader &reader, int16_t tileID,
int x, int y, bool overPlayer)
{
const Vec2i orig = blitsA5[0].dst;
tileID -= 0x0600;
int ox = tileID % 0x8;
int oy = tileID / 0x8;
FloatRect tex((orig.x+ox)*32+0.5, (orig.y+oy)*32+0.5, 31, 31);
FloatRect pos(x*32, y*32, 32, 32);
reader.onQuads(&tex, &pos, 1, overPlayer);
}
static void
onTileBCDE(Reader &reader, int16_t tileID,
int x, int y, bool overPlayer)
{
int ox = tileID % 0x8;
int oy = (tileID / 0x8) % 0x10;
int ob = tileID / (0x8*0x10);
ox += (ob % 2) * 0x8;
oy += (ob / 2) * 0x10;
FloatRect tex((CDEArea.x+ox)*32+0.5, (CDEArea.y+oy)*32+0.5, 31, 31);
FloatRect pos(x*32, y*32, 32, 32);
reader.onQuads(&tex, &pos, 1, overPlayer);
}
static void
onTile(Reader &reader, int16_t tileID,
int x, int y, const Table *flags)
{
int16_t flag = tableGetSafe(flags, tileID);
bool overPlayer = flag & OVER_PLAYER_FLAG;
bool isTable;
if (rgssVer >= 3)
isTable = flag & TABLE_FLAG;
else
isTable = (tileID - 0x0B00) % (8 * 0x30) >= (7 * 0x30);
/* B ~ E */
if (tileID < 0x0400)
{
onTileBCDE(reader, tileID, x, y, overPlayer);
return;
}
/* A5 */
if (tileID >= 0x0600 && tileID < 0x0680)
{
onTileA5(reader, tileID, x, y, overPlayer);
return;
}
if (tileID >= 0x0800 && tileID < 0x0B00)
{
onTileA1(reader, tileID, x, y);
return;
}
/* A2 */
if (tileID >= 0x0B00 && tileID < 0x1100)
{
onTileA2(reader, tileID, x, y, isTable);
return;
}
/* A3 */
if (tileID < 0x1700)
{
onTileA3(reader, tileID, x, y);
return;
}
/* A4 */
if (tileID < 0x2000)
{
onTileA4(reader, tileID, x, y);
return;
}
}
static void
readLayer(Reader &reader, const Table &data,
const Table *flags, int ox, int oy, int w, int h, int z)
{
/* The table autotile pattern (A2) has two quads (table
* legs, etc.) which extend over the tile below. We process
* the tiles in rows from bottom to top so the table extents
* are added after the tile below and drawn over it. */
for (int y = h-1; y >= 0; --y)
for (int x = 0; x < w; ++x)
{
int16_t tileID = tableGetWrapped(data, x+ox, y+oy, z);
if (tileID <= 0)
continue;
onTile(reader, tileID, x, y, flags);
}
}
static void
onShadowTile(Reader &reader, int8_t value,
int x, int y)
{
if (value == 0)
return;
int oy = value;
FloatRect tex((shadowArea.x)*32+0.5, (shadowArea.y+oy)*32+0.5, 31, 31);
FloatRect pos(x*32, y*32, 32, 32);
reader.onQuads(&tex, &pos, 1, false);
}
static void
readShadowLayer(Reader &reader, const Table &data,
int ox, int oy, int w, int h)
{
for (int y = 0; y < h; ++y)
for (int x = 0; x < w; ++x)
{
int16_t value = tableGetWrapped(data, x+ox, y+oy, 3);
onShadowTile(reader, value & 0xF, x, y);
}
}
void readTiles(Reader &reader, const Table &data,
const Table *flags, int ox, int oy, int w, int h)
{
for (int i = 0; i < 2; ++i)
readLayer(reader, data, flags, ox, oy, w, h, i);
if (rgssVer >= 3)
readShadowLayer(reader, data, ox, oy, w, h);
readLayer(reader, data, flags, ox, oy, w, h, 2);
}
}